D&D 5th Edition Spellbook

Type: Adventuring Gear. Cost: 50 gp. Weight: 3 lbs. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages for recording spells.

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Spells Available: 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

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Min Level
Max Level
Cast Time
AddNameLevel ▾Cast TimeSchoolRitualComponentsConcentrationSource
+Acid Splash0CantripActionConjurationnoVSnophb 211Wizard Sorcerer Artificer
+Blade Ward0CantripActionAbjurationnoVSnophb 218Warlock Sorcerer Bard Wizard
+Booming Blade0CantripActionEvocationnoVMnoscag 142Wizard Warlock Sorcerer
+Chill Touch0CantripActionNecromancynoVSnophb 221Sorcerer Warlock Wizard
+Control Flames0CantripActionTransmutationnoSnoee 16, xge 152Wizard Sorcerer Druid
+Create Bonfire0CantripActionConjurationnoVSyesee 16, xge 152Druid Sorcerer Warlock Wizard
+Dancing Lights0CantripActionEvocationnoVSMyesphb 230Bard Wizard Sorcerer Artificer
+Druidcraft0CantripActionTransmutationnoVSnophb 236Druid
+Eldritch Blast0CantripActionEvocationnoVSnophb 237Warlock
+Fire Bolt0CantripActionEvocationnoVSnophb 242Wizard Sorcerer Artificer
+Friends0CantripActionEnchantmentnoSMyesphb 244Sorcerer Warlock Wizard Bard
+Frostbite0CantripActionEvocationnoVSnoee 18, xge 156Wizard Sorcerer Druid Warlock
+Green-Flame Blade0CantripActionEvocationnoVMnoscag 143Wizard Warlock Sorcerer
+Guidance0CantripActionDivinationnoVSyesphb 248Druid Cleric Artificer
+Gust0CantripActionTransmutationnoVSnoee 19, xge 157Sorcerer Druid Wizard
+Infestation0CantripActionConjurationnoVSMnoxge 158Wizard Warlock Druid Sorcerer
+Light0CantripActionEvocationnoVMnophb 255Sorcerer Cleric Wizard Bard Artificer
+Lightning Lure0CantripActionEvocationnoVnoscag 143Warlock Sorcerer Wizard
+Mage Hand0CantripActionConjurationnoVSnophb 256Wizard Bard Sorcerer Warlock Artificer
+Magic Stone0CantripBonus ActionTransmutationnoVSnoee 20, xge 160Warlock Druid
+Mending0Cantrip1 minuteTransmutationnoVSMnophb 259Sorcerer Druid Cleric Wizard Bard Artificer
+Message0CantripActionTransmutationnoVSMnophb 259Bard Wizard Sorcerer Artificer
+Minor Illusion0CantripActionIllusionnoSMnophb 260Sorcerer Warlock Wizard Bard
+Mold Earth0CantripActionTransmutationnoSnoee 21, xge 162Druid Sorcerer Wizard
+Poison Spray0CantripActionConjurationnoVSnophb 266Warlock Sorcerer Druid Wizard Artificer
+Prestidigitation0CantripActionTransmutationnoVSnophb 267Sorcerer Warlock Wizard Bard Artificer
+Primal Savagery0CantripActionTransmutationnoSnoxge 163Druid
+Produce Flame0CantripActionConjurationnoVSnophb 269Druid
+Ray of Frost0CantripActionEvocationnoVSnophb 271Wizard Sorcerer Artificer
+Resistance0CantripActionAbjurationnoVSMyesphb 272Cleric Druid Artificer
+Sacred Flame0CantripActionEvocationnoVSnophb 272Cleric Flame like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
+Shape Water0CantripActionTransmutationnoSnoee 21Wizard Sorcerer Druid
+Shillelagh0CantripBonus ActionTransmutationnoVSMnophb 275Druid
+Shocking Grasp0CantripActionEvocationnoVSnophb 275Wizard Sorcerer Artificer
+Spare the Dying0CantripActionNecromancynoVSnophb 277Cleric Artificer
+Sword Burst0CantripActionConjurationnoVnoscag 143Wizard Warlock Sorcerer
+Thaumaturgy0CantripActionTransmutationnoVnophb 282Cleric
+Thorn Whip0CantripActionTransmutationnoVSMnophb 282Druid Artificer
+Thunderclap0CantripActionEvocationnoSnoee 22, xge 168Sorcerer Druid Warlock Wizard Bard
+Toll the Dead0CantripActionNecromancynoVSnoxge 169Wizard Warlock Cleric
+True Strike0CantripActionDivinationnoSyesphb 284Wizard Bard Sorcerer Warlock
+Vicious Mockery0CantripActionEnchantmentnoVnophb 285Bard
+Word of Radiance0CantripActionEvocationnoVMnoxge 171Cleric
+Absorb Elements1stReactionAbjurationnoSnoee 15, xge 150Sorcerer Druid Wizard Ranger
+Alarm1st1 minuteAbjurationyesVSMnophb 211Wizard Ranger Artificer
+Animal Friendship1stActionEnchantmentnoVSMnophb 212Druid Bard Ranger
+Armor of Agathys1stActionAbjurationnoVSMnophb 215Warlock
+Arms of Hadar1stActionConjurationnoVSnophb 215Warlock
+Bane1stActionEnchantmentnoVSMyesphb 216Cleric Bard
+Beast Bond1stActionDivinationnoVSMyesee 15, xge 150Ranger Druid
+Bless1stActionEnchantmentnoVSMyesphb 219Paladin Cleric
+Burning Hands1stActionEvocationnoVSnophb 220Wizard Sorcerer
+Catapult1stActionTransmutationnoSnoee 15, xge 150Wizard Sorcerer
+Cause Fear1stActionNecromancynoVyesxge 151Warlock Wizard
+Ceremony1st1 hourAbjurationyesVSMgpnoxge 151Cleric Paladin
+Chaos Bolt1stActionEvocationnoVSnoxge 151Sorcerer
+Charm Person1stActionEnchantmentnoVSnophb 221Wizard Bard Druid Sorcerer Warlock
+Chromatic Orb1stActionEvocationnoVSMgpnophb 221Sorcerer Wizard
+Color Spray1stActionIllusionnoVSMnophb 222Sorcerer Wizard
+Command1stActionEnchantmentnoVnophb 223Paladin Cleric
+Compelled Duel1stBonus ActionEnchantmentnoVyesphb 224Paladin
+Comprehend Languages1stActionDivinationyesVSMnophb 224Sorcerer Warlock Wizard Bard
+Create or Destroy Water1stActionTransmutationnoVSMnophb 229Cleric Druid
+Cure Wounds1stActionEvocationnoVSnophb 230Druid Paladin Cleric Ranger Bard
+Detect Evil and Good1stActionDivinationnoVSyesphb 231Paladin Cleric
+Detect Magic1stActionDivinationyesVSyesphb 231Cleric Paladin Sorcerer Druid Bard Ranger Wizard
+Detect Poison and Disease1stActionDivinationyesVSMyesphb 231Ranger Cleric Druid Paladin
+Disguise Self1stActionIllusionnoVSnophb 233Sorcerer Wizard Bard
+Dissonant Whispers1stActionEnchantmentnoVnophb 234Bard
+Divine Favor1stBonus ActionEvocationnoVSyesphb 234Paladin
+Earth Tremor1stActionEvocationnoVSnoee 17, xge 155Wizard Bard Druid Sorcerer
+Ensnaring Strike1stBonus ActionConjurationnoVyesphb 237Ranger
+Entangle1stActionConjurationnoVSyesphb 238Druid
+Expeditious Retreat1stBonus ActionTransmutationnoVSyesphb 238Wizard Sorcerer Warlock
+Faerie Fire1stActionEvocationnoVyesphb 239Bard Druid
+False Life1stActionNecromancynoVSMnophb 239Sorcerer Wizard
+Feather Fall1stReactionTransmutationnoVMnophb 239Bard Wizard Sorcerer
+Find Familiar1st1 hourConjurationyesVSMgpnophb 240Wizard Warlock[Chain]
+Fog Cloud1stActionConjurationnoVSyesphb 243Wizard Ranger Sorcerer Druid
+Goodberry1stActionTransmutationnoVSMnophb 246Druid Ranger
+Grease1stActionConjurationnoVSMnophb 246Wizard
+Guiding Bolt1stActionEvocationnoVSnophb 248Cleric
+Hail of Thorns1stBonus ActionConjurationnoVyesphb 249Ranger
+Healing Word1stBonus ActionEvocationnoVnophb 250Cleric Druid Bard
+Hellish Rebuke1stReactionEvocationnoVSnophb 250Warlock
+Heroism1stActionEnchantmentnoVSyesphb 250Paladin Bard
+Hex1stBonus ActionEnchantmentnoVSMyesphb 251Warlock
+Hunter's Mark1stBonus ActionDivinationnoVyesphb 251Ranger
+Ice Knife1stActionConjurationnoSMnoee 19, xge 157Wizard Sorcerer Druid
+Identify1st1 minuteDivinationyesVSMgpnophb 252Bard Wizard
+Illusory Script1st1 minuteIllusionyesSMgpnophb 252Warlock Bard Wizard
+Inflict Wounds1stActionNecromancynoVSnophb 253Cleric
+Jump1stActionTransmutationnoVSMnophb 254Ranger Wizard Sorcerer Druid
+Longstrider1stActionTransmutationnoVSMnophb 256Druid Bard Ranger Wizard
+Mage Armor1stActionAbjurationnoVSMnophb 256Wizard Sorcerer
+Magic Missile1stActionEvocationnoVSnophb 257Sorcerer Wizard
+Protection from Evil and Good1stActionAbjurationnoVSMyesphb 270Wizard Paladin Warlock Cleric
+Purify Food and Drink1stActionTransmutationyesVSnophb 270Cleric Druid Paladin
+Ray of Sickness1stActionNecromancynoVSnophb 271Sorcerer Wizard
+Sanctuary1stBonus ActionAbjurationnoVSMnophb 272Cleric
+Searing Smite1stBonus ActionEvocationnoVyesphb 274Paladin
+Shield1stReactionAbjurationnoVSnophb 275Wizard Sorcerer
+Shield of Faith1stBonus ActionAbjurationnoVSMyesphb 275Cleric Paladin
+Silent Image1stActionIllusionnoVSMyesphb 276Wizard Bard Sorcerer
+Sleep1stActionEnchantmentnoVSMnophb 276Bard Wizard Sorcerer
+Snare1st1 minuteAbjurationnoSMgpnoxge 165Ranger Wizard Druid
+Speak with Animals1stActionDivinationyesVSnophb 277Ranger Bard Druid
+Tasha's Hideous Laughter1stActionEnchantmentnoVSMyesphb 280Wizard Bard
+Tenser's Floating Disk1stActionConjurationyesVSMnophb 282Wizard
+Thunderous Smite1stBonus ActionEvocationnoVyesphb 282Paladin
+Thunderwave1stActionEvocationnoVSnophb 282Wizard Bard Druid Sorcerer
+Unseen Servant1stActionConjurationyesVSMnophb 284Bard Wizard Warlock
+Witch Bolt1stActionEvocationnoVSMyesphb 289Sorcerer Warlock Wizard
+Wrathful Smite1stBonus ActionEvocationnoVyesphb 289Paladin
+Zephyr Strike1stBonus ActionTransmutationnoVyesxge 171Ranger
+Aganazzar's Scorcher2ndActionEvocationnoVSMnoee 15, xge 150Sorcerer Wizard
+Aid2ndActionAbjurationnoVSMnophb 211Cleric Paladin
+Alter Self2ndActionTransmutationnoVSyesphb 211Wizard Sorcerer
+Animal Messenger2ndActionEnchantmentyesVSMnophb 212Druid Bard Ranger
+Arcane Lock2ndActionAbjurationnoVSMgpnophb 215Wizard
+Augury2nd1 minuteDivinationyesVSMgpnophb 215Cleric
+Barkskin2ndActionTransmutationnoVSMyesphb 217Ranger Druid
+Beast Sense2ndActionDivinationyesSyesphb 217Druid Ranger
+Blindness/Deafness2ndActionNecromancynoVnophb 219Wizard Bard Sorcerer Cleric
+Blur2ndActionIllusionnoVyesphb 219Wizard Sorcerer
+Branding Smite2ndBonus ActionEvocationnoVyesphb 219Paladin
+Calm Emotions2ndActionEnchantmentnoVSyesphb 221Cleric Bard
+Cloud of Daggers2ndActionConjurationnoVSMyesphb 222Bard Wizard Warlock Sorcerer
+Continual Flame2ndActionEvocationnoVSMgpnophb 227Wizard Cleric
+Cordon of Arrows2ndActionTransmutationnoVSMnophb 228Ranger
+Crown of Madness2ndActionEnchantmentnoVSyesphb 229Warlock Sorcerer Bard Wizard
+Darkness2ndActionEvocationnoVMyesphb 230Wizard Warlock Sorcerer
+Darkvision2ndActionTransmutationnoVSMnophb 230Sorcerer Druid Ranger Wizard You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
+Detect Thoughts2ndActionDivinationnoVSMyesphb 231Sorcerer Wizard Bard
+Dragon's Breath2ndBonus ActionTransmutationnoVSMyesxge 154Wizard Sorcerer
+Dust Devil2ndActionConjurationnoVSMyesee 17, xge 154Wizard Sorcerer Druid
+Earthbind2ndActionTransmutationnoVyesee 17, xge 154Wizard Druid Sorcerer Warlock
+Enhance Ability2ndActionTransmutationnoVSMyesphb 237Druid Sorcerer Cleric Bard
+Enlarge/Reduce2ndActionTransmutationnoVSMyesphb 237Wizard Sorcerer
+Enthrall2ndActionEnchantmentnoVSnophb 238Warlock Bard
+Find Steed2nd10 minutesConjurationnoVSnophb 240Paladin
+Find Traps2ndActionDivinationnoVSnophb 241Cleric Druid Ranger
+Flame Blade2ndBonus ActionEvocationnoVSMyesphb 242Druid
+Flaming Sphere2ndActionConjurationnoVSMyesphb 242Druid Wizard
+Gentle Repose2ndActionNecromancyyesVSMnophb 245Wizard Cleric
+Gust of Wind2ndActionEvocationnoVSMyesphb 248Wizard Druid Sorcerer A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
+Healing Spirit2ndBonus ActionConjurationnoVSyesxge 157Druid Ranger
+Heat Metal2ndActionTransmutationnoVSMyesphb 250Bard Druid
+Hold Person2ndActionEnchantmentnoVSMyesphb 251Cleric Warlock Sorcerer Druid Bard Wizard
+Invisibility2ndActionIllusionnoVSMyesphb 254Sorcerer Warlock Wizard Bard
+Knock2ndActionTransmutationnoVnophb 254Sorcerer Wizard Bard
+Lesser Restoration2ndActionAbjurationnoVSnophb 255Ranger Bard Druid Paladin Cleric
+Levitate2ndActionTransmutationnoVSMyesphb 255Sorcerer Wizard
+Locate Animals or Plants2ndActionDivinationyesVSMnophb 256Bard Ranger Druid
+Locate Object2ndActionDivinationnoVSMyesphb 256Wizard Bard Ranger Paladin Druid Cleric
+Magic Mouth2nd1 minuteIllusionyesVSMgpnophb 257Bard Wizard
+Magic Weapon2ndBonus ActionTransmutationnoVSyesphb 257Paladin Wizard
+Maximilian's Earthen Grasp2ndActionTransmutationnoVSMyesee 20, xge 161Sorcerer Wizard
+Melf's Acid Arrow2ndActionEvocationnoVSMnophb 259Wizard
+Mind Spike2ndActionDivinationnoSyesxge 162Warlock Sorcerer Wizard
+Mirror Image2ndActionIllusionnoVSnophb 260Warlock Sorcerer Wizard
+Misty Step2ndBonus ActionConjurationnoVnophb 260Wizard Sorcerer Warlock
+Moonbeam2ndActionEvocationnoVSMyesphb 261Druid
+Nystul's Magic Aura2ndActionIllusionnoVSMnophb 263Wizard You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature. When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. **False Aura.** You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item. **Mask.** You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
+Pass without Trace2ndActionAbjurationnoVSMyesphb 264Druid Ranger
+Phantasmal Force2ndActionIllusionnoVSMyesphb 264Sorcerer Bard Wizard
+Prayer of Healing2nd10 minutesEvocationnoVnophb 267Cleric
+Protection from Poison2ndActionAbjurationnoVSnophb 270Cleric Paladin Druid Ranger
+Pyrotechnics2ndActionTransmutationnoVSnoee 21, xge 163Bard Wizard Sorcerer
+Ray of Enfeeblement2ndActionNecromancynoVSyesphb 271Wizard Warlock
+Rope Trick2ndActionTransmutationnoVSMnophb 272Wizard
+Scorching Ray2ndActionEvocationnoVSnophb 273Sorcerer Wizard
+See Invisibility2ndActionDivinationnoVSMnophb 274Bard Wizard Sorcerer
+Shadow Blade2ndBonus ActionIllusionnoVSyesxge 164Wizard Warlock Sorcerer
+Shatter2ndActionEvocationnoVSMnophb 275Bard Wizard Warlock Sorcerer
+Silence2ndActionIllusionyesVSyesphb 275Cleric Ranger Bard
+Skywrite2ndActionTransmutationyesVSyesee 22, xge 165Druid Wizard Bard
+Snilloc's Snowball Swarm2ndActionEvocationnoVSMnoee 22, xge 165Sorcerer Wizard
+Spider Climb2ndActionTransmutationnoVSMyesphb 277Wizard Sorcerer Warlock
+Spike Growth2ndActionTransmutationnoVSMyesphb 277Ranger Druid
+Spiritual Weapon2ndBonus ActionEvocationnoVSnophb 278Cleric
+Suggestion2ndActionEnchantmentnoVMyesphb 279Wizard Bard Sorcerer Warlock
+Warding Bond2ndActionAbjurationnoVSMgpnophb 287Cleric
+Warding Wind2ndActionEvocationnoVyesee 23, xge 170Bard Wizard Sorcerer Druid
+Web2ndActionConjurationnoVSMyesphb 287Wizard Sorcerer
+Zone of Truth2ndActionEnchantmentnoVSnophb 289Bard Cleric Paladin You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
+Animate Dead3rd1 minuteNecromancynoVSMnophb 212Cleric Wizard
+Aura of Vitality3rdActionEvocationnoVyesphb 216Paladin
+Beacon of Hope3rdActionAbjurationnoVSyesphb 217Cleric
+Bestow Curse3rdActionNecromancynoVSyesphb 218Cleric Bard Wizard
+Blinding Smite3rdBonus ActionEvocationnoVyesphb 219Paladin
+Blink3rdActionTransmutationnoVSnophb 219Wizard Sorcerer
+Call Lightning3rdActionConjurationnoVSyesphb 220Druid
+Catnap3rdActionEnchantmentnoSMnoxge 151Bard Wizard Sorcerer
+Clairvoyance3rd10 minutesDivinationnoVSMgpyesphb 222Wizard Bard Sorcerer Cleric
+Conjure Animals3rdActionConjurationnoVSyesphb 225Ranger Druid
+Conjure Barrage3rdActionConjurationnoVSMnophb 225Ranger
+Counterspell3rdReactionAbjurationnoSnophb 228Warlock Sorcerer Wizard
+Create Food and Water3rdActionConjurationnoVSnophb 229Paladin Cleric
+Crusader's Mantle3rdActionEvocationnoVyesphb 230Paladin
+Daylight3rdActionEvocationnoVSnophb 230Ranger Cleric Druid Sorcerer Paladin
+Dispel Magic3rdActionAbjurationnoVSnophb 234Paladin Druid Sorcerer Warlock Cleric Wizard Bard
+Elemental Weapon3rdActionTransmutationnoVSyesphb 237Paladin
+Enemies Abound3rdActionEnchantmentnoVSyesxge 155Warlock Sorcerer Bard Wizard
+Erupting Earth3rdActionTransmutationnoVSMnoee 17, xge 155Druid Sorcerer Wizard
+Fear3rdActionIllusionnoVSMyesphb 239Sorcerer Warlock Wizard Bard
+Feign Death3rdActionNecromancyyesVSMnophb 240Wizard Bard Druid Cleric
+Fireball3rdActionEvocationnoVSMnophb 241Sorcerer Wizard
+Flame Arrows3rdActionTransmutationnoVSyesee 18, xge 156Sorcerer Druid Wizard Ranger
+Fly3rdActionTransmutationnoVSMyesphb 243Sorcerer Warlock Wizard
+Gaseous Form3rdActionTransmutationnoVSMyesphb 244Warlock Sorcerer Wizard
+Glyph of Warding3rd1 hourAbjurationnoVSMgpnophb 245Bard Wizard Cleric
+Haste3rdActionTransmutationnoVSMyesphb 250Wizard Sorcerer
+Hunger of Hadar3rdActionConjurationnoVSMyesphb 251Warlock
+Hypnotic Pattern3rdActionIllusionnoSMyesphb 252Sorcerer Warlock Wizard Bard
+Leomund's Tiny Hut3rd1 minuteEvocationyesVSMnophb 255Wizard Bard
+Life Transference3rdActionNecromancynoVSnoxge 160Cleric Wizard
+Lightning Arrow3rdBonus ActionTransmutationnoVSyesphb 255Ranger
+Lightning Bolt3rdActionEvocationnoVSMnophb 255Wizard Sorcerer
+Magic Circle3rd1 minuteAbjurationnoVSMgpnophb 256Paladin Warlock Cleric Wizard
+Major Image3rdActionIllusionnoVSMyesphb 258Wizard Bard Sorcerer Warlock
+Mass Healing Word3rdBonus ActionEvocationnoVnophb 258Cleric
+Meld into Stone3rdActionTransmutationyesVSnophb 259Druid Cleric
+Melf's Minute Meteors3rdActionEvocationnoVSMyesee 20, xge 161Wizard Sorcerer
+Nondetection3rdActionAbjurationnoVSMgpnophb 263Wizard Ranger Bard
+Phantom Steed3rd1 minuteIllusionyesVSnophb 265Wizard
+Plant Growth3rdActionTransmutationnoVSnophb 266Ranger Bard Druid
+Protection from Energy3rdActionAbjurationnoVSyesphb 270Cleric Druid Sorcerer Ranger Wizard For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
+Remove Curse3rdActionAbjurationnoVSnophb 271Paladin Cleric Warlock Wizard
+Revivify3rdActionNecromancynoVSMgpnophb 272Paladin Cleric
+Sending3rdActionEvocationnoVSMnophb 274Bard Wizard Cleric
+Sleet Storm3rdActionConjurationnoVSMyesphb 276Wizard Druid Sorcerer
+Slow3rdActionTransmutationnoVSMyesphb 277Sorcerer Wizard
+Speak with Dead3rdActionNecromancynoVSMnophb 277Cleric Bard You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days. Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.
+Speak with Plants3rdActionTransmutationnoVSnophb 277Bard Ranger Druid
+Spirit Guardians3rdActionConjurationnoVSMyesphb 278Cleric
+Stinking Cloud3rdActionConjurationnoVSMyesphb 278Sorcerer Wizard Bard
+Summon Lesser Demons3rdActionConjurationnoVSMyesxge 167Wizard Warlock
+Thunder Step3rdActionConjurationnoVnoxge 168Wizard Sorcerer Warlock
+Tidal Wave3rdActionConjurationnoVSMnoee 22, xge 168Druid Sorcerer Wizard
+Tiny Servant3rd1 minuteTransmutationnoVSnoxge 168Wizard
+Tongues3rdActionDivinationnoVMnophb 283Wizard Bard Sorcerer Cleric Warlock
+Vampiric Touch3rdActionNecromancynoVSyesphb 285Wizard Warlock
+Wall of Sand3rdActionEvocationnoVSMyesee 23, xge 170Wizard
+Wall of Water3rdActionEvocationnoVSMyesee 23, xge 170Druid Sorcerer Wizard
+Water Breathing3rdActionTransmutationyesVSMnophb 287Sorcerer Druid Ranger Wizard
+Water Walk3rdActionTransmutationyesVSMnophb 287Ranger Cleric Druid Sorcerer
+Wind Wall3rdActionEvocationnoVSMyesphb 288Ranger Druid A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration. When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
+Arcane Eye4thActionDivinationnoVSMyesphb 214Wizard
+Aura of Life4thActionAbjurationnoVyesphb 216Paladin
+Aura of Purity4thActionAbjurationnoVyesphb 216Paladin
+Banishment4thActionAbjurationnoVSMyesphb 217Warlock Cleric Sorcerer Paladin Wizard
+Blight4thActionNecromancynoVSnophb 219Druid Sorcerer Warlock Wizard
+Charm Monster4thActionEnchantmentnoVSnoxge 151Warlock Druid Sorcerer Bard Wizard
+Compulsion4thActionEnchantmentnoVSyesphb 224Bard
+Confusion4thActionEnchantmentnoVSMyesphb 224Sorcerer Druid Bard Wizard
+Conjure Minor Elementals4th1 minuteConjurationnoVSyesphb 226Druid Wizard
+Conjure Woodland Beings4thActionConjurationnoVSMyesphb 226Druid Ranger
+Control Water4thActionTransmutationnoVSMyesphb 227Druid Cleric Wizard
+Death Ward4thActionAbjurationnoVSnophb 230Cleric Paladin
+Dimension Door4thActionConjurationnoVnophb 233Wizard Bard Sorcerer Warlock
+Divination4thActionDivinationyesVSMgpnophb 234Cleric Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.
+Dominate Beast4thActionEnchantmentnoVSyesphb 234Sorcerer Druid
+Elemental Bane4thActionTransmutationnoVSyesee 17, xge 155Warlock Druid Wizard
+Evard's Black Tentacles4thActionConjurationnoVSMyesphb 238Wizard
+Fabricate4th10 minutesTransmutationnoVSnophb 239Wizard
+Find Greater Steed4th10 minutesConjurationnoVSnoxge 156Paladin
+Fire Shield4thActionEvocationnoVSMnophb 242Wizard
+Freedom of Movement4thActionAbjurationnoVSMnophb 244Ranger Bard Druid Cleric
+Giant Insect4thActionTransmutationnoVSyesphb 245Druid
+Grasping Vine4thBonus ActionConjurationnoVSyesphb 246Ranger Druid
+Greater Invisibility4thActionIllusionnoVSyesphb 246Bard Wizard Sorcerer
+Guardian of Faith4thActionConjurationnoVnophb 246Cleric
+Guardian of Nature4thBonus ActionTransmutationnoVyesxge 157Ranger Druid
+Hallucinatory Terrain4th10 minutesIllusionnoVSMnophb 249Warlock Druid Bard Wizard You make natural terrain in a 150 foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.
+Ice Storm4thActionEvocationnoVSMnophb 252Druid Sorcerer Wizard
+Leomund's Secret Chest4thActionConjurationnoVSMgpnophb 254Wizard
+Locate Creature4thActionDivinationnoVSMyesphb 256Cleric Druid Paladin Ranger Bard Wizard
+Mordenkainen's Faithful Hound4thActionConjurationnoVSMnophb 261Wizard You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it. The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions. At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.
+Mordenkainen's Private Sanctum4th10 minutesAbjurationnoVSMnophb 262Wizard
+Otiluke's Resilient Sphere4thActionEvocationnoVSMyesphb 264Wizard
+Phantasmal Killer4thActionIllusionnoVSyesphb 265Wizard
+Polymorph4thActionTransmutationnoVSMyesphb 266Wizard Bard Druid Sorcerer
+Shadow of Moil4thActionNecromancynoVSMgpyesxge 164Warlock
+Sickening Radiance4thActionEvocationnoVSyesxge 164Wizard Warlock Sorcerer
+Staggering Smite4thBonus ActionEvocationnoVyesphb 278Paladin
+Stone Shape4thActionTransmutationnoVSMnophb 278Druid Cleric Wizard
+Stoneskin4thActionAbjurationnoVSMgpyesphb 278Wizard Ranger Sorcerer Druid
+Storm Sphere4thActionEvocationnoVSyesee 22, xge 166Wizard Sorcerer
+Summon Greater Demon4thActionConjurationnoVSMyesxge 166Warlock Wizard
+Vitriolic Sphere4thActionEvocationnoVSMnoee 23, xge 170Sorcerer Wizard
+Wall of Fire4thActionEvocationnoVSMyesphb 285Druid Sorcerer Wizard
+Watery Sphere4thActionConjurationnoVSMyesee 23, xge 170Druid Sorcerer Wizard
+Animate Objects5thActionTransmutationnoVSyesphb 213Bard Wizard Sorcerer
+Antilife Shell5thActionAbjurationnoVSyesphb 213Druid
+Awaken5th8 hoursTransmutationnoVSMgpnophb 216Druid Bard
+Banishing Smite5thBonus ActionAbjurationnoVyesphb 216Paladin
+Bigby's Hand5thActionEvocationnoVSMyesphb 218Wizard
+Circle of Power5thActionAbjurationnoVyesphb 221Paladin
+Cloudkill5thActionConjurationnoVSyesphb 222Sorcerer Wizard You create a 20 foot radius sphere of poisonous, yellow green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe. The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings. **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
+Commune5th1 minuteDivinationyesVSMnophb 223Cleric
+Commune with Nature5th1 minuteDivinationyesVSnophb 224Druid Ranger
+Cone of Cold5thActionEvocationnoVSMnophb 224Sorcerer Wizard
+Conjure Elemental5th1 minuteConjurationnoVSMyesphb 225Wizard Druid
+Conjure Volley5thActionConjurationnoVSMnophb 226Ranger
+Contact Other Plane5th1 minuteDivinationyesVnophb 226Wizard Warlock
+Contagion5thActionNecromancynoVSnophb 227Druid Cleric
+Control Winds5thActionTransmutationnoVSyesee 16Druid Sorcerer Wizard
+Creation5th1 minuteIllusionnoVSMnophb 229Sorcerer Wizard
+Danse Macabre5thActionNecromancynoVSyesxge 153Warlock Wizard
+Dawn5thActionEvocationnoVSMgpyesxge 153Cleric Wizard
+Destructive Wave5thActionEvocationnoVnophb 231Paladin
+Dispel Evil and Good5thActionAbjurationnoVSMyesphb 233Paladin Cleric
+Dominate Person5thActionEnchantmentnoVSyesphb 235Sorcerer Bard Wizard
+Dream5th1 minuteIllusionnoVSMnophb 236Bard Wizard Warlock
+Enervation5thActionNecromancynoVSyesxge 155Wizard Warlock Sorcerer
+Far Step5thBonus ActionConjurationnoVyesxge 155Wizard Sorcerer Warlock
+Flame Strike5thActionEvocationnoVSMnophb 242Cleric
+Geas5th1 minuteEnchantmentnoVnophb 244Wizard Bard Paladin Druid Cleric
+Greater Restoration5thActionAbjurationnoVSMgpnophb 246Bard Druid Cleric
+Hallow5th24 hoursEvocationnoVSMgpnophb 249Cleric
+Hold Monster5thActionEnchantmentnoVSMyesphb 251Bard Wizard Warlock Sorcerer
+Holy Weapon5thBonus ActionEvocationnoVSyesxge 157Cleric Paladin
+Immolation5thActionEvocationnoVyesee 19, xge 158Sorcerer Wizard
+Infernal Calling5th1 minuteConjurationnoVSMgpyesxge 158Wizard Warlock
+Insect Plague5thActionConjurationnoVSMyesphb 254Cleric Sorcerer Druid
+Legend Lore5th10 minutesDivinationnoVSMgpnophb 254Wizard Bard Cleric
+Maelstrom5thActionEvocationnoVSMyesee 20, xge 160Druid
+Mass Cure Wounds5thActionEvocationnoVSnophb 258Bard Druid Cleric
+Mislead5thActionIllusionnoSyesphb 260Bard Wizard
+Modify Memory5thActionEnchantmentnoVSyesphb 261Bard Wizard
+Negative Energy Flood5thActionNecromancynoVMnoxge 163Warlock Wizard
+Passwall5thActionTransmutationnoVSMnophb 264Wizard
+Planar Binding5th1 hourAbjurationnoVSMgpnophb 265Bard Wizard Cleric Druid
+Raise Dead5th1 hourNecromancynoVSMgpnophb 270Cleric Paladin Bard
+Rary's Telepathic Bond5thActionDivinationyesVSMnophb 270Wizard
+Reincarnate5th1 hourTransmutationnoVSMgpnophb 271Druid
+Scrying5th10 minutesDivinationnoVSMgpyesphb 273Bard Wizard Cleric Warlock Druid
+Seeming5thActionIllusionnoVSnophb 274Bard Wizard Sorcerer
+Skill Empowerment5thActionTransmutationnoVSyesxge 165Sorcerer Wizard Bard
+Steel Wind Strike5thActionConjurationnoSMgpnoxge 166Ranger Wizard
+Swift Quiver5thBonus ActionTransmutationnoVSMyesphb 279Ranger
+Synaptic Static5thActionEnchantmentnoVSnoxge 167Sorcerer Warlock Wizard Bard
+Telekinesis5thActionTransmutationnoVSyesphb 280Wizard Sorcerer
+Teleportation Circle5th1 minuteConjurationnoVMgpnophb 282Sorcerer Bard Wizard
+Transmute Rock5thActionTransmutationnoVSMnoee 22, xge 169Wizard Druid
+Tree Stride5thActionConjurationnoVSyesphb 283Ranger Druid
+Wall of Force5thActionEvocationnoVSMyesphb 285Wizard
+Wall of Light5thActionEvocationnoVSMyesxge 170Sorcerer Warlock Wizard
+Wall of Stone5thActionEvocationnoVSMyesphb 287Druid Sorcerer Wizard
+Wrath of Nature5thActionEvocationnoVSyesxge 171Ranger Druid
+Arcane Gate6thActionConjurationnoVSyesphb 214Sorcerer Warlock Wizard
+Blade Barrier6thActionEvocationnoVSyesphb 218Cleric You create a vertical wall of whirling, razor sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
+Bones of the Earth6thActionTransmutationnoVSnoee 15, xge 150Druid
+Chain Lightning6thActionEvocationnoVSMnophb 221Sorcerer Wizard
+Circle of Death6thActionNecromancynoVSMgpnophb 221Wizard Sorcerer Warlock
+Conjure Fey6th1 minuteConjurationnoVSyesphb 226Warlock Druid
+Contingency6th10 minutesEvocationnoVSMgpnophb 227Wizard
+Create Homunculus6th1 hourTransmutationnoVSMgpnoxge 152Wizard
+Create Undead6th1 minuteNecromancynoVSMgpnophb 229Wizard Warlock Cleric
+Disintegrate6thActionTransmutationnoVSMnophb 233Wizard Sorcerer
+Drawmij's Instant Summons6th1 minuteConjurationyesVSMgpnophb 235Wizard
+Druid Grove6th10 minutesAbjurationnoVSMnoxge 154Druid
+Eyebite6thActionNecromancynoVSyesphb 238Warlock Sorcerer Bard Wizard
+Find the Path6th1 minuteDivinationnoVSMgpyesphb 240Bard Cleric Druid
+Flesh to Stone6thActionTransmutationnoVSMyesphb 243Warlock Wizard
+Forbiddance6th10 minutesAbjurationyesVSMgpnophb 243Cleric
+Globe of Invulnerability6thActionAbjurationnoVSMyesphb 245Wizard Sorcerer
+Guards and Wards6th10 minutesAbjurationnoVSMgpnophb 248Bard Wizard
+Harm6thActionNecromancynoVSnophb 249Cleric
+Heal6thActionEvocationnoVSnophb 250Cleric Druid
+Heroes' Feast6th10 minutesConjurationnoVSMgpnophb 250Cleric Druid You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast. A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
+Investiture of Flame6thActionTransmutationnoVSyesee 19, xge 159Sorcerer Druid Warlock Wizard
+Investiture of Ice6thActionTransmutationnoVSyesee 19, xge 159Sorcerer Druid Warlock Wizard
+Investiture of Stone6thActionTransmutationnoVSyesee 19, xge 159Wizard Druid Sorcerer Warlock
+Investiture of Wind6thActionTransmutationnoVSyesee 20, xge 160Wizard Warlock Druid Sorcerer
+Magic Jar6th1 minuteNecromancynoVSMgpnophb 257Wizard
+Mass Suggestion6thActionEnchantmentnoVMnophb 258Bard Wizard Warlock Sorcerer
+Mental Prison6thActionIllusionnoSyesxge 161Wizard Warlock Sorcerer
+Move Earth6thActionTransmutationnoVSMyesphb 263Druid Sorcerer Wizard
+Otiluke's Freezing Sphere6thActionEvocationnoVSMnophb 263Wizard
+Otto's Irresistible Dance6thActionEnchantmentnoVyesphb 264Wizard Bard
+Planar Ally6th10 minutesConjurationnoVSnophb 265Cleric
+Primordial Ward6thActionAbjurationnoVSyesee 21, xge 163Druid
+Programmed Illusion6thActionIllusionnoVSMgpnophb 269Bard Wizard
+Scatter6thActionAbjurationnoVnoxge 164Wizard Warlock Sorcerer
+Soul Cage6thReactionNecromancynoVSMgpnoxge 165Wizard Warlock
+Sunbeam6thActionEvocationnoVSMyesphb 279Druid Sorcerer Wizard
+Tenser's Transformation6thActionTransmutationnoVSMyesxge 168Wizard
+Transport via Plants6thActionConjurationnoVSnophb 283Druid
+True Seeing6thActionDivinationnoVSMgpnophb 284Wizard Bard Sorcerer Warlock Cleric
+Wall of Ice6thActionEvocationnoVSMyesphb 285Wizard
+Wall of Thorns6thActionConjurationnoVSMyesphb 287Druid
+Wind Walk6th1 minuteTransmutationnoVSMnophb 288Druid
+Word of Recall6thActionConjurationnoVnophb 289Cleric You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.
+Conjure Celestial7th1 minuteConjurationnoVSyesphb 225Cleric
+Crown of Stars7thActionEvocationnoVSnoxge 152Wizard Warlock Sorcerer
+Delayed Blast Fireball7thActionEvocationnoVSMyesphb 230Sorcerer Wizard
+Divine Word7thBonus ActionEvocationnoVnophb 234Cleric
+Etherealness7thActionTransmutationnoVSnophb 238Wizard Bard Sorcerer Warlock Cleric
+Finger of Death7thActionNecromancynoVSnophb 241Wizard Sorcerer Warlock
+Fire Storm7thActionEvocationnoVSnophb 242Druid Sorcerer Cleric
+Forcecage7thActionEvocationnoVSMgpnophb 243Warlock Wizard Bard
+Mirage Arcane7th10 minutesIllusionnoVSnophb 260Bard Wizard Druid
+Mordenkainen's Magnificent Mansion7th1 minuteConjurationnoVSMgpnophb 261Wizard Bard
+Mordenkainen's Sword7thActionEvocationnoVSMgpyesphb 262Bard Wizard
+Plane Shift7thActionConjurationnoVSMgpnophb 266Sorcerer Druid Cleric Warlock Wizard
+Power Word Pain7thActionEnchantmentnoVnoxge 163Wizard Warlock Sorcerer
+Prismatic Spray7thActionEvocationnoVSnophb 267Sorcerer Wizard
+Project Image7thActionIllusionnoVSMgpyesphb 270Bard Wizard
+Regenerate7th1 minuteTransmutationnoVSMnophb 271Bard Cleric Druid
+Resurrection7th1 hourNecromancynoVSMgpnophb 272Bard Cleric
+Reverse Gravity7thActionTransmutationnoVSMyesphb 272Wizard Druid Sorcerer
+Sequester7thActionTransmutationnoVSMgpnophb 274Wizard
+Simulacrum7th12 hoursIllusionnoVSMgpnophb 276Wizard
+Symbol7th1 minuteAbjurationnoVSMgpnophb 280Cleric Wizard Bard
+Teleport7thActionConjurationnoVnophb 281Sorcerer Wizard Bard
+Temple of the Gods7th1 hourConjurationnoVSMgpnoxge 167Cleric
+Whirlwind7thActionEvocationnoVMyesee 24, xge 171Sorcerer Druid Wizard
+Abi-Dalzim's Horrid Wilting8thActionNecromancynoVSMnoee 15, xge 150Sorcerer Wizard
+Animal Shapes8thActionTransmutationnoVSyesphb 212Druid Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms. The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells. The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.
+Antimagic Field8thActionAbjurationnoVSMyesphb 213Wizard Cleric
+Antipathy/Sympathy8th1 hourEnchantmentnoVSMnophb 214Wizard Druid
+Clone8th1 hourNecromancynoVSMgpnophb 222Wizard
+Control Weather8th10 minutesTransmutationnoVSMyesphb 228Druid Cleric Wizard
+Demiplane8thActionConjurationnoSnophb 231Wizard Warlock
+Dominate Monster8thActionEnchantmentnoVSyesphb 235Bard Wizard Warlock Sorcerer
+Earthquake8thActionEvocationnoVSMyesphb 236Cleric Druid Sorcerer
+Feeblemind8thActionEnchantmentnoVSMnophb 239Bard Wizard Warlock Druid
+Glibness8thActionTransmutationnoVnophb 245Bard Warlock
+Holy Aura8thActionAbjurationnoVSMgpyesphb 251Cleric
+Illusory Dragon8thActionIllusionnoSyesxge 157Wizard
+Incendiary Cloud8thActionConjurationnoVSyesphb 253Sorcerer Wizard
+Maddening Darkness8thActionEvocationnoVMyesxge 160Wizard Warlock
+Maze8thActionConjurationnoVSyesphb 258Wizard
+Mighty Fortress8th1 minuteConjurationnoVSMgpnoxge 161Wizard
+Mind Blank8thActionAbjurationnoVSnophb 259Wizard Bard
+Power Word Stun8thActionEnchantmentnoVnophb 267Bard Wizard Warlock Sorcerer
+Sunburst8thActionEvocationnoVSMnophb 279Wizard Sorcerer Druid
+Telepathy8thActionEvocationnoVSMnophb 281Wizard
+Tsunami8th1 minuteConjurationnoVSyesphb 284Druid
+Astral Projection9th1 hourNecromancynoVSMgpnophb 215Cleric Warlock Wizard
+Foresight9th1 minuteDivinationnoVSMnophb 244Warlock Druid Bard Wizard
+Gate9thActionConjurationnoVSMgpyesphb 244Wizard Sorcerer Cleric
+Imprisonment9th1 minuteAbjurationnoVSMgpnophb 252Wizard Warlock
+Invulnerability9thActionAbjurationnoVSMgpyesxge 160Wizard
+Mass Heal9thActionEvocationnoVSnophb 258Cleric
+Mass Polymorph9thActionTransmutationnoVSMyesxge 160Wizard Bard Sorcerer
+Meteor Swarm9thActionEvocationnoVSnophb 259Wizard Sorcerer
+Power Word Heal9thActionEvocationnoVSnophb 266Bard
+Power Word Kill9thActionEnchantmentnoVnophb 266Warlock Sorcerer Bard Wizard
+Prismatic Wall9thActionAbjurationnoVSnophb 267Wizard
+Psychic Scream9thActionEnchantmentnoSnoxge 163Sorcerer Warlock Wizard Bard
+Shapechange9thActionTransmutationnoVSMgpyesphb 274Druid Wizard
+Storm of Vengeance9thActionConjurationnoVSyesphb 279Druid
+Time Stop9thActionTransmutationnoVnophb 283Sorcerer Wizard
+True Polymorph9thActionTransmutationnoVSMyesphb 283Bard Wizard Warlock
+True Resurrection9th1 hourNecromancynoVSMgpnophb 284Cleric Druid
+Weird9thActionIllusionnoVSyesphb 288Wizard
+Wish9thActionConjurationnoVnophb 288Sorcerer Wizard

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