Kassoon

Free D&D Modules

Need a quick one-shot adventure for DnD, or a ready module that can plug easily into your existing campaign as a quest? All these modules have a fully self-contained storyline with NPCs, locations, and encounters. They can easily be tweaked for any party size or level and are a great way to get a D&D game together without a lot of work.

No Prep Module: Perfect Chimera - Strange, unnatural creatures are appearing in the forest. Some of them are chimeric, some tauric, some simply abominations, but it must be stopped before the entire ecosystem is destroyed.
No Prep Module: Metal Meteor - The party is hired to investigate a fallen meteor that's become an object of planar worship by lizardfolk.
Dungeon Crawl: Thief Guild Ransom - 100 children have been kidnapped, almost all of the children in the village, by a criminal gang and taken into the forest where they're being held for ransom by the thieves guild.
Campaign Starter: Catching the Killer - A series of murders are being committed with the MO of a killer that was already executed.
Free Campaign Starter: Corrupted Nobility - Over the course of the last three weeks, several of the young women of the city have gone missing. The party is hired to look into the mysterious disappearances.
Goblin Adventure - Flex your open world and improv muscles by running a goblin adventure!
No Prep Module: Terror From The Deep - Every 10 years, during the longest night, an island supporting a seaweed covered ruin rises from the water. Terrible monsters emerge every night to terrorize the countryside before the island sinks back beneath the waves a week later.
No Prep Module: Elemental Power - A local crime boss is selling information about a great and powerful gem to the highest bidder. Many adventuring parties want to claim this power for themselves, and whoever comes out on top will discover a power far greater than they could have imagined.
No Prep Module: Demonic Well - A new well is dug in town, but the water smells of brimstone and the animals that drink from it transform into demonic beasts.
No Prep Module: Light and Shadow - The party encounters a goblin explorer. He has a city marked about a day's walk in the direction the party came from. There was no city there, but he insists he saw it when he passed through a few days before.
Free Dungeon: Temple of Shifting Sands - A drought is spreading out from the temple, turning everything into sand.
No-Prep Module: Shipwrecked - The players are shipwrecked on a deserted island, and need to build a raft in order to escape.
No-Prep Module: Undead Plague - The players learn that rat catchers are going missing under the city and a plague is spreading in their absence.
Premium Module: The Beast of the Frozen Wastes Premium Module: The Beast of the Frozen Wastes - Within Winterwatch is one of the world's most prestigious (and difficult to join) Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters. Westforte is the last stop before a two week journey through a towering fey forest, and the kingdom's frigid yet impressive capital city that lies beyond. This module uses Winterwatch and the surrounding area, focusing on the terrifying monsters of The Ghostly Wastes and the cut-throat politics in a guild of demi-gods.
No-Prep Module: The Bank Heist - The players are tasked with recovering an artifact, key to defeating a powerful lich. There's just one problem: it's stored in the largest bank in the city.
No-Prep Module: Underdark Assault - A city's nearby mines have breached the underdark, and they must now must face an all-out siege from the drow army.
No-Prep Module: Valley of Dinosaurs - This is an outdoor dungeon which means taking a slightly different approach. Instead of strict rooms in a grid, I suggest building large rooms out of battle maps.
No-Prep Module: Scattered Monks - A group of monks have gone into hiding after their monastery is destroyed. The party needs to reunite the monks and rebuild the monastery.
No-Prep Module: Clockwork War Machine - A clockwork war machine attacks the city and the players need to sneak in and blow it up.
No-Prep Module: The Hideous Mountain - A goblin treasure map leads to Hideousmanface Mountain, an actual hideous mountain that has become the object of kuo-toa worship.
No-Prep Module: The Ruined City - Refugees have been driven from their home, now the site of a magical catastrophe. The players must brave the wild magic zone and defeat the monster within.
Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone.
Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means.
Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano.
Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief.
Play Solo D&D With A Twist - A single player DnD module that you can play alone. Want to play Dungeons and Dragons but have no one to play with? I'll DM for you.
Two Player Adventure: Undead Snakes - A D&D 5e adventure for 1 player and 1 DM. A priest sends a note to the PC for help. His church has been getting attacked every night by undead snake monsters, but none of his holy power or undead wards have been working against them.
Free Module: The Plane of Water - A drought arises and the players must travel to the Plane of Water and battle sahuagin in order to direct a flow into the drying world.
The School of Magic - The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist.
Sky Pirates - The party becomes caravan guards for a fleet of airships carrying valuable, flammable cargo.
Eternal Revenge - A dangerous monster has taken up residence inside nearby ruins to the northeast. It has been providing its protection to other monsters in the area, causing local monster populations to grow rapidly. Many travelers and merchants in the area have seen increased attacks, and the hamlet of Elklodge has requested assistance. Caution: cold.
Library of Flying Books - Crowds are gathered around the gleaming new library, but there's something odd and animated about the new books. It needs be under control before the ribbon cutting ceremony. An adventure for 4th-level adventurers.
Primordial Peninsula - The players wash up on a mysterious island full of dinosaurs and dire animals, then begin to transform into similar creatures.
The Ancient Facility - The king's sorcerer has gone rogue and seeks to uncover a massive ancient construct with devastating power. The party is sent to stop him, but in the end the group must choose whether they should destroy the construction or hand it over to the king.
Two Player D&D Module - Are you interested in DMing but are afraid of doing your first attempt in front of a group? Maybe you have a friend that you think might be interested in D&D and are looking for a way to introduce them to the game.
2 Player Module: Wood Elf Rites - Deep within a great forest, homes are built in and around the trees using magic to shape the wood without harming the plant. A town full of wood elves lives here with a deep and ceremonious respect for the woods. After a long year of waiting it's finally time for your rites into adulthood.. A two player adventure for a 2nd-level adventurer.
The Lost Tinkerer - The PCs are sent to find a wizard that has created a thriving business with golems. The mystery they uncover is a tangled web of automation, and a man that has been gone for 20 years.
Dueling Dragons - A young copper dragon believed it to be funny to steal an object from the hoard of a chromatic dragon and hide it in the another chromatic's hoard, laughing as the two chromatic drakes do battle over the landscape. Unfortunately, this causes heavy casualties amongst the poor people that are helplessly stuck between them.
The Underwater Cultists - There's rumor that a cult has some dragon eggs and is performing weird magical experiments on them in a secluded part of the swamp.
Dwarven Empire of the Deep - A dwarven stronghold goes quiet and stops all trade with the outside world. The party goes to find a greater threat coming from below.

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