Kassoon

D&D Proficiency

Unique to 5th edition, instead of putting points into individual skills you have a general purpose "proficiency bonus" that's based on your level and is applied to attack rolls, saving throws, and skill checks if you're proficient in that task. If you're multi-classed, your level is the sum of all your class levels added together.

  • You are proficient with an attack roll if you're casting a spell, or if you're using a weapon that's listed in your class proficiency list.
  • You are proficient with a skill if you've trained in that skill due to a class choice, race, background choice, or feat selection.
  • You are proficient with a saving throw if it's listed as a saving throw for your class.

LevelProficiency Bonus
1+2
2+2
3+2
4+2
5+3
6+3
7+3
8+3
9+4
10+4
11+4
12+4
13+5
14+5
15+5
16+5
17+6
18+6
19+6
20+6
Class Proficiencies Gained
Barbarian Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, 2 skills
Bard Light Armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, 3 instruments, 3 skills
Blood Hunter Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, Alchemist, 3 skills
Cleric Light Armor, Medium Armor, Shields, Simple Weapons, 2 skills
Druid Light Armor, Medium Armor, Shields (no metal shields/armor), Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, Herbalism, 2 skills
Fighter All Armor, Shields, Simple Weapons, Martial Weapons, 2 skills
Monk Simple Weapons, shortswords, artisan or musical, 2 skills
Paladin All Armor, Shields, Simple Weapons, Martial Weapons, 2 skills
Ranger Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, 3 skills
Rogue Light Armor, Simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves’ tools, 4 skills
Sorcerer Daggers, darts, slings, quarterstaffs, light crossbows, 2 skills
Warlock Light Armor, Simple Weapons, 2 skills
Wizard Daggers, darts, slings, quarterstaffs, light crossbows, 2 skills

Proficiency List

  • Acrobatics - Dexterity (PHB 176)
  • Animal Handling - Wisdom (PHB 178)
  • Arcana - Intelligence (PHB 177)
  • Athletics - Strength (PHB 175)
  • Deception - Charisma (PHB 178)
  • History - Intelligence (PHB 177)
  • Insight - Wisdom (PHB 178)
  • Intimidation - Charisma (PHB 179)
  • Investigation - Intelligence (PHB 178)
  • Medicine - Wisdom (PHB 178)
  • Nature - Intelligence (PHB 178)
  • Perception - Wisdom (PHB 178)
  • Performance - Charisma (PHB 179)
  • Persuasion - Charisma (PHB 179)
  • Religion - Intelligence (PHB 178)
  • Sleight of Hand - Dexterity (PHB 177)
  • Stealth - Dexterity (PHB 177)
  • Survival - Wisdom (PHB 178)

A note on Thieves' Tools: these tools are automatically trained by Rogues, but can also be taken as an additional proficiency for other characters. They're used in the same way as a skill check (using Dexterity) for disarming traps and picking locks. They're technically not a skill, but they're used as one, for a common task that adventurers may frequently need.

A more detailed breakdown of individual skills and their uses: Skill Breakdown

Other Proficiencies

Games: Board, Card, Dice, Other

Musical: Bagpipes, Drum, Dulcimer, Flute, Lute, Lyre, Horn, Pan flute, Shawm, Viol

Tools: Artisan's tools (see below), Disguise Kit, Forgery Kit, Herbalism Kit, Navigator's tools, Poisoner’s Kit, Thieves' tools

Vehicle: Land, Water, Air

Artisan Tools: Alchemist, Brewer, Calligrapher, Carpenter, Cartographer, Cobbler, Cook, Glassblower, Jeweler, Leatherworker, Mason, Painter, Potter, Smith, Tinker, Weaver, Woodcarver

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

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