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Weekly devlogs: Rogue Legend 2

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EXTREME HOLIDAY FACE TRANSFORMATION! - December 12 Weekly Devlogs

Hey it's a new update.

Hey it's a new update.

I'm seeing some new faces around here lately.

New face

Villagers will now make requests. Occasionally when chatting they may ask you to do something for them. If you do you'll get a reward and they'll like you more. Use this secret technique in your real life to get new clothes and seeds. They may also ask to come see your house, so make sure you clean up!

Also a bunch of bug fixes. Thanks to those that are reporting them via email, itch, various forums, the website form, carrier pigeon, and tiktok memes. Whatever medium is easiest for you.

Patch Notes
* New female face
* Added villager requests. Villagers may sometimes make requests when you talk to them. If you fulfill the request your relationship will improve and they'll give you a reward.
* Fixed a bunch more errors

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Extra Fixins - December 5 Weekly Devlogs

There's a new build up with a lot of fixes for various errors and bugs.

There's a new build up with a lot of fixes for various errors and bugs.

There was an influx of new players last week and with them came bugs. Well, I made the bugs, but they found them. And I would have gotten away with it too!

Patch Notes
* Many fixes, one note

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One weird trick to give you a smoother butte - November 21 Weekly Devlogs

The first in big visual overhauls is here, with the whoooole world looking a bit smoother.

The first in big visual overhauls is here, with the whoooole world looking a bit smoother.

Slopes and elevation changes have been replaced with half blocks and half slopes where appropriate. Grass has also been tweaked a bit to be a bit more subtle.

Procedurally generating half blocks in a grid-based voxel world is a lot harder than it sounds. While it's pretty simple to know when the world's elevation is in between 1 or 2, knowing when and how to place the half slopes is a lot more complicated, especially when it's a slope connecting a half block to a full block. Since, technically, there's a block there, so I don't necessarily know ahead of time that it's at an edge of normal-to-half. All while still being as performant as possible, as world generation and terrain loading are by far the slowest part of the game. Also, everything needs to move down a bit when spawning on a half block (this wasn't as hard).

Anyway, there's some big improvements coming soon to faces and I'll be working on making nicer buildings.

Patch Notes
* Smoothed out world terrain even further with more gradual slopes which should look less like "rice paddy" tiers

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