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Weekly devlogs: Rogue Legend 2

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October 10 Say Cheese - Weekly Devlogs

Say cheese!

Say cheese!

Facial expressions are back for the new models! You can press the keys on your numpad to do different expressions. Villagers should also be more expressive when they talk to you.

Leaf Fall Down

Last week I was sick, and then it was Thanksgiving, so a somewhat smaller update this week. There's some new visuals and fixes as well, check the patch notes for details.

Patch Notes
* Added back in facial expressions for the new models. You can press the keys on your numpad to do different expressions, and villagers will use them as well in their conversations
* Added fall/winter appearance to all trees
* Fixed farm water not properly filling containers
* Fixed excessive jumping from villagers
* Fixed awkward pause when finalizing character appearance

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October 3 Catchin Swamp Bugs - Weekly Devlogs

Several biomes have gotten a facelift to match the new aesthetic of the plains.

Several biomes have gotten a facelift to match the new aesthetic of the plains.

There's new plants and polish, like in this spoopy swamp.

More Swamp

Villagers have gotten many fixes and improvements. They should be much more lively about town, and have more to say. I've also added proper lip syncing to their talking, so they should look better while chatting away.

New Foliage

Aside from all that this was a major bug fix update, so there should be lots of fixes to some of the major issues. Check out the patch notes for a full list!

Patch Notes
* New trees in most biomes
* Added seed buying tutorial
* New male lips
* Fixed NPCs being unable to jump out of pits
* Fixed certain trees falling through ground
* Fixed sapling sometimes falling through ground
* Shop doors should no longer lock sometimes when the shop is open
* Fixed Villagers being unable to open doors
* Fixed a pathfinding bug
* Added proper mouth movement for talking villagers using the new models
* Fixed a case where zooming in/out would ignore inputs occasionally
* Fixed an error message

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September 26 What a treet - Weekly Devlogs

Trees have had further improvements, particularly at medium and long ranges.

Trees have had further improvements, particularly at medium and long ranges.

Standing on a mountain and looking off into the distance you'll see more high-quality foliage.

Distant Trees

There's also a new graphics option to fine-tune just how far you can see trees. So if you've got trees or a potato you can choose.

The rest of the update is a lot of quality of life changes and fixes, as well as some performance optimizations. Refueling should be easier, and you should no longer be able to lodge items into other items when dropping them. You can see the full list of changes in the patch notes.

Patch Notes
* Improved look of distant trees
* Added "Tree Distance" to options to fine-tune how far you can see trees
* Various optimizations
* Factories no longer require sticks/fibres to be started, you can use any fuel
* Optimized loading when running around
* You can no longer drop or throw an item when it's colliding with something
* Fixed a case where Villagers could fall out of bounds
* Fixed sleep animation
* Fixed icons being wrong when opening chests
* Fixed sticks/fibres falling through the ground
* Fixed some error messages

Continue Reading in the Dev Forums >>

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