Weekly devlogs: Rogue Legend 2

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November 23 - Happy Thanksgiving!

Happy Thanksgiving! The Villagers are planning a little dinner get-together for the holiday. Are you coming?

Sun rays have had their look improved, along with some tweaks to sunrise and sunset to make it more marvelous to behold.

Christmas lights have been added to town to make things a bit more festive during winter.

Gardens and a windmill have been added to the town, as well as smaller gardens to several houses. Villagers will tend to their gardens too, planting seeds, watering crops, and harvesting the produce.

I added a color picker to the appearance customizer so you have greater control and more options for whatever your style happens to be.

A new enemy has been added plus some tweaks to combat timings and movement to get it feeling better. Noticed after recording this he's holding the shield super wrong, so I'll fix that.

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November 15 - The skinny on Tier 2

Ragdolls now calculate impact force while falling or being pushed. That means you or anyone else that has a tumble down a cliff will end up much more bruised and battered

There's a new subsurface scattering shader for characters which should greatly improve the look of skin. This calculates a fast realtime translucency, by allowing a certain amount of light to "pass through" the model and light the other side with a certain amount of distortion based on the thickness and properties of the material. Skin is semitransparent which makes it glow and glisten in light, so we need a shader to reflect this. It's why a lot of old games have characters that look like dolls.

There's a whole new tier of research to unlock for weapons, armor, tools, and buildings. You'll need to start venturing further from home to get all the necessary components, but the glider, airboard, and astral recall should make that easier.

Arrows will now stick out of stuff when they hit terrain instead of falling.

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November 9 - Hugging Trailer

There's a new trailer for RL2! Featuring tactical animal hugging gameplay.

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