Kassoon

Travel Options - 5th Edition D&D

Travel Pace
Pace Distance per hour Distance per day Effects
Fast 4 miles 30 miles -5 to Perception checks.
-5 to Navigation (Survival) checks.
Normal 3 miles 24 miles Able to forage once per day.
Slow 2 miles 18 miles Can use stealth. Able to forage once per day. +5 to Navigation (Survival) checks.

Travel assumes 8 hours per day. For each additional hour, make a Constitution saving throw of DC 10 + 1 per hour over 8, or suffer exhaustion.

Travel speed is halved when not on a road or clear plains.

Travel Activities
Draw MapWith proper supplies, create a map to give the navigator Advantage when backtracking or lost.
ForageRequires normal or slow pace. Make a Survival check each day with a DC based on biome to find d6 + Wisdom modifier pounds of food and water (gallons).
NavigateOne must navigate. Make a Survival check each day with a DC based on biome to avoid getting lost. On failure waste d6 hours before attempting another check. Check has Advantage with a map.
ObserveCharacters not doing other activities can use passive Perception to notice threats.
StealthRequires slow pace. If not in the open, can make a Stealth check to surprise or sneak by other creatures encountered. Can perform other activities.
TrackMake a Survival check to follow a creature's tracks. Ranger's Hunter's Mark gives Advantage. The Locate Object/Creature spells can give specific directions.

Mounts

Mounts do not come with saddles (5-60 gp), saddlebags (4 gp) or bit and bridle (2 gp). Mounts not tamed for battle will flee from danger. Mounts can gallop for one hour per day to double their speed (included in distance per day).

Medium mounts can carry 1 small creature. Large mounts can carry 2 medium creatures. Huge mounts can carry 5 medium creatures. The weight of all mounted creatures and their gear counts toward carrying capacity.

Mounts
MountDistance per hourDistance per day Carry CapacityCost
Mule (medium) 4 miles 36 miles 420 lbs. 8 gp to buy
5 sp/day to rent
Eats 8 lbs. of feed/day (4 cp)
Mastiff (medium) 4 miles 36 miles 195 lbs. 25 gp to buy
5 sp/day to rent
Eats 2 lbs. of feed/day (1cp)
Pony (medium) 4 miles 36 miles 225 lbs. 30 gp to buy
1 gp/day to rent
Eats 4 lbs. of feed/day (2cp)
Draft Horse (large) 4 miles 36 miles 540 lbs. 50 gp to buy
3 gp/day to rent
Eats 40 lbs. of feed/day (2sp)
Riding Horse (large) 6 miles 54 miles 480 lbs. 75 gp to buy
5 gp/day to rent
Eats 20 lbs. of feed/day (1sp)
Warhorse (large) 6 miles 54 miles 540 lbs. 400 gp to buy
35 gp/day to rent
Eats 50 lbs. of feed/day (25cp)
Elephant (huge) 4 miles 36 miles 1,320 lbs. 200 gp to buy
20 gp/day to rent
Eats 350 lbs. of feed/day (1gp 5sp)
Camel (large) 5 miles 45 miles 480 lbs. 50 gp to buy
4 gp/day to rent
Eats 15 lbs. of feed/day (8cp)
Giant Lizard (large, climb) 3 miles 24 miles 225 lbs. Eats 10 lbs. of feed/day (1s)
Giant Sea Horse (large, swim) 4 miles 32 miles 180 lbs. Eats 10 lbs. of feed/day (5cp)
Griffon (large, fly) 8 miles 72 miles 540 lbs Eats 20 lbs of feed/day (2sp)
Pegasus (large, fly) 9 miles 81 miles 540 lbs Eats 20 lbs of feed/day (1sp)

Riding without a saddle gives Disadvantage on checks to remain mounted. A military saddle gives Advantage on checks to remain mounted. An exotic saddle is required for flying or swimming mounts. Unintelligent mounts require a bit and bridle to steer.

A pack saddle is required to attach saddlebags. Saddlebags are required to carry gear and can hold 2 cubic feet or 60 pounds.

Mount Equipment
Item Cost Weight Item Cost Weight
Animal feed (herbivore) 1 cp 2 lbs. Saddle, military 20 gp 30 lbs.
Animal feed (carnivore) 1 cp 1 lb. Saddle, exotic 60 gp 40 lbs.
Bit and bridle 2 gp 1 lb. Saddlebags 4 gp 8 lbs.
Saddle, pack 5 gp 15 lbs. Stabling (per day) 5 sp -
Saddle, riding 10 gp 25 lbs.

Vehicles

Mounts pulling a vehicle can move five times their carrying capacity, including the vehicle weight. Multiple mounts pulling can add their carrying capacity together. Chartering a voyage includes any necessary crew, mounts, and their feed. Renting passage on a coach costs 3 cp per person per mile, but typically only between towns.

Land Vehicles
Vehicle # Mounts # Riders Weight Cost
Cart 1 5 200 lbs. 15 gp to buy
3 gp/day to charter voyage
Sled (Snow) 2 or more 2 300 lbs. 20 gp to buy
3 gp/day to charter voyage
Wagon 1 or more 7 400 lbs. 35 gp to buy
5 gp/day to charter voyage
Carriage 2 or more 9 600 lbs. 100 gp to buy
10 gp/day to charter voyage
Chariot 1-2 2 100 lbs. 250 gp to buy
1 gp/day to rent vehicle

A rowboat or canoe weighs 100 lbs and can be carried. Renting passage on a ship costs 1 sp per person per mile, but typically only between towns.

Water Vehicles
Vehicle Distance per Hour Distance per Day Carrying Capacity Costs
Rowboat 1.5 miles, 4.5 miles downstream 12 miles, 36 miles 3 passengers, 1 Crew 50 gp to buy
1 gp/day to charter voyage
Canoe 2 miles, 5 miles downstream 16 miles, 40 miles 5 passengers, 1 Crew 50 gp to buy
2 gp/day to charter voyage
Keelboat 1 mile, 4 miles downstream 8 miles, 32 miles ½ ton cargo, 6 passengers, 1 crew 3000 gp to buy
30 gp/day to charter voyage
Sailing Ship 2 miles 48 miles (per 24 hours) 100 tons cargo, 20 passengers, 20 Crew 10,000 gp to buy
75 gp/day to charter voyage
Longship 3 miles 72 miles (per 24 hours) 10 tons cargo, 150 passengers, 40 Crew 10,000 gp to buy
175 gp/day to charter voyage
Warship 2.5 miles 60 miles (per 24 hours) 200 tons cargo, 60 passengers, 60 crew 25,000 gp to buy
225 gp/day to charter voyage
Galley 4 miles 96 miles (per 24 hours) 150 tons cargo, 80 Crew 30,000 gp to buy
200 gp/day to charter voyage

Renting passage on an airship costs 1 gp per person per mile, but typically only between major cities.

Air Vehicles
Vehicle Distance per Hour Distance per Day Carrying Capacity Costs
Airship 8 miles 192 miles (per 24 hours) 1 ton cargo, 20 passengers, 10 Crew 20,000 gp to buy
250 gp/day to charter voyage
Airship, Lyrandar 20 miles 480 miles (per 24 hours) 30 tons cargo, 150 passengers, 40 Crew 92,000 gp to buy
950 gp/day to charter voyage

Spellcasting

High level spellcasters are typically only available to powerful factions or very well-connected people, and usually only in major cities.

Spell Spell Level Distance per hour Distance per day Creatures per cast Cost
Phantom Steed 3rd 10 miles One hour 1 90 gp
Teleportation circle 5th Instant Instant 16 350 gp
Teleportation circle (permanent) 5th Instant Instant 1 60 gp
Wind walk 6th 30 miles 240 miles Caster + 10 410 gp
Transport via plants 6th Instant Instant 6 360 gp
Teleport 7th Instant Instant Caster + 8 500 gp
Plane shift 7th Instant Instant Caster + 8 1,000 gp

The weight of all riders and their gear counts toward a magic item's carrying capacity.

Magic Items
Item Distance per hour Distance per day # Riders Carry Capacity
Broom of Flying 5 miles 40 miles 1 400 lbs., speed becomes 30 when carrying >200 lbs.
Carpet of flying (6 ft. x 9 ft.) 3 miles 24 miles 6 1,600 lbs., speed becomes 15 when carrying >800 lbs.
Carpet of flying (5 ft. x 7 ft.) 4 miles 32 miles 4 1,200 lbs., speed becomes 20 when carrying >600 lbs.
Carpet of flying (4 ft. x 6 ft.) 6 miles 48 miles 3 800 lbs., speed becomes 30 when carrying >400 lbs.
Carpet of flying (3 ft. x 5 ft.) 8 miles 64 miles 2 400 lbs., speed becomes 40 when carrying >200 lbs.
Wings of Flying 6 miles One hour 1 Your carry capacity

For travel encounters and other details, use Wilderness Travel. For a map, try the Exploration Map

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