Kassoon

D&D One Shot Adventures

Need a quick one-shot adventure for DnD, or a ready module that can plug easily into your existing campaign as a quest? All these modules have a fully self-contained storyline with NPCs, locations, and encounters. They can easily be tweaked for any party size or level and are a great way to get a D&D game together without a lot of work.

Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone.
Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means.
Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano.
Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief.
Play Solo D&D With A Twist - A single player DnD module that you can play alone. Want to play Dungeons and Dragons but have no one to play with? I'll DM for you.
Premium Module: The Beast of the Frozen Wastes Premium Module: The Beast of the Frozen Wastes - Within Winterwatch is one of the world's most prestigious (and difficult to join) Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters. Westforte is the last stop before a two week journey through a towering fey forest, and the kingdom's frigid yet impressive capital city that lies beyond. This module uses Winterwatch and the surrounding area, focusing on the terrifying monsters of The Ghostly Wastes and the cut-throat politics in a guild of demi-gods.
Two Player Adventure: Undead Snakes - A D&D 5e adventure for 1 player and 1 DM. A priest sends a note to the PC for help. His church has been getting attacked every night by undead snake monsters, but none of his holy power or undead wards have been working against them.
Free Module: The Plane of Water - A drought arises and the players must travel to the Plane of Water and battle sahuagin in order to direct a flow into the drying world.
The School of Magic - The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist.
Sky Pirates - The party becomes caravan guards for a fleet of airships carrying valuable, flammable cargo.
Eternal Revenge - A dangerous monster has taken up residence inside nearby ruins to the northeast. It has been providing its protection to other monsters in the area, causing local monster populations to grow rapidly. Many travelers and merchants in the area have seen increased attacks, and the hamlet of Elklodge has requested assistance. Caution: cold.
Library of Flying Books - Crowds are gathered around the gleaming new library, but there's something odd and animated about the new books. It needs be under control before the ribbon cutting ceremony. An adventure for 4th-level adventurers.
Primordial Peninsula - The players wash up on a mysterious island full of dinosaurs and dire animals, then begin to transform into similar creatures.
The Ancient Facility - The king's sorcerer has gone rogue and seeks to uncover a massive ancient construct with devastating power. The party is sent to stop him, but in the end the group must choose whether they should destroy the construction or hand it over to the king.
Two Player D&D Module - Are you interested in DMing but are afraid of doing your first attempt in front of a group? Maybe you have a friend that you think might be interested in D&D and are looking for a way to introduce them to the game.
2 Player Module: Wood Elf Rites - Deep within a great forest, homes are built in and around the trees using magic to shape the wood without harming the plant. A town full of wood elves lives here with a deep and ceremonious respect for the woods. After a long year of waiting it's finally time for your rites into adulthood.. A two player adventure for a 2nd-level adventurer.
The Lost Tinkerer - The PCs are sent to find a wizard that has created a thriving business with golems. The mystery they uncover is a tangled web of automation, and a man that has been gone for 20 years.
Dueling Dragons - A young copper dragon believed it to be funny to steal an object from the hoard of a chromatic dragon and hide it in the another chromatic's hoard, laughing as the two chromatic drakes do battle over the landscape. Unfortunately, this causes heavy casualties amongst the poor people that are helplessly stuck between them.
The Underwater Cultists - There's rumor that a cult has some dragon eggs and is performing weird magical experiments on them in a secluded part of the swamp.
Dwarven Empire of the Deep - A dwarven stronghold goes quiet and stops all trade with the outside world. The party goes to find a greater threat coming from below.

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Shout outs: Stacey, Chris St.Pierre, and Max Puplett.
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