Wilderness Travel

Wilderness Travel


Forest (Spring)

NavigationDC 15ForagingDC 10
Temperature10°C (50°F) at day. 6°C (43°F) at night.
WeatherHeavy rainfall. Everything is considered lightly obscured. Disadvantage on sight/hearing checks. Extinguishes open flames.
No wind.
Encounter 1Non-Hostile Commoner (CR 0, 10 XP)

MorningNo Encounter
Afternoon   No Encounter
EveningNo Encounter
NightNo Encounter

Possible sights: The ancient ruins of a strangely ‘modern-looking’ tavern located in the deepest patches of forest. No path leads to it, no other buildings or ruins are found besides it, but dozens of deformed footsteps can be found heading out of the site. At night, the faint, muffled sound of a single viol can be heard coming out of the muddy floor.

Description, or something interesting.

Successful foraging: 2+Wis pounds food, 4+Wis gallons water

  • A salad of reindeer moss, fiddleheads, and clovers
  • blackberries
  • artichoke

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: -5 DC at slow pace, +5 DC at fast pace. Have advantage with map. On fail become lost, wasting 6 hour(s) before attempting another check.

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