Wilderness Travel

Wilderness Travel


Forest (Spring)

NavigationDC 15ForagingDC 10
Temperature11°C (51°F) at day. 7°C (44°F) at night.
WeatherLight rain.
Heavy wind. Disadvantage on sight/hearing checks, and ranged weapon attack rolls. Extinguishes open flames, disperses fog, and makes flight impossible.
Encounter 1Giant weasel (CR 1/8, 25 XP)

Afternoon   No Encounter
EveningNo Encounter
NightNo Encounter

Possible sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.

Description, or something interesting.

Successful foraging: 4+Wis pounds food, 6+Wis gallons water

  • A salad of miner's lettuce, kinnikinnick, and black trumpets
  • blackberries
  • hazelnuts

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: -5 DC at slow pace, +5 DC at fast pace. Have advantage with map. On fail become lost, wasting 6 hour(s) before attempting another check.

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