Wilderness Travel

Wilderness Travel


Forest (Spring)

NavigationDC 15ForagingDC 10
Temperature11°C (51°F) at day. 6°C (43°F) at night.
WeatherLight rain.
Heavy wind. Disadvantage on sight/hearing checks, and ranged weapon attack rolls. Extinguishes open flames, disperses fog, and makes flight impossible.
Encounter 1Bugbear (CR 1, 200 XP)

MorningNo Encounter
Afternoon   Encounter!
EveningNo Encounter
NightNo Encounter

Possible sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.

Description, or something interesting.

Successful foraging: 1+Wis pounds food, 4+Wis gallons water

  • A salad of dulse, black trumpets, and knotweed
  • wild strawberries
  • black truffle

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: -5 DC at slow pace, +5 DC at fast pace. Have advantage with map. On fail become lost, wasting 1 hour(s) before attempting another check.

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