Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make permanent). or choose:
Starting Area: Square, 20 x 20ft.; door on two walls, passage on third wall, secret door on fourth wall
Description
Noises: Laughter
Air: Clear and damp
Odors: Dank or moldy
Purpose: Trap or other trick designed to kill or capture creatures that enter the dungeon
Current state: Ashes, contents mostly burned
Contents: Empty room with treasure found in a secret compartment
Possible feature: Cobwebs; Dung; Guano
Possible furnishings: Armchair; Mat; Table, round
(Religious) Possible furnishings: Holy or unholy symbol; Offertory container, Incense burner
(Mage) Possible furnishings: Gong; Shrine; Incense burner
Possible personal items: Awl; Kettle; Bottle
Passages
Passage Width: 40ft., with pillars / Leads to: Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead
Extra passages (if necessary):
2nd Passage Width: 20 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)
3rd Passage Width: 10 ft. / Leads to: Continue straight 20ft., then the passage turns right and continues 10ft.
4th Passage Width: 10 ft. / Leads to: Chamber
Doors
Door: Wooden / Leads to: Chamber
Extra doors (if necessary):
Door 2: Wooden / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 3: Iron / Leads to: Passage 20 ft. straight ahead
Door 4: Wooden / Leads to: Chamber
Door 5: Wooden / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 6: Secret door / Leads to: Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Rectangle, 30 x 40 ft.
Number of exits: 3
Exit locations: Wall opposite entrance / Same wall as entrance / Wall opposite entrance /
Exit types: Corridor, 10ft. long / Door / Door /
Description
Purpose: Trap or other trick designed to kill or capture creatures that enter the dungeon
Current state: Furniture wrecked but still present
Contents: Monster (random creature)
Possible feature: Cobwebs; Bottle, broken; Mold (common)
Possible furnishings: Keg (small barrel, 20 gallons); Closet (wardrobe); Sofa
(Religious) Possible furnishings: Vestments; Side chairs, Pews
(Mage) Possible furnishings: Side chairs; Font; Idol
Possible personal items: Flagon, mug, or tankard; Scroll; Knucklebones or dice
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Grease
Book, Scroll, or Tome: Poetry
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Conquer the dungeon
Personality: Joker; taunts its enemies.
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Flooding leaves 2d10 ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water
Random Traps
Trigger: Looked at (mural, arcane symbol)
Severity: Setback (DC 10, +3 to-hit)
Effect: Symbol
Damage | |
---|---|
Level 1-4: | 1d10 |
Level 5-10: | 2d10 |
Level 11-16: | 4d10 |
Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Runes engraved on wall or floor
Effect: Magic mouth speaks a riddle
Shout outs: Stacey, bruschkin, Bobby Marr, Vincent Drone, thea musing, Stefku, Brian Nunziato, Garrett Smith, Matt Yates, Elisa Martinez, Ryan Flagg, JMartins, Jade Arrowood, Angelo Anderson, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, keith oneal rogers, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Caio Mantovani Alves, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, KingHavok1217, Mx Charlie, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!