Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Stronghold (Click to make permanent). or choose:
Starting Area: Rectangle, 80 x 20ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall
Description
Noises: Splintering
Air: Clear and damp
Odors: Dank or moldy
Purpose: Dining room for intimate gatherings or informal meals
Current state: Ashes, contents mostly burned
Contents: Empty room
Possible feature: Leaves and twigs; Dust; Dripping blood
Possible furnishings: Bed; Chair, padded; Hamper
(Religious) Possible furnishings: Gong; Thurible, Pulpit
(Mage) Possible furnishings: Holy or unholy symbol; Holy or unholy symbol; Lectern
Possible personal items: Ladle; Decanter; Pouch
Passages
Passage Width: 10 ft. / Leads to:
Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead
Extra passages (if necessary):
2nd Passage Width:


3rd Passage Width:


4th Passage Width:


Doors
Door: Wooden / Leads to: Chamber
Extra doors (if necessary):
Door 2: Wooden / Leads to: Passage 20 ft. straight ahead
Door 3: Wooden / Leads to: Passage 20 ft. straight ahead
Door 4: Portcullis, locked in place / Leads to: Passage 20 ft. straight ahead
Door 5: Wooden / Leads to: Passage 20 ft. straight ahead
Door 6: Stone, barred or locked / Leads to: Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Square, 30 x 30 ft.
Number of exits: 3
Exit locations: Wall left of entrance / Wall opposite entrance / Wall right of entrance /
Exit types: Door / Corridor, 10ft. long / Corridor, 10ft. long /
Description
Purpose: Audience chamber used by the master of the stronghold to receive visitors
Current state: Holes, floor partially collapsed
Contents: Dungeon hazard with incidental treasure
Possible feature: Bones; Bones; Mold (common)
Possible furnishings: Tun (huge cask, 250 gallons); Fireplace and wood; Fireplace and wood
(Religious) Possible furnishings: Font; Robes, Brazier
(Mage) Possible furnishings: Holy or unholy symbol; Pipes, musical; Thurible
Possible personal items: Quill; Awl; Flask or jar
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Powder
Book, Scroll, or Tome: Magic tricks (not a spellbook)
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Slay a rival
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Wall of force blocks passage
Random Traps
Trigger: Opened (door, treasure chest)
Severity: Setback
Effect: Ceiling block falls, or entire ceiling collapses
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Book
Effect: Creates an illusion
Shout outs: Stacey, Unslaad Kendov, Darling, John Nazario, Gary, Gordon Alexander Fallon, Sunscryer, and Max Puplett.
Their contribution stands as a beacon of hope for all adventurers!