Kassoon

Random Dungeon Generator

Looking for a full map? Try the Dungeon Map Generator

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.

Jump to a section:

Dungeon Start

Dungeon Type: Lair (Click to make permanent). or choose:

Starting Area: Passage, 10 ft. wide; T intersection

Noises: Rustling
Air: Hazy and humid
Odors: Earthy

Purpose: Torture chamber
Current state: Furniture wrecked but still present
Contents: Empty room

Possible feature: Teeth or fangs, scattered; Coin, copper; Wood pieces, rotting
Possible furnishings: Statue; Pillow; Chair, plain
(Religious) Possible furnishings: Statue; Gong, Side chairs
(Mage) Possible furnishings: Idol; Mosaic; Lamp
Possible personal items: Candlestick; Jug or pitcher; Case

Passages

Passage Width: 30 ft. / Leads to: Chamber

Extra passages (if necessary):


2nd Passage Width: 10 ft. / Leads to: Chamber

3rd Passage Width: 40ft. wide, 20ft. high, gallery 10ft. above floor allows access to level above / Leads to: Chamber

4th Passage Width: 40ft., with double row of pillars / Leads to: Continue straight 20ft., then the passage turns left and continues 10 ft.

Doors

Door: Wooden / Leads to: Chamber

Extra doors (if necessary):
Door 2: Iron, barred or locked / Leads to: Passage 20 ft. straight ahead
Door 3: Wooden / Leads to: Passage 20 ft. straight ahead
Door 4: Wooden / Leads to: Chamber
Door 5: Secret door, barred or locked / Leads to: Passage 20 ft. straight ahead
Door 6: Wooden / Leads to: Passage 20 ft. straight ahead

Chamber (Rooms)

Whenever a passage, door, or anything else results in a chamber, use one of these.

Dimensions: Rectangle, 30 x 40 ft.
Number of exits: 0
Exit locations:
Exit types:

Purpose: Cistern or well for drinking water
Current state: Used as a campsite
Contents: Monster (pet or allied creature)

Possible feature: Pottery shards; Rags; Rubble and dirt
Possible furnishings: Stand; Mattress; Bed
(Religious) Possible furnishings: Paintings or frescoes; Idol, Lamp
(Mage) Possible furnishings: Prayer rug; Robes; Vestments
Possible personal items: Coffer; Towel; Vial

Stairs

Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.

Stair Type: Down one level to a passage 20ft. long

Contents

Whenever a container or book is generated, use this to determine its contents

Container Contents: Bark
Book, Scroll, or Tome: Book of heraldry

Monster

Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).

Motivation: Seek wealth

Random Hazards

Hazard: Shrieker

Random Obstacles

Obstacles block or hamper progress and can affect more than one room.

Obstacle: Cave-in

Random Traps

Trigger: Moved through (doorway, hallway)
Severity: Setback
Effect: Symbol

Random Tricks

Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.

Object: Burning fire
Effect: Releases, summons, or turns into a monster

Kassoon.com This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Patreon
Paypal
Twitter_logo
 
Menu
[-]

Follow on Twitter Support on Patreon Print Page
Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery Email (Optional):