D&D 4e Crib Sheet

A combat cheat sheet detailing modifiers, actions, benefits, conditions, and certain rules. I really wanted something that would catalogue the vast amount of actions and effects available in a turn.
Looking for 5th edition? It's here

The sheet is available in a number of formats:

Fits on a normal sheet of paper. Download (PDF) | Download (2550x3300 GIF) | Google Docs

Fits on a normal sheet of paper sideways. Useful for projectors or if you prefer your paper in a more horizontal fashion. Download (PDF) | Download (3300x2550 GIF) | Google Docs

Full Text

Turn Anatomy [hide]

Start: Ongoing damage, Regeneration, Other Effects, End Effects

Actions: 1 Standard, 1 Move, 1 Minor
Standard Action
Administer a potion, Aid Another, Basic Attack, Bluff, Bull Rush, Charge, Coup de Grace, Detect Magic, Equip or stow a shield, Grab, Heal, Improvised Attack, Intimidate, Move a grabed target, Ready an action, Second Wind, Stunt, Thievery, Total Defense
Move Action
Balance*, Climb*, Crawl, Escape, Hop Down, Jump*, Run, Shift, Squeeze, Stand Up, Stealth*, Stunt, Swim*, Walk
* Can be used as part of another move action.
Minor Action
Draw or sheathe a weapon, Drink a potion, Drop prone, Insight, Load a Crossbow, Open or close a door, Perception, Pick up an item, Retrieve or stow an item
Immediate Action (Once / Round)
Readied action
Opportunity Action (Once / Turn)
Opportunity attack
Free Action (Unlimited, any time)
Delay, Drop held items, End a grab, Knowledge check, Spend an action point, Talk

End: Saving Throws, Sustain Actions, End Effects

Conditions [hide]

Blind: Grant combat advantage, cannot see targets, -5 attack penalty, -10 to Perception, cannot flank.
Dazed: Grant combat advantage, can only take one action on turn, no immediate/opportunity actions, cannot flank.
Deaf: Can't hear, -10 to Perception.
Dominated: Dazed, dominating creature chooses your actions. The only powers it can use are at-wills.
Dying: Unconscious, make death saving throw every round.
Helpless: Grant combat advantage, can be targeted by coup de gras.
Immobilized: Cannot move, but can teleport or be moved by pull, push, or slide.
Marked: -2 penalty to attack rolls against all but marking target.
Petrified: Cannot take actions, gain resist 20 all, unaware, do not age.
Prone: Grant combat advantage to melee, +2 bonus to defenses vs ranged, -2 penalty to attack rolls.
Restrained: Grant combat advantage, cannot move or be moved, -2 attack
Slowed: Your maximum speed is 2.
Stunned: Grant combat advantage, cannot take actions, cannot flank.
Surprised: Grant combat advantage, cannot take actions (except free), cannot flank.
Unconscious: Helpless, -5 penalty to all defenses, cannot take actions, fall prone if possible, cannot flank.
Weakened: Your attacks (besides ongoing) deal half damage.

Benefits [hide]

Combat Advantage: +2 bonus to attack rolls, must be able to see target.
Concealment: -2 penalty to attacks against you if lightly obscured or if heavily obscured but next to target.
Cover: -2 penalty to attacks against you if around corner or protected by terrain. -5 penalty to attacks against you if protected by significant terrain.
Insubstantial: Take half damage
Invisible: Cannot be seen, gain combat advantage against targets that cannot see you, don't provoke opportunity attacks.

Skills [hide]

Aid: DC10+½ lvl to give ally +2 to check (max +8). Give ally -1 on fail.
Bluff: Once/encounter vs Insight. Combat advantage til end next turn or Stealth check until attack/turn end.
Heal: Stabilize: DC15, Use Second Wind: DC10, Grant Save+2: DC15.
Monster Knowledge: Name, type, keywords: DC15. Powers: DC20. Resists/vulns: DC25. Paragon +5, Epic +10. Arcana: Elemental, Fey, Shadow. Dungeoneering: Aberrant. Nature: Natural. Religion: Immortal, Undead.

Special Rules [hide]

Dying: Make saving throw on turn. 3 failures and you die, roll 20+ and spend a healing surge. If HP becomes bloodied value as a negative, you die.
Escape Grab: Acrobatics vs REF or Athletics vs FORT; Shift on success.
Falling: 1d10 damage per 10 feet fallen. Fall prone if you take damage. Trained Acrobatics check reduces damage by half the result. If forced onto a hazard, make a saving throw to be prone (if not teleporting) at ledge.
Grab: STR vs REF. Immobilize target while adjacent. Sustain Minor.
Granted Saves: No penalty for fail.

Modifiers [hide]

All Attack Types Modifiers
Combat Advantage against foe +2
Attacker is prone -2
Target has normal cover -2
Target has superior cover -5
Melee Attacks
Charge Attack +1
Target has concealment -2
No line of sight -5
Ranged Attacks
Long Range -2
Target is prone -2
Target has concealment -2
No line of sight -5

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Rebecca Wheeler, Masca Boom, Jordan, Martin Harris, Rincewind, Nicole Carey-elmer, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Conrad Carlson, Tiffany Mathis, Jordan Florez, Devantre Blackmon, Robert Rich, Miha Pavlovič, Mohammed Murtuza, bob leponge, TheFiendSaint, Robin Ellis-Foster, Deanna Pyle, Meme Pitt-Melton, E.D.F., Devon Bickel, IcySky121, Dan Evans, Lorena Stuart, Zee Livezey, Alexandra Nguyen, KuroKimora, Christianna Schommer, Kerry Melton, SpiritFang, Lizette Marie, DJ_Kelf, Insomic Panda, Laure Wouters, ItsWebby, paige anderson, Cassandra Keyes, Simon Wegerstedt, Naomi B, charles phillips, Darel Boyer, Rupert Borthwick, Michael Kraus, Rhys Blythe, Anthony Lopez, Nick Soucy, Melanie Warga, Jeremiah Walker, D. G. Speirs (The Tao of Maud), Randall Welker, Shyler Lance, Bryan Sheairs, matteo carbini, Koto Sinclair, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Standish Writes, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Yuki, ShortyMcgibble, Alex Lavigne, mtnman1979@aol.com, Parker VanDerMeide, KFB_Patreon, David Davidson, eric sun, Furbee Merchant, Jason Wenneman, Gundar Wez, Ken Shapiro, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, Ejay Mcmaster, RiGarou, Rebecca Montelli, John Karels, wintersanctuary, Dylan Williams, Snowy Snow, Jakasaras 4che, Nahellion, Robert D O'Dell, Alexander Garcia, Dale Wyble, Serena Verden, Alexander Griffiths, SnipsGTI, bilbens baggo, Stuart, IbKelek, Nicole Patten, Clementine Turner, T. Alexander, Tim Mason, Maxwell Mayer, Gannon Dubay, Caio Mantovani Alves, Thobek, Aaron Teupe, Celso R Garcia III, Felix Schmäche, John, RRare, Brice Carpenter, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Balanced Game Review, Stefan Gottschalk's, Matthew Wood, Royce Dillard, Bartis Edmond Hawley-Wall, Dawnwolf, Christina Majchrzak, jeremy baisch, Zealot23, Nich Smith, Andre Wills, CJMAXP, Keaton Permenter, Shazear, Curran Vallejo, Leanna Orr, YaBoiBellabean, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Topher Scott, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!

Become a patron


QR Code
QR Code
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!



Recovery Email (Optional):

Gift Premium

QR Code
QR Code