Wandering Monster Generator
Generate random monsters found while wandering the wilderness. Levels and difficulties will be random, but will median towards CR 2. Feel free to reroll (refresh) if the CR doesn't match the party, but wilderness hazards work best when it's a mix of creatures that are weaker/stronger than the PCs. Instead, try tuning the amount of monsters encountered so that the sum CR more closely matches the party (minimum 1). This also doesn't mean the monster will be hostile or notice the PCs.
Morning | Encounter! |
Afternoon | No Encounter |
Evening | No Encounter |
Night | No Encounter |
Forest
Pseudodragon (CR 1/4, 50 XP)
Grasslands
Giant boar (CR 2, 450 XP)
Urban
Bandit captain (CR 2, 450 XP)
Hills
Werebear (CR 5, 1800 XP)
Mountain
Griffon (CR 2, 450 XP)
Coastal
Giant eagle (CR 1, 200 XP)
Underdark
Magma mephit (CR 1/2, 100 XP)
Desert
Dust mephit (CR 1/2, 100 XP)
Swamp
Giant frog (CR 1/4, 50 XP)
Arctic
Giant Owl (CR 1/4, 50 XP)
Underwater
Merfolk (CR 1/8, 25 XP)
Shout outs: Stacey, Unslaad Kendov, Darling, John Nazario, Gary, Gordon Alexander Fallon, Sunscryer, and Max Puplett.
Their contribution stands as a beacon of hope for all adventurers!