Kassoon

Wandering Monster Generator

Generate random monsters found while wandering the wilderness. Levels and difficulties will be random, but will median towards CR 2. Feel free to reroll (refresh) if the CR doesn't match the party, but wilderness hazards work best when it's a mix of creatures that are weaker/stronger than the PCs. Instead, try tuning the amount of monsters encountered so that the sum CR more closely matches the party (minimum 1). This also doesn't mean the monster will be hostile or notice the PCs.

MorningNo Encounter
AfternoonNo Encounter
EveningNo Encounter
NightNo Encounter

Forest

Mastiff (CR 1/8, 25 XP)

Grasslands

Young gold dragon (CR 10, 5900 XP)

Urban

Wight (CR 3, 700 XP)

Hills

Hobgoblin (CR 1/2, 100 XP)

Mountain

Hippogriff (CR 1, 200 XP)

Coastal

Young bronze dragon (CR 8, 3900 XP)

Underdark

Quaggoth (CR 2, 450 XP)

Desert

Yuan-ti pureblood (CR 1, 200 XP)

Swamp

Lizardfolk (CR 1/2, 100 XP)

Arctic

Winter Wolf (CR 3, 700 XP)

Underwater

Dragon turtle (CR 17, 18,000 XP)

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