Wandering Monster Generator

Generate random monsters found while wandering the wilderness. Levels and difficulties will be random, but will median towards CR 2. Feel free to reroll (refresh) if the CR doesn't match the party, but wilderness hazards work best when it's a mix of creatures that are weaker/stronger than the PCs. Instead, try tuning the amount of monsters encountered so that the sum CR more closely matches the party (minimum 1). This also doesn't mean the monster will be hostile or notice the PCs.

MorningNo Encounter
AfternoonNo Encounter
EveningNo Encounter
NightNo Encounter


Treant (CR 9, 5000 XP)


Pteranodon (CR 1/4, 50 XP)


Young silver dragon (CR 9, 5000 XP)


Phase spider (CR 3, 700 XP)


Young silver dragon (CR 9, 5000 XP)


Merrow (CR 2, 450 XP)


Gelatinous cube (CR 2, 450 XP)


Camel (CR 1/8, 25 XP)


Will-o'-wisp (CR 2, 450 XP)


Bandit Captain (CR 2, 450 XP)


Sahuagin priestess (CR 2, 450 XP)


A shipwreck that might still have treasure or creatures aboard it

Astral Sea

1 indifferent braxat

Spelljammer Encounter

1 hostile Nautiloid Neurophage, crewed by 4 mind flayers and 16 kuo-toa, with 5 grells and 1 intellect devourers as passengers

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