Trap Generator

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Teleporter Crystal
This trap is activated when a creature touches its surface, which teleports the creature to a new location.
Effect: Targets any creature that touches it, DC 11 WIS save or be teleported to another location
Trigger: touch trigger, activates when surface is touched by a creature.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 11) cast on the surface destroys the trap.
Arrow Trap
An enchanted eyeball watches an area. The trap is triggered when the eye sees movement within its periphery, which causes arrows to fire from small openings in the wall.
Effect: +4 to hit against one target, 6 (1d10) piercing damage
Trigger: motion sensing eye, an enchanted eyeball watches over the area.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic on the eye. A successful dispel magic (DC 11) cast on the eye disables the trap.
Plugging the arrow holes with cloth or other material will prevent them from firing.Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
Small (chest, lute) | 3 (1d6) | 13 (3d6) |
Medium (barrel, chandelier) | 5 (1d8) | 24 (4d8) |
Large (cart, 10x10 ft. window) | 1 (1d10) | 41 (5d10) |
Shout outs: Stacey, Unslaad Kendov, Darling, John Nazario, Gary, Gordon Alexander Fallon, Sunscryer, and Max Puplett.
Their contribution stands as a beacon of hope for all adventurers!
