Dungeons and Dragons

Most of these should be compatible with any version of D&D or other rpgs, but if it's for a specific version it'll say so.

Generators | Modules | Articles | Downloads

Tools [hide]

DM Screen - A digital DM screen to keep track of everything you need for your session on a single page. Click and drag the bottom right of each box to resize it. Click on the edit button in the bottom left of each box to set the URL.
Map Maker - Generate and customize maps for different kinds of locations with automatic furnishings.
Looking For Group - Looking for a game? Find a group of people to play with.
Battle Maps - A list of good battle maps to use for D&D or any RPG. Filter by tags with a simple UI.
Run a Chase - A tool for chases in 5th edition Dungeons and Dragons. A chase can occur whenever someone decides to flee from combat or as part of the narrative.
Spellbook - Create, save, and generate your own spellbooks and scrolls for DnD 5th edition.
Session Builder - Stuck on what to do with your session? Just use this simple tool to better plan it out, with step-by-step instructions to help you better understand what you're missing, and a variety of tools to fill in any blanks or writer's block you may have. Available now for all premium users!
Downtime Events - A list of all downtime activities, with automatically calculated requirements, results, and complications. Building structures, lifestyle, buying / selling / crafting magic items, crime, gambling, carousing, research, training, businesses, and everything else a player could want to do.
D&D Encounter Builder Encounter Builder - Create a level-appropriate combat encounter by adding creatures based on party size, or generate automatically.
Campaign Notes - Keep notes for everything in your campaign. Individual npcs, players, plot lines, all easily categorized.
Dice Roller Dice Roller - Roll any sort of dice, including specialty rolls like brutal weapons or 4d6 drop the lowest. You can also make a group and share dice rolls with others (useful for online games)!
Character Sheet - Create and save a character sheet for 5e D&D to use in your campaigns. You can assign it to a campaign if you create or join one, for your DM and other players to see.
Grid Map Grid Map - A fully featured combat grid map with custom tokens, backgrounds, stats, and spells with a simple drag and drop interface.
Magic Item Prices - Prices you can use for magic items if you want them to be buyable or sellable in your game.
Skill Definitions - Breakdowns of all the different skills and how to use them.
Saved Generators - Save all your generated content in an easy to browse list with titles and descriptions.
Make Monsters - Create custom stat blocks for monsters and save them for use in your campaigns.
Monster List - Look up D&D monsters by name and CR.
D&D Combat Tracker Combat Tracker - Quickly track combatants and manage their attributes, conditions, and initiative on the fly. Save loadouts to quickly manage groups of PCs or NPCs.
Loot Calculator Character Wealth Calculator - A wealth calculator for determining loot rewards or character gold and items during creation based on party size and level. Has options to display magic items earned or converted into their gp values.
Combat Tracker - Keep track of important PC and NPC stats that you can quickly reference in combat.
Character Builds - A list of character builds for 5th edition D&D, sorted by class and race in a simple and easy to read format. You can make your own, too!
Proficiency - Unique to 5th edition, instead of putting points into individual skills you have a general purpose 'proficiency bonus' that's based on your level and is applied to attack rolls, saving throws, and skill checks if you're proficient in them.
Spell List - Quickly accessible list of spells for every class and level. Sort, filter, and read the full descriptions for every spell in 5th Edition D&D.
Magic Item List - Quickly accessible list of magic items. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D.
Class Creator - Create custom classes for 5e D&D and save them for use in your campaigns.
Class List - Look up D&D classes that others have made, or official ones.

Generators [hide]

Fast Roleplay Reference - A quick and easy reference for when your players do the unexpected and you need to quickly improvise something.
Interior Room Generator - Generates descriptions for interior rooms with customizable room types and make-up. Slot these into any location, on the fly wherever they're needed.
Medieval Village Map Medieval Village Map Generator - Generates a map for any sort of village, with clickable house maps.
Session Start Generator - Need some help on how to start your first campaign game and get everyone together? Try these prompts to get the players established and engaged with each other and your world.
Hamlet Map Hamlet Map Generator - Generate maps for any sort of hamlet.
Dungeon Module Generator - Generates a dungeon module with everything you need in a single easy-to-read page. Including detailed room descriptions, traps, puzzles, and encounters.
Dungeon Room Description Generator - Generates descriptions for dungeon rooms with customizable exits. Slot these into any dungeon, on the fly wherever they're needed.
Encounter Ideas Generator - Need something a little more interesting than 'defeat all the baddies' to win? Try out these ideas for alternative objectives that can add a bit of spice to your combat encounters.
Wild Magic Surge Generator - Generate random wild magic surges for a wild magic sorcerer or any time your players take a walk through a wild magic zone.
Villain (BBEG) Generator - Generates villains, BBEG (big bad evil guy), and all around not-great people that your players will love to hate.
Boss Fight Ideas Generator - Encourage creative solutions from your players with these epic encounter ideas for your next big boss fight.
Puzzle Generator - Generates puzzles and riddles to stump your players while you take a break.
Non-Combat Encounter Generator - Spice up your game with some non-combat challenges where you don't have to kill everyone!
Campaign Generator - Generates everything you need to start a new campaign from scratch. Including surrounding geography, local culture and experts, a structure and motivation for adventure, religion and gods, and additional lore to fill your world.
Plot Twist Generator - Story stuck? Twist it up! Try injecting some of these plot twists into your story to shock your players and get things moving again.
World Map Generator World Map - Generates a world map with towns, dungeons, and countries. Run the ultimate open-world game in just a single click.
Town Generator - Generate towns with demographics, detailed shops, and NPC patrons.
NPC Generator - Generate NPCs for use in your campaigns. Includes attributes, gear, personality, and back-stories.
Random Plot Hooks Generator - Quest and plot ideas for any adventure.
Random Wandering Monsters - Random monsters found wandering by environment. Useful when you need an encounter while traveling.
Random Dungeon Generator - Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way.
Wilderness Travel - Calculate encounters, navigation, foraging, temperature, and weather while traveling in different biomes.
Backstory Generator - Creates detailed families and life histories for characters or NPCs.
Magic Items Generator - Generate random magical weapons, armor, and trinkets with different rarities.
House Map Generator - Generate accurate map layouts for different types of houses complete with furnishings.
Trap Generator - Generate a variety of traps with different danger levels based on your party's level.
Dungeon Map Generator - Generates a dungeon map with detailed encounters, features, and room descriptions.
List of Generated Content - A list of content made on this site's generators that other people like.
Interesting Locations Generator - Generates interesting locales for your world, and ideas for places your players can visit.
Vicious Mockery Insult Generator - Generate insults.

Modules [hide]

No Prep Module: Adventures in Time - An eldritch machine malfunctions and sends the PCs hurtling back and forth in time. The PCs have the ability to change the course of history before they jump to the next time-frame.
No Prep Module: Ooze Rancher - A group of halfling ooze farmers sell glass jars filled with oozes. They offer to teach the PCs the tricks of their trade to catch and cultivate oozes of their own.
No Prep Module: Fire Giant Volcano - A group of fire giants that has taken up residence in an inactive volcano. Their activity threatens to awaken the volcano and cause widespread devastation.
No Prep Module: Urban Exploration - Grave robbers working for a necromancer are running out of graves and start looking for easy prey in a large city's different districts.
A Big List Of Wilderness Encounters - A big list of wilderness encounters to use during travel sequences or just dropped in anywhere.
No Prep Module: Mining Expedition - There's a scout corp that explores the underground to find new ore veins. The work is dangerous and the pay is good, but they typically only accept the help of dwarves.
No Prep Module: Crossing The Desert - The PCs need to protect a fragile VIP while crossing a hostile desert before their supplies run out.
No Prep Module: Ogre Problem - A family of Giants have moved into the nearby mountains, forcing the Ogres to move down and attack the villages at the foot of the mountain.
No Prep Module: Aquatic Revolution - The PCs ship is attacked by an army of angry merfolk that are protecting a sacred coral reef.
Campaign Starter: Vampiric Intrigue - A vampire has opened a lucrative business in the royal city, her customers including several high-ranking members of the court. Using her charm and skills of persuasion, the vampire goes on to sell information to the rivals of the nobility (including each other), while feasting on the less prominent customers.
No Prep Module: Flushed Fey - Fey have been stealing wine from a local inn as part of a dark pact.
No Prep Module: Perfect Chimera - Strange, unnatural creatures are appearing in the forest. Some of them are chimeric, some tauric, some simply abominations, but it must be stopped before the entire ecosystem is destroyed.
No Prep Module: Metal Meteor - The party is hired to investigate a fallen meteor that's become an object of planar worship by lizardfolk.
Dungeon Crawl: Thief Guild Ransom - 100 children have been kidnapped, almost all of the children in the village, by a criminal gang and taken into the forest where they're being held for ransom by the thieves guild.
Campaign Starter: Catching the Killer - A series of murders are being committed with the MO of a killer that was already executed.
Free Campaign Starter: Corrupted Nobility - Over the course of the last three weeks, several of the young women of the city have gone missing. The party is hired to look into the mysterious disappearances.
Goblin Adventure - Flex your open world and improv muscles by running a goblin adventure!
No Prep Module: Terror From The Deep - Every 10 years, during the longest night, an island supporting a seaweed covered ruin rises from the water. Terrible monsters emerge every night to terrorize the countryside before the island sinks back beneath the waves a week later.
No Prep Module: Elemental Power - A local crime boss is selling information about a great and powerful gem to the highest bidder. Many adventuring parties want to claim this power for themselves, and whoever comes out on top will discover a power far greater than they could have imagined.
No Prep Module: Demonic Well - A new well is dug in town, but the water smells of brimstone and the animals that drink from it transform into demonic beasts.
No Prep Module: Light and Shadow - The party encounters a goblin explorer. He has a city marked about a day's walk in the direction the party came from. There was no city there, but he insists he saw it when he passed through a few days before.
Free Dungeon: Temple of Shifting Sands - A drought is spreading out from the temple, turning everything into sand.
No-Prep Module: Shipwrecked - The players are shipwrecked on a deserted island, and need to build a raft in order to escape.
No-Prep Module: Undead Plague - The players learn that rat catchers are going missing under the city and a plague is spreading in their absence.
Premium Module: The Beast of the Frozen Wastes Premium Module: The Beast of the Frozen Wastes - Within Winterwatch is one of the world's most prestigious (and difficult to join) Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters. Westforte is the last stop before a two week journey through a towering fey forest, and the kingdom's frigid yet impressive capital city that lies beyond. This module uses Winterwatch and the surrounding area, focusing on the terrifying monsters of The Ghostly Wastes and the cut-throat politics in a guild of demi-gods.
No-Prep Module: The Bank Heist - The players are tasked with recovering an artifact, key to defeating a powerful lich. There's just one problem: it's stored in the largest bank in the city.
No-Prep Module: Underdark Assault - A city's nearby mines have breached the underdark, and they must now must face an all-out siege from the drow army.
No-Prep Module: Valley of Dinosaurs - This is an outdoor dungeon which means taking a slightly different approach. Instead of strict rooms in a grid, I suggest building large rooms out of battle maps.
No-Prep Module: Scattered Monks - A group of monks have gone into hiding after their monastery is destroyed. The party needs to reunite the monks and rebuild the monastery.
No-Prep Module: Clockwork War Machine - A clockwork war machine attacks the city and the players need to sneak in and blow it up.
No-Prep Module: The Hideous Mountain - A goblin treasure map leads to Hideousmanface Mountain, an actual hideous mountain that has become the object of kuo-toa worship.
No-Prep Module: The Ruined City - Refugees have been driven from their home, now the site of a magical catastrophe. The players must brave the wild magic zone and defeat the monster within.
Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone.
Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means.
Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano.
Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief.
Play Solo D&D With A Twist - A single player DnD module that you can play alone. Want to play Dungeons and Dragons but have no one to play with? I'll DM for you.
Two Player Adventure: Undead Snakes - A D&D 5e adventure for 1 player and 1 DM. A priest sends a note to the PC for help. His church has been getting attacked every night by undead snake monsters, but none of his holy power or undead wards have been working against them.
Free Module: The Plane of Water - A drought arises and the players must travel to the Plane of Water and battle sahuagin in order to direct a flow into the drying world.
The School of Magic - The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist.
Sky Pirates - The party becomes caravan guards for a fleet of airships carrying valuable, flammable cargo.
Eternal Revenge - A dangerous monster has taken up residence inside nearby ruins to the northeast. It has been providing its protection to other monsters in the area, causing local monster populations to grow rapidly. Many travelers and merchants in the area have seen increased attacks, and the hamlet of Elklodge has requested assistance. Caution: cold.
Library of Flying Books - Crowds are gathered around the gleaming new library, but there's something odd and animated about the new books. It needs be under control before the ribbon cutting ceremony. An adventure for 4th-level adventurers.
Primordial Peninsula - The players wash up on a mysterious island full of dinosaurs and dire animals, then begin to transform into similar creatures.
The Ancient Facility - The king's sorcerer has gone rogue and seeks to uncover a massive ancient construct with devastating power. The party is sent to stop him, but in the end the group must choose whether they should destroy the construction or hand it over to the king.
Two Player D&D Module - Are you interested in DMing but are afraid of doing your first attempt in front of a group? Maybe you have a friend that you think might be interested in D&D and are looking for a way to introduce them to the game.
2 Player Module: Wood Elf Rites - Deep within a great forest, homes are built in and around the trees using magic to shape the wood without harming the plant. A town full of wood elves lives here with a deep and ceremonious respect for the woods. After a long year of waiting it's finally time for your rites into adulthood.. A two player adventure for a 2nd-level adventurer.
The Lost Tinkerer - The PCs are sent to find a wizard that has created a thriving business with golems. The mystery they uncover is a tangled web of automation, and a man that has been gone for 20 years.
Dueling Dragons - A young copper dragon believed it to be funny to steal an object from the hoard of a chromatic dragon and hide it in the another chromatic's hoard, laughing as the two chromatic drakes do battle over the landscape. Unfortunately, this causes heavy casualties amongst the poor people that are helplessly stuck between them.
The Underwater Cultists - There's rumor that a cult has some dragon eggs and is performing weird magical experiments on them in a secluded part of the swamp.
Dwarven Empire of the Deep - A dwarven stronghold goes quiet and stops all trade with the outside world. The party goes to find a greater threat coming from below.

Articles [hide]

Run a Skill Challenge in 5e That Actually Works - How to run a skill challenge / narrative encounter in 5th edition and have it not suck.
How to do Social Encounters - Confused about how to handle social encounters in 5th edition? There are actually rules about it, here's a quick and easy overview.
Reusable Status Rings - An extra, special article for a supporter. A set of plastic condition rings for those that want to spend a little more for nicer status markers than the DIY kind.
How To Choose Your Class Quiz - A simple breakdown of what the classes are and how they play, including a quiz to help determine yours.
You're using Darkvision wrong - If you've played previous editions it can be frustrating having a dark and spooky dungeon in 5th edition as your players frequently remind you that they have darkvision. You might feel like you can't have dark places be interesting anymore, but there's an important caveat that you're missing.
How handle skill checks in D&D - A guide on skill checks: when to call for them, what they mean, and how to handle failure in a way that's fun and interesting.
How to craft magic items in D&D 5e - 5th edition has moved away from the 'everyone must get magic items' of 4th edition and tried to make them difficult to acquire, while still being attainable if there's a specific one you really want.
How To Speed Up Combat - Combat can be one of the most time-consuming parts of your game. If you're feeling like your combats are getting bogged down and you're having players tune out, then try these tips to speed things up and get people engaged again.
How To Choose Your Alignment Quiz - A simple breakdown of what alignment means, and includes a quiz to help determine yours.
Exploring Backstories - Requiring a character's entire history to be set in stone before the game even starts seems unreasonable, and there's nothing that says a character's backstory needs to be some old bit of flavor that sets the character in motion to the real story.
Make Tactical, Memorable Combat - Are those little demigods some call PCs running all over your encounters without breaking a sweat? Maybe they've even had the audacity to call the encounters 'easy.'' 5th edition has really ramped up the power levels of the players, and as the DM you may find it difficult to meaningfully challenge them without making combat 'swingy.'
DM Lessons DM Lessons - Become a better DM with various tricks to make the job easier and the game more engaging for players.
D&D Cheap Miniatures The Ultimate Guide to Cheap Minis - A guide on creating your own effective minis from scratch; create 100 minis for around $15.
Ask Your Players How They Feel - It's a common problem at the table to have players who aren't interested or aren't engaged. How to fix it?
You're Using Traps Wrong - There's a pervasive trend in games with bad traps. Articles and generators presenting poorly made traps, and DMs implementing traps the wrong way.
Reusable Status Markers Reusable Status Effect Markers - A guide on creating your own status markers for your miniatures. Track conditions, bonuses, height, zones, and more easily for about $10.
How does Stealth work? - How and when to use stealth and the rules for resolving it.
Adding Maps and Powers to Skill Challenges - Add tactical options for your players in skill challenges by adding a map and incorporating powers.
Don't Wake Sentries Don't Wake Sentries - A custom skill challenge with board game elements. Spice up your skill encounters.
Embrace Randomness - Get your players engaged and invested in the storyline, make the plot and decisions much more meaningful.
Start with Tragedy - Let's write a memorable campaign intro together in 20 minutes.
In Game Solutions To OOC Problems - D&D is a social game which comes with its own set of social problems. Here are some house rules and mechanics you can adopt to alleviate or nullify some social tensions while at the table.
Types of Players - A quick reference guide to the types of players you'll get in your game and how to deal with them.
Tips To Motivate Your Players - Use these tricks to help motivate your players.
The myth of the adversarial DM - The story of adversarial DMs is a myth, mislabeled at best.
4 Easy Ways to Speed Up Game Prep - DMing can seem like a daunting task because of all the work you have to do just to get ready before the game even starts. Here’s a few ideas to make it easier, faster, and just less work overall.
How To Overcome DM Anxiety - Does the thought of DMing and running a game make you feel anxious? It doesn't have to, just follow these steps.
Make a Roleplay Cheat Sheet - A roleplay cheat sheet contains a number of tables you can glance at to quickly put together NPCs, locations, towns, motivations, and plots. This can help during game time when you need to quickly create a character or place from scratch that you weren't able to prep beforehand.
How To Roleplay - Maybe you've never roleplayed before, or you've played a couple games and realized you weren't really contributing to the RP. In either case you're wondering how to get better. It isn't anything particularly special, in fact it's probably less than you think.
What To Do When Players Cancel - It's the situation everyone fears, you've spent all week looking forward and getting ready for D&D and someone cancels. You don't want them to miss out on the cool plot points you've planned out, so do you cancel?
Taking Notes Makes You Like Your Game More - Players and DMs alike take note: taking notes is important for everyone at the table. That means every player and the DM should each be taking their own notes. Why so much redundancy? Isn't one person taking notes enough? The answer is simple: taking notes actually makes you have more fun. Seriously.
Make 3D Dungeon Tiles for $1 - Upgrade from that plain beige battlemat to some nice looking dungeon tiles that'll really make your dungeons pop up from the table. This is a great starter project for crafting your own terrain and the effort-to-value you'll get from it is unmatched.
Fix DM Burnout - Once you're comfortable with DMing, it's important to stay that way and avoid burnout. If you're anxious about DMing then you probably also over-prepare for your games in order to help soothe the anxiety you feel about not being ready or good enough.

Downloads [hide]

Cheat Sheet Crib Sheet - A quick reference sheet detailing modifiers, actions, benefits, conditions, and certain rules.
New Player Character Sheet - A character sheet specifically designed for people who have never played D&D or any tabletop RPG at all.
(4th Edition) Combat Spreadsheet - an Initiative, defenses, hp, and status effect tracker for combat. Based on the initiative results entered, it will tell you who can act. If you use the offline version, you can also enter stealth values to see who is visible. Works in both Excel and OpenOffice.
Download (XLS) | Google Docs
Lightning Rail Tiles – A set of tiles for a lightning rail in Eberron. Print them and glue them on matte board and they'll be right at home with your other tiles. Note the engine is transparent, so either add in a ground tile or cut out the white spaces when using as a tile.
Download (ZIP)
(3rd Edition) Character Builder - An Excel sheet for generating a character.
Download (XLS) | Google Docs

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