Kassoon

Personality, Ideals, Bonds, and Flaws for 5th Edition D&D

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Personality
I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. Acolyte
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. Acolyte
I see omens in every event and action. The gods try to speak to us, we just need to listen. Acolyte
Nothing can shake my optimistic attitude. Acolyte
I quote (or misquote) sacred texts and proverbs in almost every situation. Acolyte
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. Acolyte
I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me. Acolyte
I've spent so long in the temple that I have little practical experience dealing with people in the outside world. Acolyte
I prefer the company of those who aren't like me, including people of other races Anthropologist
I'm a stickler when it comes to observing proper etiquette and local customs Anthropologist
I would rather observe than meddle Anthropologist
By living among violent people, I have become desensitized to violence. Anthropologist
I would risk life and limb to discover a new culture or unravel the secrets of a dead one. Anthropologist
When I arrive at a new settlement for the first time, I must learn all its customs. Anthropologist
I love a good puzzle or mystery Archaeologist
I'm a pack rat who never throws anything away. Archaeologist
Fame is more important to me than money. Archaeologist
I have no qualms about stealing from the dead. Archaeologist
I'm happier in a dusty old tomb than I am in the centers of civilization. Archaeologist
Traps don't make me nervous. Idiots who trigger traps make me nervous. Archaeologist
I might fail, but I will never give up. Archaeologist
You might think I'm a scholar, but I love a good brawl. These fists were made for punching. Archaeologist
I feel most at peace during physical exertion, be it exercise or battle. Athlete
I don't like to sit idle. Athlete
I have a daily exercise routine that I refuse to break. Athlete
Obstacles exist to be overcome. Athlete
When I see others struggling, I offer to help. Athlete
I love to trade banter and gibes. Athlete
Anything worth doing is worth doing best. Athlete
I get irritated if people praise someone else and not me. Athlete
People are only as trustworthy as you are valuable to them. Always strive to be the most valuable person around. Black Fist Double Agent
My eloquence and sophistication are tools I use to avoid arousing suspicion myself. Black Fist Double Agent
I am a thrill-seeker, excited by covert and dangerous missions. Black Fist Double Agent
I live by my wits and always check every lock twice, just to be certain. Black Fist Double Agent
I never admit to my mistakes lest they be used against me. Black Fist Double Agent
I take every effort to be unnoticeable and blend into the crowd. Passersby rarely give me a second look. Black Fist Double Agent
I am prepared for any eventuality; including the day my usefulness as a spy comes to an end. Black Fist Double Agent
I always make certain to know my enemy before acting, lest I bite off more than I can chew. Black Fist Double Agent
I approach every task with the same high degree of military precision. Boros Legionnaire
I am always the first into the fray. Boros Legionnaire
I bear any injury or indignity with stoic discipline. Boros Legionnaire
My righteous wrath is easily inflamed by the slightest iniquity. Boros Legionnaire
My honor is more important to me than my life. Boros Legionnaire
Dangerous work is best accomplished by an orderly group working with common purpose. Boros Legionnaire
I treat my weapons, uniform, and insignia with reverence, for they are gifts of the angels. Boros Legionnaire
I pace when standing and fidget incessantly when forced to sit. Boros Legionnaire
Any group is only as strong as its weakest link. Everyone has to pull their own weight. Caravan Specialist
There's always someone out there trying to take what I've got. Always be vigilant. Caravan Specialist
Anything can be learned if you have the right teacher. Most folks just need a chance. Caravan Specialist
Early to bed and early to rise; this much at least is under my control. Caravan Specialist
You can listen to me or don't and wish you had. Everyone ends up on one side of that fence. Caravan Specialist
Eventually my hard work will be rewarded. Maybe that time has finally come. Caravan Specialist
A strong ox or horse is more reliable than most people I've met. Caravan Specialist
I never had time for books, but wish I had. I admire folks who have taken the time to learn. Caravan Specialist
I will never get out of my famous parent's shadow, and no one else will ever understand this burden. Celebrity Adventurer's Scion
I've seen enough of the adventuring life to have realistic expectations and empathy for my peers. Celebrity Adventurer's Scion
Living up to my legacy will be difficult, but I'm going to do it. Celebrity Adventurer's Scion
I'm used to the very best in life, and that's a hard habit to break. Celebrity Adventurer's Scion
My parent taught me a sense of duty. I strive to uphold it, even when the odds are against me. Celebrity Adventurer's Scion
No one can fake a smile, a handshake, or an interested nod like I can. Celebrity Adventurer's Scion
I've been part of the adventuring life since I was old enough to walk. Let me explain a few things to you. Celebrity Adventurer's Scion
No risk is too great for the rewards of defeating my enemies... and taking their stuff. Celebrity Adventurer's Scion
I fall in and out of love easily, and am always pursuing someone. Charlatan
I have a joke for every occasion, especially occasions where humor is inappropriate. Charlatan
Flattery is my preferred trick for getting what I want. Charlatan
I'm a born gambler who can't resist taking a risk for a potential payoff. Charlatan
I lie about almost everything, even when there's no reason to. Charlatan
Sarcasm and insults are my weapons of choice. Charlatan
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. Charlatan
I pocket anything I see that might have some value. Charlatan
I long for a home that never really existed, whether in the camps, Hillsfar, or Myth Drannor. Cormanthor Refugee
Though I am not an elf, I am a fervent, radical worshipper of the elven gods. Cormanthor Refugee
I live in the moment, knowing my life could be turned upside down any day. Cormanthor Refugee
I appreciate beauty in all of its forms. Cormanthor Refugee
I hate the dark elves and the Netherese for each driving the elves out of Cormanthyr in the past. Cormanthor Refugee
I am a forest bumpkin who grew up in a tent in the woods and is wholly ignorant of city life. Cormanthor Refugee
I was raised alongside children of many other races. I harbor no racial prejudices at all. Cormanthor Refugee
The elves have just the right word for so many things that cannot be expressed as well in other languages. I pepper my speech with elven words, phrases, and sayings. Cormanthor Refugee
I always have a plan for when things go wrong. Criminal
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. Criminal
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. Criminal
I would rather make a new friend than a new enemy. Criminal
I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Criminal
I don't pay attention to the risks in a situation. Never tell me the odds. Criminal
The best way to get me to do something is to tell me I can't do it. Criminal
I blow up at the slightest insult. Criminal
I'm good at hiding my true thoughts and feelings. Dimir Operative
When I'm in doubt about revealing something, I assume it's a secret, and I don't share it. Dimir Operative
I like to sound mysterious, because wisdom hidden grows deeper with time. Dimir Operative
I have no patience with people who get in my way. Dimir Operative
I love hearing about other people's nightmares. Dimir Operative
Combat is meant to be quick, clean, and one-sided. Dimir Operative
I like to stick to the shadows. Dimir Operative
I never show my anger. I just plot my revenge. Dimir Operative
I am driven to escape my past, and rarely stay in one place long. Dragon Casualty
I know secrets of the Maimed Virulence, but fear the harm that may befall me should others learn them. Dragon Casualty
Speaking of my ordeal helps sooth the still open wounds in my soul. Dragon Casualty
My former life is meaningless, and was ripped to shreds by the claws of Vorgansharax. All that matters now is what I do with the future. Dragon Casualty
I have faced the worst a dragon can deliver and survived. I am fearless, and my resolve unshakable. Dragon Casualty
I am haunted my tortured past, and wake at night screaming at half-remembered horrors. Dragon Casualty
I sleep with my back to a wall or tree, and a weapon within arm's reach. Dragon Casualty
I am slow to trust, but incredibly loyal to those who have earned it. Dragon Casualty
Nothing bothers me for long. Earthspur Miner
I hate the horrors of the Underdark with a passion. They took my friends and family and almost got me. Earthspur Miner
Anything worth doing takes time and patience. I have learned to plan and wait for the things I want and to be patient to achieve my goals. Earthspur Miner
I can party with everyone. Whether with dwarves, or goliaths, or deep gnomes, I can find a way to have a good time. Earthspur Miner
I'd rather be mining. This is okay; mining is better. Earthspur Miner
I think that I will stumble upon great riches if I just keep looking. Earthspur Miner
People who don't work with their hands and who live in houses are soft and weak. Earthspur Miner
I wish I were more educated. I look up to people who are. Earthspur Miner
I know a story relevant to almost every situation. Entertainer
Whenever I come to a new place, I collect local rumors and spread gossip. Entertainer
I'm a hopeless romantic, always searching for that "special someone". Entertainer
Nobody stays angry at me or around me for long, since I can defuse any amount of tension. Entertainer
I love a good insult, even one directed at me. Entertainer
I get bitter if I'm not the center of attention. Entertainer
I'll settle for nothing less than perfection. Entertainer
I change my mood or my mind as quickly as I change key in a song. Entertainer
I'm earnest and uncommonly direct. Faceless
I strive to have no personality—it's easier to forget what's hardly there. Faceless
I treasure a memento of the person or instance that set me upon my path. Faceless
I sleep just as much as I need to and on an unusual schedule. Faceless
I think far ahead, a detachedness often mistaken for daydreaming. Faceless
I cultivate a single obscure hobby or study and eagerly discuss it at length. Faceless
I am ever learning how to be among others—when to stay quiet, when to laugh. Faceless
I behave like an extreme opposite of my persona. Faceless
I didn't have the cutthroat attitude necessary to succeed. I won't make that mistake again. Failed Merchant
Even my competitors said I was affable and talented. Those traits should serve me well. Failed Merchant
To prosper, you have to be in control. Failed Merchant
The customer is always right. Failed Merchant
I was cutting corners and breaking deals to maximize profit. That's why I failed. Failed Merchant
When I get an idea, I am single-minded in its execution—even if it's a terrible idea. Failed Merchant
If I can be everyone's friend, I'll always have support. Failed Merchant
My heart wasn't in being a merchant, so I failed. I'm not all that keen on adventuring either, but I need the money. Failed Merchant
I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own. Far Traveler
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. Far Traveler
I have a strong code of honor or sense of propriety that others don't comprehend. Far Traveler
I express affection or contempt in ways that are unfamiliar to others. Far Traveler
I honor my deities through practices that are foreign to this land. Far Traveler
I begin or end my day with small traditional rituals that are unfamiliar to those around me. Far Traveler
I am unmoved by the wrath of nature. Fisher
My friends are my crew; we sink or float together. Fisher
I need long stretches of quiet to clear my head. Fisher
Rich folk don't know the satisfaction of hard work. Fisher
I laugh heartily, feel deeply, and fear nothing. Fisher
I work hard; nature offers no handouts. Fisher
I dislike bargaining; state your price and mean it. Fisher
Luck favors me, and I take risks others might not. Fisher
I judge people by their actions, not their words. Folk Hero
If someone is in trouble, I'm always ready to lend help. Folk Hero
When I set my mind to something, I follow through no matter what gets in my way. Folk Hero
I have a strong sense of fair play and always try to find the most equitable solution to arguments. Folk Hero
I'm confident in my own abilities and do what I can to instill confidence in others. Folk Hero
Thinking is for other people. I prefer action. Folk Hero
I misuse long words in an attempt to sound smarter. Folk Hero
I get bored easily. When am I going to get on with my destiny? Folk Hero
I plan for every contingency. Leave nothing to chance! Gambler
Every copper wants to be a silver. Each bet is an opportunity. Gambler
I'm one of Lady Luck's favored. Anything I try is destined to succeed. Gambler
I've lost so much to gambling that I refuse to spend money on anything anymore. Gambler
Nothing is certain. Planning is a coward's act. Gambler
I can't be sure who I've swindled, cheated, or defeated, so I keep a low profile in public. Gambler
The perfect bet is out there somewhere. I just have to keep my eyes open. Gambler
I have beaten my addiction, but all it takes is one weak moment and I'll be back at the card table. Gambler
I appreciate the simple things in life. a song, a warm meal, a sunny day. I don't need any more. Gate Urchin
My problems are always caused by others. I'm never to blame. Gate Urchin
I am afraid I could wind up back on the streets any day. Gate Urchin
I get along with everyone. Gate Urchin
I see people as marks for a con and have difficulty feeling true empathy for them. Gate Urchin
I have a real flair for matchmaking. I can find anyone a spouse! Gate Urchin
I think money is the true measure of appreciation and affection. Everything else is talk or an act. Gate Urchin
I don't like having a lot of stuff, just a few simple things I need. I don't like being tied down and tend to leave things behind when I don't need them anymore. Gate Urchin
What I lack in stature, I make up for with sheer spite. Giant Foundling
Sometimes size does matter, okay? If I see a beast bigger than me, I'm immediately running away. Giant Foundling
Crowded spaces make me uncomfortable. I'd much rather be in a wide-open field than a bustling tavern. Giant Foundling
I like being small. It helps me stay unnoticed—and underestimated. Giant Foundling
Size is just half the story. Every avalanche begins as a single pebble. Giant Foundling
The world always feels too big, and I'm afraid I'll never find my place in it. Giant Foundling
Remember, I could kill you in your sleep. Or put centipedes in your bedroll. Golgari Agent
I like to remind people of their inevitable demise. Golgari Agent
Sometimes I give voice to the whispers of the rot, which I hear but no one else does. Golgari Agent
I do my best to discourage anyone from approaching or talking to me. Golgari Agent
I have accepted my death. Hence, I don't fear it. Golgari Agent
Like roots growing through stone, I am relentless and determined in my action. Golgari Agent
I put my knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail. Golgari Agent
Like a wild animal, I lash out viciously when I'm provoked—and I'm easily provoked. Golgari Agent
I love the spotlight. Everyone, look at me! Grinner
Give me a drink and I'm your friend. Grinner
Talk to me about yourself. I'm a hell of a listener. Grinner
I hate to start fights, but I love to finish them. Grinner
I can't sit still. Grinner
I'm always humming an old tune from my past. Grinner
When I don't have a reason to smile, I'm miserable. Grinner
I'm lucky like you wouldn't believe. Grinner
Unlike people, the beasts of the wild are friends who won't stab me in the back. Gruul Anarch
Go ahead and insult me—I dare you. Gruul Anarch
I scorn those who can't survive away from the comforts of the city. Gruul Anarch
Don't tell me I'm not allowed to do something. Gruul Anarch
Laws are for people who are afraid to face their inner beasts. Gruul Anarch
I smear the blood of my enemies over my skin. Gruul Anarch
I was, in fact, raised by maaka. Gruul Anarch
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things.] Gruul Anarch
I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist. Guild Artisan
I'm a snob who looks down on those who can't appreciate fine art. Guild Artisan
I always want to know how things work and what makes people tick. Guild Artisan
I'm full of witty aphorisms and have a proverb for every occasion. Guild Artisan
I'm rude to people who lack my commitment to hard work and fair play. Guild Artisan
I like to talk at length about my profession. Guild Artisan
I don't part with my money easily and will haggle tirelessly to get the best deal possible. Guild Artisan
I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me. Guild Artisan
I am curious. I want to know why things are the way they are and why people do the things that they do. Harborfolk
I can't sing, but that never stops me from doing it, loudly. Everyone loves a good sea chanty! Harborfolk
I think the High Blade is doing a terrific job, don't you? Harborfolk
I'm very excited that the House Built on Gold is being restored. I am a zealous worshipper of Waukeen. Harborfolk
I am quite superstitious. I see portents in everyday occurrences. Harborfolk
I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways. Harborfolk
I have a sea story to fit every occasion. Harborfolk
I'm a fisher, but I secretly detest eating fish. I will do anything to avoid it. Harborfolk
I had an encounter that I believe gives me a special affinity with a supernatural creature or event. Haunted One
A signature piece of clothing or distinct weapon serves as an emblem of who I am. Haunted One
I never accept that I'm out of my depth. Haunted One
I must know the answer to every secret. No door remains unopened in my presence. Haunted One
I let people underestimate me, revealing my full competency only to those close to me. Haunted One
I compulsively seek to collect trophies of my travels and victories. Haunted One
It doesn't matter if the whole world's against me. I'll always do what I think is right. Haunted One
I have morbid interests and a macabre aesthetic. Haunted One
I have a personal ritual, mantra, or relaxation method I use to deal with stress. Haunted One
Nothing is more important than life, and I never leave anyone in danger. Haunted One
I'm quick to jump to extreme solutions. Why risk a lesser option not working? Haunted One
I'm easily startled, but I'm not a coward. Haunted One
I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt. Hermit
I am utterly serene, even in the face of disaster. Hermit
The leader of my community had something wise to say on every topic, and I am eager to share that wisdom. Hermit
I feel tremendous empathy for all who suffer. Hermit
I'm oblivious to etiquette and social expectations. Hermit
I connect everything that happens to me to a grand, cosmic plan. Hermit
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. Hermit
I am working on a grand philosophical theory and love sharing my ideas. Hermit
I fill my evenings with wine or mead and song. Hillsfar Merchant
I greatly admire gladiators and enjoy the Arena. Hillsfar Merchant
I take my wealth for granted. It seldom occurs to me that others aren't rich themselves. Hillsfar Merchant
I leave broken hearts all around the Moonsea and up and down the Sword Coast. Hillsfar Merchant
I work hard and seldom make time for fun. Hillsfar Merchant
I am a particularly devout and pray often. Hillsfar Merchant
The Red Plumes caught me once. I hate them. Hillsfar Merchant
I ask a lot of questions to get information about those with whom I am working and dealing. Hillsfar Merchant
When I'm not smuggling, I gamble. Hillsfar Smuggler
I just love Halfling cooking and baking! Hillsfar Smuggler
I party with dwarves whenever I can. Hillsfar Smuggler
I'm a terrible singer, but I love to do it. Hillsfar Smuggler
I was raised to honor Chauntea and still do. Hillsfar Smuggler
The blood sports of the Arena sicken me. Hillsfar Smuggler
I think non-humans are really interesting. Hillsfar Smuggler
I exaggerate the tales of my exploits. Hillsfar Smuggler
I'm always looking to improve efficiency. House Agent
I love to share trivia about my house's business. House Agent
I never forget an insult against me or my house. House Agent
I'm enthusiastic about everything my house does. House Agent
I represent my house and take pride in my looks. House Agent
I'm critical of monarchies and limits on the houses. House Agent
I always have a joke on hand when the mood gets too serious. Initiate
I use sarcasm and insults to keep a distance between myself and my crop-mates, because I don't want to get attached to them. Initiate
I'll settle for nothing less than perfection—in myself, in my cropmates, in everything. Initiate
I'm so focused on the glorious afterlife that nothing in this life can shake my calm resolve. Initiate
I enjoy using my skills to help those who lack those same skills. Initiate
I train hard so that I can play hard at the end of the day. I fully expect to play even harder in the glorious afterlife, but I'm not in a hurry to get there. Initiate
I'm perfectly happy letting others pick up the slack for me while I take it easy. Initiate
I'm constantly sizing up everyone around me, thinking about what kind of opponent they'll be in the final trial. Initiate
I had an encounter that I believe gives me a special affinity with a supernatural creature or event. Investigator
A signature piece of clothing or distinct weapon serves as an emblem of who I am. Investigator
I never accept that I'm out of my depth. Investigator
I must know the answer to every secret. No door remains unopened in my presence. Investigator
I let people underestimate me, revealing my full competency only to those close to me. Investigator
I compulsively seek to collect trophies of my travels and victories. Investigator
It doesn't matter if the whole world's against me. I'll always do what I think is right. Investigator
I have morbid interests and a macabre aesthetic. Investigator
I have a personal ritual, mantra, or relaxation method I use to deal with stress. Investigator
Nothing is more important than life, and I never leave anyone in danger. Investigator
I'm quick to jump to extreme solutions. Why risk a lesser option not working? Investigator
I'm easily startled, but I'm not a coward. Investigator
If people leave their gear unsecured, they must not want it very much. Iron Route Bandit
I feel more comfortable sleeping under the open sky. Iron Route Bandit
I always pre-plan my escape should things go bad; I always like to have an exit strategy. Iron Route Bandit
I tend to give animal owners breeding and care advice whether or not they want it. Iron Route Bandit
I lost a pet as a child and sadly reflect on it to this day. Iron Route Bandit
I always form a powerful, emotional bond with my mount. Iron Route Bandit
I recoil at the thought of killing someone else's pet or mount. Iron Route Bandit
I prefer to hang to the back of a scuffle or discussion. Better to have my enemies in front of me. Iron Route Bandit
I have a hard time staying focused on... oh, and my brain tends to jump from one... did I mention focus? Izzet Engineer
I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is! Izzet Engineer
It's not magic—or anything, really—if you do it only halfway. Whatever I do, I give it all I've got. Izzet Engineer
I do what my gut tells me. Izzet Engineer
Life's an experiment, and I can't wait to see what happens. Izzet Engineer
I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension. Izzet Engineer
Great ideas are fine, but great results are what counts. Izzet Engineer
If you can guess what I'm about to do, that means I've run out of imagination. Izzet Engineer
I speak rarely but mean every word I say. Marine
I laugh loudly and see the humor in stressful situations. Marine
I prefer to solve problems without violence, but I finish fights decisively. Marine
I enjoy being out in nature; poor weather never sours my mood. Marine
I am dependable. Marine
I am always working on some project or other. Marine
I become cantankerous and quiet in the rain. Marine
When the sea is within my sight, my mood is jovial and optimistic. Marine
My ambitions are boundless. I will be a Zor or Zora one day! Mulmaster Aristocrat
I must always look my best. Mulmaster Aristocrat
Beauty is everywhere. I can find it in even the homeliest person and the most horrible tragedy. Mulmaster Aristocrat
Decorum must be preserved at all costs. Mulmaster Aristocrat
I will not admit I am wrong if I can avoid it. Mulmaster Aristocrat
I am extremely well-educated and frequently remind others of that fact. Mulmaster Aristocrat
I take what I can today, because I do not know what tomorrow holds. Mulmaster Aristocrat
My life is full of dance, song, drink, and love. Mulmaster Aristocrat
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. Noble
The common folk love me for my kindness and generosity. Noble
No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. Noble
I take great pains to always look my best and follow the latest fashions. Noble
I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations. Noble
Despite my noble birth, I do not place myself above other folk. We all have the same blood. Noble
My favor, once lost, is lost forever. Noble
If you do me an injury, I will crush you, ruin your name, and salt your fields. Noble
I am always willing to act in accordance with the financial incentive offered. Orzhov Representative
Debts are never meant to be forgiven. Orzhov Representative
I am accustomed to enjoying the finest pleasures money can buy. Orzhov Representative
No one could doubt that I am a cut above the masses of pitiful peasants that infest the city. Orzhov Representative
I can't stand to spend a zib more than necessary to purchase what I need. Orzhov Representative
I hate it when people try to make light of a serious situation. Orzhov Representative
I want to make sure everyone is aware of how wealthy, powerful, and important I am. Orzhov Representative
I can't think of anything to look forward to. Orzhov Representative
I'm driven by a wanderlust that led me away from home. Outlander
I watch over my friends as if they were a litter of newborn pups. Outlander
I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to. Outlander
I have a lesson for every situation, drawn from observing nature. Outlander
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. Outlander
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. Outlander
I feel far more comfortable around animals than people. Outlander
I was, in fact, raised by wolves. Outlander
My patience knows no bounds, so long as my goal is in sight. Phlan Insurgent
In life and in struggle, the ends justify my actions. Phlan Insurgent
If you aren't helping me, you'd best at least stay out of my way. Phlan Insurgent
I long for the life that was taken away from me. Phlan Insurgent
Friends and family perished, tragically, before my eyes. I hope never to undergo that again. Phlan Insurgent
Making the right choices in life are important to me. The choices I make might save not just my life, but the lives of others as well. Phlan Insurgent
I can never allow my foes to get the drop on me. Phlan Insurgent
Time is a precious resource that I must spend wisely. Phlan Insurgent
I may have lost everything I worked for most of my life, but there's work to be done, no time to linger on the past. Phlan Refugee
I worked hard to get where I am and I refuse to let a little hardship stop me from succeeding. Phlan Refugee
I protect those around me, you never know when one of them will be useful. Phlan Refugee
I have always gotten ahead by giving, why change now? Phlan Refugee
I prepare for everything, it paid off in Phlan and it will pay off again. Phlan Refugee
I will reclaim my home, though the path may be long, I will never give up hope. Phlan Refugee
I never cared for personal hygiene, and am amazed that It bothers others. Phlan Refugee
I am always willing to volunteer my services, just as long as don't have to do anything. Phlan Refugee
I can't believe I have a chance to join Acquisitions Incorporated! The fun I'm going to have! Plaintiff
I've been wronged my entire life, and the world owes me. Plaintiff
I have always tried to make the best of a bad situation. Plaintiff
The law doesn't protect the honest and the hard working. I'm going to do whatever needs to be done to make things right. Plaintiff
I'm always in the wrong place at the wrong time. Plaintiff
My superiors are smarter and wiser than I am. I do what I'm told. Plaintiff
Never pass up the opportunity to make an easy bit of coin. That's my motto. Plaintiff
I'm beginning to feel like the gods are not on my side. Plaintiff
I revel in mayhem, the more destructive the better. Rakdos Cultist
When violence breaks out, I lose myself in rage, and it's sometimes hard to stop. Rakdos Cultist
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee. Rakdos Cultist
I derive genuine pleasure from the pain of others. Rakdos Cultist
I enjoy testing other people's patience. Rakdos Cultist
I can't stand it when things are predictable, so I like to add a little chaos to every situation. Rakdos Cultist
I throw my weight around to make sure I get my way. Rakdos Cultist
I enjoy breaking delicate works of art. And fingers, which are sort of the same. Rakdos Cultist
My previous employer didn't respect me, and now I'll do whatever I can to gain respect. Rival Intern
The job is important, but the relationships I forge with my coworkers are even more so. Rival Intern
The job is everything to me. Who needs relaxation, hobbies, and a social life? Rival Intern
I know I'm not the best and brightest, but if I put my best self forward, I can overcome anything. Rival Intern
My former boss was an idiot. So was my boss before that. And before that. I'm sure those were all coincidences. Rival Intern
This company is so much better than my previous one. It will always be the best until they stop paying me. Rival Intern
I know this dagger belongs to the company, but I'm sure they won't miss it. Or this flask. Or this armor. Rival Intern
It's only a matter of time before I'll be upper management. I just have to kiss up to my superiors and kick down those beneath me. Rival Intern
I use polysyllabic words that convey the impression of great erudition. Sage
I've read every book in the world's greatest libraries—or I like to boast that I have. Sage
I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others. Sage
There's nothing I like more than a good mystery. Sage
I'm willing to listen to every side of an argument before I make my own judgment. Sage
I... speak... slowly... when talking... to idiots,... which... almost... everyone... is... compared... to me. Sage
I am horribly, horribly awkward in social situations. Sage
I'm convinced that people are always trying to steal my secrets. Sage
My friends know they can rely on me, no matter what. Sailor
I work hard so that I can play hard when the work is done. Sailor
I enjoy sailing into new ports and making new friends over a flagon of ale. Sailor
I stretch the truth for the sake of a good story. Sailor
To me, a tavern brawl is a nice way to get to know a new city. Sailor
I never pass up a friendly wager. Sailor
My language is as foul as an otyugh nest. Sailor
I like a job well done, especially if I can convince someone else to do it. Sailor
Despite its problems, I love Hillsfar, it's the greatest city in the world. The only one for me. Secret Identity
I move from place to place, never staying anywhere long and leaving nothing behind. Secret Identity
I think flattery is the best way to direct attention away from me. Secret Identity
I don't make friends easily. They're a liability I cannot afford. Secret Identity
Risk and danger are exhilarate me. Pulling off schemes and deceptions is a rush. Secret Identity
The First Lord is right, humans are superior. I really admire them, despite the atrocities. Secret Identity
I avoid people of my own race, as well as things associated with my race, lest they give me away. Secret Identity
I live for the Arena. I admire gladiators and enjoy the thrill of blood on the sands! Secret Identity
I never raise my voice or lose my temper. Selesnya Initiate
I feel the pains and joys of everyone around me, friend or foe. Selesnya Initiate
I would rather make a friend than thwart an enemy. Selesnya Initiate
I'm always straining to peer into another reality that seems to be just beyond my senses. Selesnya Initiate
I'm uneasy if I can't see plants growing or feel soil beneath my feet. Selesnya Initiate
Seeing illness or injury in any creature saddens me. Selesnya Initiate
I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life. Selesnya Initiate
Nature offers rich and abundant metaphors for understanding the complexities of life. Selesnya Initiate
I am a bully; I try to hide it though. Shade Fanatic
I let my actions speak for themselves Shade Fanatic
I am important; I will not let anyone forget that. Shade Fanatic
You are either with me or against me. Shade Fanatic
I know it is only a time before I am betrayed by those I care for. Shade Fanatic
I never understand why people get so emotional. Shade Fanatic
They are out to get me. It is only my cunning that keeps me ahead of them Shade Fanatic
Everyone has a choice, the one I make is always right though. Shade Fanatic
I love talking and being heard more than I like to listen. Shipwright
I'm extremely fond of puzzles. Shipwright
I thrive under pressure. Shipwright
I love sketching and designing objects, especially boats. Shipwright
I'm not afraid of hard work—in fact, I prefer it. Shipwright
A pipe, an ale, and the smell of the sea: paradise. Shipwright
I have an endless supply of cautionary tales related to the sea. Shipwright
I don't mind getting my hands dirty. Shipwright
I can't wait to see what I become next! Simic Scientist
I am convinced that everything inclines toward constant improvement. Simic Scientist
I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest. Simic Scientist
I assume that everyone needs even the most basic concepts explained to them. Simic Scientist
I describe everything that happens as if it were going into my research notes (and it often is). Simic Scientist
I am insatiably curious about the seemingly infinite forms and adaptations of life. Simic Scientist
I can't resist prying into anything forbidden, since it must be terribly interesting. Simic Scientist
I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication. Simic Scientist
I love being on the water but hate fishing. Smuggler
I think of everything in terms of monetary value. Smuggler
I never stop smiling. Smuggler
Nothing rattles me; I have a lie for every occasion. Smuggler
I love gold but won't cheat a friend. Smuggler
I enjoy doing things others believe to be impossible. Smuggler
I become wistful when I see the sun rise over the ocean. Smuggler
I am no common criminal; I am a mastermind. Smuggler
I'm always polite and respectful. Soldier
I'm haunted by memories of war. I can't get the images of violence out of my mind. Soldier
I've lost too many friends, and I'm slow to make new ones. Soldier
I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. Soldier
I can stare down a hell hound without flinching. Soldier
I enjoy being strong and like breaking things. Soldier
I have a crude sense of humor. Soldier
I face problems head-on. A simple, direct solution is the best path to success. Soldier
I am a bully; others will suffer as I have. Stojanow Prisoner
I always say yes even when I mean no; it's just easier. Stojanow Prisoner
I aim to misbehave. Stojanow Prisoner
I go out of my way to frustrate or anger those in power. Stojanow Prisoner
I strive to obey the law. I will never again make the mistake of going against authority. Stojanow Prisoner
I always plan everything out. The one time I let others plan things it did not end well for me. Stojanow Prisoner
I take blame to protect others from pain. Stojanow Prisoner
I hoard information, you never know what may come in handy. Stojanow Prisoner
I eagerly inject myself into the unknown. Ticklebelly Nomad
Villages, towns, and cities do not suit me. I'd rather be out in the wilderness any day. Ticklebelly Nomad
I accomplish my tasks efficiently, using as few resources as possible. Ticklebelly Nomad
It's difficult for me to remain in one place for long. Ticklebelly Nomad
I loudly brag about my tribe every chance I get. Ticklebelly Nomad
Having walked among giants, I am fearless in the face of bigger creatures. Ticklebelly Nomad
I am quiet and reserved, but observant. Nothing escapes my attention. Ticklebelly Nomad
My word is my bond. I see a promise to completion, even if it conflicts with my beliefs. Ticklebelly Nomad
I am always polite and respectful Trade Sheriff
I let my actions speak for themselves Trade Sheriff
I am haunted by my past having seen the murder of a close friend or family member and it is the one case I always needed to solve but have not been able to. Trade Sheriff
I am quick to judge and slow to vindicate Trade Sheriff
I can be very persuasive and am able to ask quest ions where others might not be able to. Trade Sheriff
I have a quirky personality that seems to take others off their guard. Trade Sheriff
My sense of humor is considered by most to be awkward. Trade Sheriff
Everyone has a choice, and they can always make the right choice, mine! Trade Sheriff
I hide scraps of food and trinkets away in my pockets. Urchin
I ask a lot of questions. Urchin
I like to squeeze into small places where no one else can get to me. Urchin
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. Urchin
I eat like a pig and have bad manners. Urchin
I think anyone who's nice to me is hiding evil intent. Urchin
I don't like to bathe. Urchin
I bluntly say what others are hinting at or hiding. Urchin
Everything I do, I do gracefully and deliberately, and with complete confidence. Vizier, Oketra
Nothing can shake my rock-hard focus. Vizier, Oketra
When I am at peace, I am an oasis of perfect calm in the world. When I am roused to anger, I am an embodiment of terror. Vizier, Kefnet
I enjoy teasing acolytes and initiates with juicy tidbits of knowledge wrapped up in fiendishly difficult puzzles. Vizier, Kefnet
I have the utmost faith in myself and my abilities. Vizier, Rhonas
I get restless when life in the city feels too tame, too safe. Vizier, Rhonas
I enjoy solitude as an opportunity to plan my victory. Vizier, Bontu
I use satire as a way to undermine the teachings of the other gods. Vizier, Bontu
I love, fight, and feast with equal zeal. Vizier, Hazoret
I think of those in my care as my family, in a way that most people have trouble understanding. Vizier, Hazoret
I prefer to keep my thoughts to myself. Volstrucker Agent
I indulge vice in excess to quiet my conscience. Volstrucker Agent
I've left emotion behind me. I'm now perfectly placid. Volstrucker Agent
Some event from the past keeps worming its way into my mind, making me restless. Volstrucker Agent
I always keep my word—except when I'm commanded to break it. Volstrucker Agent
I laugh off insults and never take them personally. Volstrucker Agent
Ideals
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. Acolyte, Lawful
Charity. I always try to help those in need, no matter what the personal cost. Acolyte, Good
Change. We must help bring about the changes the gods are constantly working in the world. Acolyte, Chaotic
Power. I hope to one day rise to the top of my faith's religious hierarchy. Acolyte, Lawful
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. Acolyte, Lawful
Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. Acolyte, Any
Discovery. I want to be the first person to discover a lost culture. Anthropologist, Any
Distance. One must not interfere with the affairs of another culture - even one in need of aid. Anthropologist, Lawful
Knowledge. By understanding other races and cultures, we learn to understand ourselves. Anthropologist, Any
Power. Common people crave strong leadership, and I do my utmost to provide it. Anthropologist, Lawful
Protection. I must do everything possible to save a society facing extinction. Anthropologist, Good
Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? Anthropologist, Chaotic
Preservation. That artifact belongs in a museum. Archaeologist, Good
Greed. I won't risk my life for nothing. I expect some kind of payment. Archaeologist, Any
Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. Archaeologist, Chaotic
Dignity. The dead and their belongings deserve to be treated with respect. Archaeologist, Lawful
Immortality. All of my exploring is part of a plan to find the secret of everlasting life. Archaeologist, Any
Danger. With every great discovery comes grave danger. The two walk hand in hand. Archaeologist, Any
Competition. I strive to test myself in all things. Athlete, Chaotic
Triumph. The best part of winning is seeing my rivals brought low. Athlete, Evil
Camaraderie. The strongest bonds are forged through struggle. Athlete, Good
People. I strive to inspire my spectators. Athlete, Neutral
Tradition. Every game has rules, and the playing field must be level. Athlete, Lawful
Growth. Lessons hide in victory and defeat. Athlete, Any
Guild. My guild is all that really matters. Azorius Functionary, Any
Order. The law is meant to ensure that the gears of society turn smoothly and quietly. Azorius Functionary, Lawful
Peace. The ultimate object of the law is to remove violence from society. Azorius Functionary, Good
Compliance. Coercion is a fine way of ensuring that the laws are obeyed. Azorius Functionary, Lawful
Legislation. The law embodies excellence in its precision and detail. Azorius Functionary, Lawful
Punishment. A public display of consequences is an excellent deterrent for other criminals. Azorius Functionary, Evil
Suspicious. In my experience, everybody has something to hide, and what they hide can usually hurt me. Black Fist Double Agent, Any
Secretive. I trade in secrets, and am not about to let any of mine slip. Black Fist Double Agent, Any
Hedonist. Life is short. I live my life to the fullest, as I know any day could be my last. Black Fist Double Agent, Chaotic
Selfless. I use my position to help the downtrodden avoid persecution from the authorities. Black Fist Double Agent, Good
Patriotic. I am a loyal supporter of Phlan and its leaders, and see my role as a solemn duty and necessary evil to prevent anarchy. Black Fist Double Agent, Lawful
Manipulative. I use my knowledge to blackmail and manipulate others to my own benefit. Black Fist Double Agent, Evil
Guild. My guild is all that really matters. Boros Legionnaire, Any
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. Boros Legionnaire, Good
Protection. It isn't right for innocents to suffer because of the arrogance of the powerful. Boros Legionnaire, Good
Solidarity. It is most crucial to act with a single will, marching side by side in perfect accord. Boros Legionnaire, Lawful
Order. Society functions only if people do their duty and respect the chain of command. Boros Legionnaire, Lawful
Conviction. Anything worth doing is worth doing with your whole heart. Boros Legionnaire, Lawful
Service. Using my talents to help others is the best way of helping myself. Caravan Specialist, Good
Selfish. What people don't know WILL hurt them, but why is that my problem? Caravan Specialist, Evil
Wanderer. I go where the road takes me. Sometimes that's a good thing... Caravan Specialist, Chaotic
Fittest. On the open road, the law of nature wins. Victims are the unprepared. Caravan Specialist, Lawful
Focused. I simply have a job to do, and I'm going to do it. Caravan Specialist, Neutral
Motivated. There's a reason I'm good at what I do, I pay attention to the details. Caravan Specialist, Any
Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. Celebrity Adventurer's Scion, Evil
Peace. Those who can find or make peace in the chaotic world around them have everything. Celebrity Adventurer's Scion, Lawful
Fame. I've seen what fame can bring. And I'll do anything to get all that for myself. Celebrity Adventurer's Scion, Neutral
Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. Celebrity Adventurer's Scion, Any
Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. Celebrity Adventurer's Scion, Any
Wisdom. Material wealth is an illusion. Wisdom is the real treasure. Celebrity Adventurer's Scion, Good
Independence. I am a free spirit—no one tells me what to do. Charlatan, Chaotic
Fairness. I never target people who can't afford to lose a few coins. Charlatan, Lawful
Charity. I distribute the money I acquire to the people who really need it. Charlatan, Good
Creativity. I never run the same con twice. Charlatan, Chaotic
Friendship. Material goods come and go. Bonds of friendship last forever. Charlatan, Good
Aspiration. I'm determined to make something of myself. Charlatan, Any
Patient. The elves have taught me to think and plan for the long-term. Cormanthor Refugee, Lawful
Rebellious. Governments and politicians drove my family to the camps. I subtly defy authority whenever I think I can get away with it. Cormanthor Refugee, Chaotic
Self - Absorbed. I've had to look out for number one so long that it has become second nature. Cormanthor Refugee, Any
Wanderlust. I want to see as much of the world beyond the camps as I can. Cormanthor Refugee, Any
Generous. I give everything I can to help those in need, regardless of who they are. Cormanthor Refugee, Good
To the Abyss with Them. The people of Hillsfar cast me out. I won't risk my hide to help them. Cormanthor Refugee, Evil
Honor. I don't steal from others in the trade. Criminal, Lawful
Freedom. Chains are meant to be broken, as are those who would forge them. Criminal, Chaotic
Charity. I steal from the wealthy so that I can help people in need. Criminal, Good
Greed. I will do whatever it takes to become wealthy. Criminal, Evil
People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. Criminal, Neutral
Redemption. There's a spark of good in everyone. Criminal, Good
Guild. My true guild is all that really matters. Dimir Operative, Any
Control. I like pulling the strings. Dimir Operative, Lawful
Secrets. I collect secrets and never reveal them. Dimir Operative, Any
Knowledge. I want to know as much as I can about this city and how it works. Dimir Operative, Any
Independence. I value the freedom to pursue my own goals without interference. Dimir Operative, Chaotic
Nihilism. I don't believe in anything, and anyone who does is a fool. Dimir Operative, Neutral
Survivor. No matter the cost, I will take any action necessary to survive. Dragon Casualty, Any
Independence. When in trouble, the only person I can rely on is myself. Dragon Casualty, Chaotic
Compassionate. I have suffered long at the hands of a Dragon, and take pity and compassion on the suffering of others. Dragon Casualty, Good
Secretive. I am withdrawn, and hide my monstrous appearance for fear of drawing unwanted attention. Dragon Casualty, Chaotic
Justice. I have been wronged, and will not allow the same fate to befall others. Dragon Casualty, Lawful
Sycophant. During my ordeal, I became a willing servant of the Maimed Virulence, and spy on his behalf. Dragon Casualty, Evil
Generosity. The riches of the earth are to be shared by all. Earthspur Miner, Good
Greed. Gems and precious metals, I want them all for myself. Earthspur Miner, Evil
Mooch. Property, schmoperty. If I need it, I take and use it. If I don't, I leave it for someone else. Earthspur Miner, Chaotic
Boundaries. Everything and everyone has its prescribed place; I respect that and expect others to do the same. Earthspur Miner, Lawful
Let it Be. I don't meddle in the affairs of others if I can avoid it. They're none of my business. Earthspur Miner, Neutral
Materialist. I want riches to improve my life. Earthspur Miner, Any
Beauty. When I perform, I make the world better than it was. Entertainer, Good
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. Entertainer, Lawful
Creativity. The world is in need of new ideas and bold action. Entertainer, Chaotic
Greed. I'm only in it for the money and fame. Entertainer, Evil
People. I like seeing the smiles on people's faces when I perform. That's all that matters. Entertainer, Neutral
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. Entertainer, Any
Justice. Place in society shouldn't determine one's access to what is right. Faceless, Good
Security. Doing what must be done can't bring the innocent to harm. Faceless, Lawful
Confusion. Deception is a weapon. Strike from where your foes won't expect. Faceless, Chaotic
Infamy. My name will be a malediction, a curse that fulfills my will. Faceless, Evil
Incorruptibility. Be a symbol, and leave your flawed being behind. Faceless, Any
Anonymity. It's my deeds that should be remembered, not their instrument. Faceless, Any
Survival. Where there's life, there's hope. If I remain alive and flexible, I can succeed. Failed Merchant, Any
Generosity. People helped me when I was down. Now that I'm back on my feet, I'll pay it forward. Failed Merchant, Good
Excitement. Caution got me nowhere in my previous business. I'm not going to let it hold me back now. Failed Merchant, Chaotic
Wealth. With enough coin, I can buy comfort, power, knowledge, and even eternal life. Nothing will stand between me and money. Failed Merchant, Evil
Stability. The mercantile trade was too chaotic for me. I need a nice stable profession, like adventuring. Failed Merchant, Lawful
Redemption. Too many people consider me a failure. So I need to prove them wrong. Failed Merchant, Any
Open. I have much to learn from the kindly folk I meet along my way. Far Traveler, Good
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. Far Traveler, Lawful
Adventure. I'm far from home, and everything is strange and wonderful! Far Traveler, Chaotic
Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. Far Traveler, Evil
Inquisitive. Everything is new, but I have a thirst to learn. Far Traveler, Neutral
Suspicious. I must be careful, for I have no way of telling friend from foe here. Far Traveler, Any
Friendship. I never leave a friend behind. Feylost, Good
Empathy. No creature should be made to suffer. Feylost, Good
Wanderlust. I prefer to take the less traveled path. Feylost, Chaotic
Changeability. Change is good, which is why I live by an ever-changing set of rules. Feylost, Chaotic
Honor. A deal is a deal, and I would never break one. Feylost, Lawful
Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. Feylost, Lawful
Obsession. I won't let go of a grudge. Feylost, Evil
Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. Feylost, Evil
Camaraderie. Good people make even the longest voyage bearable. Fisher, Good
Luck. Our luck depends on respecting its rules—now throw this salt over your shoulder. Fisher, Lawful
Daring. The richest bounty goes to those who risk everything. Fisher, Chaotic
Plunder. Take all that you can and leave nothing for the scavengers. Fisher, Evil
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. Fisher, Neutral
Hard Work. No wave can move a soul hard at work. Fisher, Any
Respect. People deserve to be treated with dignity and respect. Folk Hero, Good
Fairness. No one should get preferential treatment before the law, and no one is above the law. Folk Hero, Lawful
Freedom. Tyrants must not be allowed to oppress the people. Folk Hero, Chaotic
Might. If I become strong, I can take what I want—what I deserve. Folk Hero, Evil
Sincerity. There's no good in pretending to be something I'm not. Folk Hero, Neutral
Destiny. Nothing and no one can steer me away from my higher calling. Folk Hero, Any
Knowledge. Knowledge is power, and knowing which horse to back is the key to success. Gambler, Any
Fate. Whatever happens is fated, regardless of any planning or striving. Gambler, Lawful
Bravery. If you want to succeed, you have to take risks. Gambler, Chaotic
Survival. You can't win if you're dead. Live to fight another day—when the odds might be more in your favor. Gambler, Any
Reliability. When I was in need, I was able to rely on others. Now I want to be the one others rely on. Gambler, Good
Victory. Winning is the real measure of a person. In the end, the only thing that matters is the scoreboard. Gambler, Evil
Loyal. I never rat out any of my friends, even when the Red Plumes or the Rogues Guild ask. Gate Urchin, Lawful
Adventurous. I don't like doing the same thing every day. I crave variety. Gate Urchin, Chaotic
Strong. Only the strong survive. I respect those who are strong and powerful. Gate Urchin, Any
Witty. Brains are better than brawn. I rely on my wits and respect others who do the same. Gate Urchin, Any
Honest. Others can do what they want, but I won't lie or steal, even to feed my family. Gate Urchin, Good
Ungrateful. Those who give, only do it to make themselves feel better. I steal from them. Gate Urchin, Evil
Guild. My guild is all that really matters. Golgari Agent, Any
Stoicism. All of us are part of the cyclical march of nature, which will continue with or without us. Golgari Agent, Neutral
Nature. The natural world is more important than the edifices of the city and civilization. Golgari Agent, Neutral
Interdependence. We are all part of nature's web. Golgari Agent, Lawful
Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. Golgari Agent, Evil
Live and Let Live. Meddling in the affairs of other guilds is a great way to get squashed like a bug. Golgari Agent, Neutral
Revolution. Tyrants must fall, no matter the cost. Grinner, Chaotic
Compassion. The only way to make a better world is to perform small kindnesses. Grinner, Good
Justice. A nation built upon just foundations will uphold freedom for all. Grinner, Law
Expression. Music, joy, and laughter are the keys to freedom. Grinner, Good
Self-Determination. People should be free to do as they please. Grinner, Chaotic
Vigilance. A free people must be carefully taught, lest they be misled. Grinner, Neutral
Clan. My clan is all that really matters. Gruul Anarch, Any
Anarchy. No person or law or custom can tell another what to do. Gruul Anarch, Chaotic
Nature. We weren't born tame or domesticated, so we shouldn't have to live that way. Gruul Anarch, Neutral
Might. The strongest are meant to dominate the weak. Gruul Anarch, Evil
Rage. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] Gruul Anarch, Chaotic
Tradition. The Old Ways must be preserved and upheld. Gruul Anarch, Any
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. Guild Artisan, Lawful
Generosity. My talents were given to me so that I could use them to benefit the world. Guild Artisan, Good
Freedom. Everyone should be free to pursue his or her own livelihood. Guild Artisan, Chaotic
Greed. I'm only in it for the money. Guild Artisan, Evil
People. I'm committed to the people I care about, not to ideals. Guild Artisan, Neutral
Aspiration. I work hard to be the best there is at my craft. Guild Artisan, Any
Calm. For all things, there is a tide. I set sail when it is right, and mend my nets when it is not. Harborfolk, Lawful
Windblown. I go where the winds blow. No man or woman tells me where or when to sail. Harborfolk, Chaotic
Aspiring. I will gain the favor of a Zor or Zora patron, maybe even one of the Blades! Harborfolk, Any
Salty. I want people to look to me as an expert on plying Mulmaster Harbor. Harborfolk, Any
Selfless. We are all children of the sea. I help everyone in peril afloat and ashore. Harborfolk, Good
Let them Drown. I refuse to risk my hide to help others. They wouldn't help me if roles were reversed. Harborfolk, Evil
Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations. Haunted One
Balance. I strive to counter the deeds of someone for whom I feel responsible. Haunted One
Bound. I've wronged someone and must work their will to avoid their curse. Haunted One
Escape. I believe there is something beyond the world I know, and I need to find it. Haunted One
Legacy. I must do something great so that I'm remembered, and my time is running out. Haunted One
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds. Haunted One
Obsession. I've lived this way for so long that I can't imagine another way. Haunted One
Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy. Haunted One
Promise. My life is no longer my own. I must fulfill the dream of someone who's gone. Haunted One
Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists. Haunted One
Sanctuary. I know the forces at work in the world and strive to create islands apart from them. Haunted One
Truth. I care about the truth above all else, even if it doesn't benefit anyone. Haunted One
Greater Good. My gifts are meant to be shared with all, not used for my own benefit. Hermit, Good
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. Hermit, Lawful
Free Thinking. Inquiry and curiosity are the pillars of progress. Hermit, Chaotic
Power. Solitude and contemplation are paths toward mystical or magical power. Hermit, Evil
Live and Let Live. Meddling in the affairs of others only causes trouble. Hermit, Neutral
Self-Knowledge. If you know yourself, there's nothing left to know. Hermit, Any
Frugal. I spend my money very carefully. Hillsfar Merchant, Lawful
Profligate. I tend to spend extravagantly. Hillsfar Merchant, Chaotic
Honest. I deal with others above board. Hillsfar Merchant, Any
Sharp. I seek to make the best deal possible. Hillsfar Merchant, Any
Charitable. I give generously to others. Hillsfar Merchant, Good
Greedy. I do not share my wealth with others. Hillsfar Merchant, Evil
Fair. I think everyone deserves to be treated fairly. I don't play favorites. Hillsfar Smuggler, Lawful
Impulsive. Planning is often a waste of time. No plan survives contact with reality. It's easier to dive in and deal with the consequences. Hillsfar Smuggler, Chaotic
Curious. I want to learn as much as I can about the people and places I encounter. Hillsfar Smuggler, Any
Prepared. I think success depends on preparing as much as possible in advance. Hillsfar Smuggler, Any
Respectful. I think everyone deserves to be treated with respect and dignity, regardless of their race, creed, color, or origin. Hillsfar Smuggler, Good
Corrupt. I will break the law or act dishonestly if the money is right. Hillsfar Smuggler, Evil
Common Good. My house serves a vital function, and its prosperity will help everyone. House Agent, Good
Tradition. I uphold traditions of my house and bring honor to my family. House Agent, Lawful
Innovation. Abandon old traditions and find better ways to do things. House Agent, Chaotic
Power. I want to ensure the prosperity of my house and wield its power myself. House Agent, Evil
Discovery. I want to learn all I can, both for my house and for my own curiosity. House Agent, Any
Comfort. I want to ensure that me and mine enjoy the best things in life. House Agent, Any
Solidarity. The thing that matters most of all is that we're there for each other. Initiate, Lawful
Knowledge. The world is a puzzle—a mystery waiting to be solved. Initiate, Neutral
Strength. All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. Initiate, Any
Ambition. I'm going to prove that I deserve only the best—of everything. Initiate, Evil
Zeal. Anything worth doing is worth throwing my whole self into. Initiate, Any
Redemption. I will train all the harder to make up for the doubt I entertained when I was younger. Initiate, Any
Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations. Investigator
Balance. I strive to counter the deeds of someone for whom I feel responsible. Investigator
Bound. I've wronged someone and must work their will to avoid their curse. Investigator
Escape. I believe there is something beyond the world I know, and I need to find it. Investigator
Legacy. I must do something great so that I'm remembered, and my time is running out. Investigator
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds. Investigator
Obsession. I've lived this way for so long that I can't imagine another way. Investigator
Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy. Investigator
Promise. My life is no longer my own. I must fulfill the dream of someone who's gone. Investigator
Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists. Investigator
Sanctuary. I know the forces at work in the world and strive to create islands apart from them. Investigator
Truth. I care about the truth above all else, even if it doesn't benefit anyone. Investigator
Loyalty. Never bite the hand that feeds. Iron Route Bandit, Good
Unpredictability. Keep your enemy guessing and off-balance like a confused deer. Iron Route Bandit, Chaotic
Power. I strive to become leader of the pack at all costs. Iron Route Bandit, Lawful
Freedom. I bow to no one I don't respect. Iron Route Bandit, Chaotic
Resourcefulness. Our wits are our most valuable resource in troubled times. Iron Route Bandit, Any
Unity. Lone wolves fail where the pack succeeds. Iron Route Bandit, Any
Guild. My guild is all that really matters. Izzet Engineer, Any
Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. Izzet Engineer, Chaotic
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. Izzet Engineer, Any
Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. Izzet Engineer, Lawful
Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. Izzet Engineer, Chaotic
Power. Someday I'll find or create the magic that will make me the most powerful being in Ravnica. Izzet Engineer, Evil
Teamwork. Success depends on cooperation and communication. Marine, Good
Code. The marines' code provides a solution for every problem, and following it is imperative. Marine, Lawful
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. Marine, Chaotic
Might. The strong train so that they might rule those who are weak. Marine, Evil
Bravery. To act when others quake in fear—this is the essence of the warrior. Marine, Any
Perseverance. No injury or obstacle can turn me from my goal. Marine, Any
Generous. I have a responsibility to help and protect the less fortunate. Mulmaster Aristocrat, Good
Loyal. My word, once given, is my bond. Mulmaster Aristocrat, Lawful
Callous. I am unconcerned with any negative effects my actions may have on the lives and fortunes of others. Mulmaster Aristocrat, Evil
Impulsive. I follow my heart. Mulmaster Aristocrat, Chaotic
Ignorant. Explanations bore me. Mulmaster Aristocrat, Neutral
Isolationist. I am concerned with the fortunes of my friends and family. Others must see to themselves. Mulmaster Aristocrat, Any
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. Noble, Good
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. Noble, Lawful
Independence. I must prove that I can handle myself without coddling from my family. Noble, Chaotic
Power. If I can attain more power, no one will tell me what to do. Noble, Evil
Family. Blood runs thicker than water. Noble, Any
Noble Obligation. It is my duty to protect and care for the people beneath me. Noble, Good
Guild. My guild is all that really matters. Orzhov Representative, Any
Wealth. I will do whatever it takes to become as rich as the oligarchs. Orzhov Representative, Evil
Power. One day, I will be the one giving orders. Orzhov Representative, Evil
Prestige. I want to be admired, respected, feared, or even hated for my position and wealth. Orzhov Representative, Evil
Stability. The economy functions best when chaos is kept under control and everyone knows their place. Orzhov Representative, Lawful
Eternity. I want to live forever—in the flesh as long as possible, and as a spirit afterward. Orzhov Representative, Any
Change. Life is like the seasons, in constant change, and we must change with it. Outlander, Chaotic
Greater Good. It is each person's responsibility to make the most happiness for the whole tribe. Outlander, Good
Honor. If I dishonor myself, I dishonor my whole clan. Outlander, Lawful
Might. The strongest are meant to rule. Outlander, Evil
Nature. The natural world is more important than all the constructs of civilization. Outlander, Neutral
Glory. I must earn glory in battle, for myself and my clan. Outlander, Any
Leadership. The oppressed need someone to inspire them to courageous acts. Phlan Insurgent, Good
Unpredictability. Keeping the enemy guessing and off-balance is my tactical strength. Phlan Insurgent, Chaos
Determination. Threats to my home must be eliminated at all costs. Phlan Insurgent, Any
Freedom. Those who are enslaved and unjustly imprisoned deserve my aid. Phlan Insurgent, Good
Resourcefulness. Our wits are our most valuable resource in troubled times. Phlan Insurgent, Any
Unity. Working together, we can overcome all obstacles, even the most seemingly insurmountable ones. Phlan Insurgent, Any
Justice. Corruption brought Phlan down, I will not tolerate that any longer. Phlan Refugee, Lawful
Acceptance. Stability is a myth, to think you can control your future is futile. Phlan Refugee, Chaotic
Hope. I am guided by a higher power and I trust that everything will be right in the end. Phlan Refugee, Good
Restraint. I hate those who caused my loss. It is all I can do not to lash out at them. Phlan Refugee, Any
Strength. As shown in Phlan, the strong survive. If you are weak you deserve what you get Phlan Refugee, Evil
Openness. I am always willing to share my life story with anyone who will listen. Phlan Refugee, Any
Justice. Those who break the law need to answer for their crimes. Plaintiff, Lawful
Freedom. People must have the freedom to do what they want and pursue their dreams. Plaintiff, Chaotic
Greed. Everyone I see is getting theirs, so I'm surely going to get mine. Plaintiff, Evil
Chaos. You're out of order! And you're out of order! This whole realm is out of order! Plaintiff, Chaotic
Humility. I'm just a small part of a larger whole. So is everyone else. Plaintiff, Neutral
Responsibility. We all have our roles to play. I'll hold up my end of the bargain. Plaintiff, Any
Guild. My guild is all that really matters. Rakdos Cultist, Any
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. Rakdos Cultist, Neutral
Creativity. I strive to find more ways to express my art through pain—my own as well as others'. Rakdos Cultist, Chaotic
Freedom. No one tells me what to do. Rakdos Cultist, Chaotic
Equality. I want to see Ravnica remade, with no guilds and no hierarchies. Rakdos Cultist, Chaotic
Spectacle. People are inspired by the greatness they see in art. Rakdos Cultist, Any
Advancement. Money and power can be gained more easily within an organization. I plan to gain as much as possible. Rival Intern, Evil
Structure. Life goes much more smoothly when you follow the rules and work within a system. Rival Intern, Lawful
Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. Rival Intern, Chaotic
Justice. I can't stand people being treated unjustly. I do whatever it takes to stop injustice and those who flout the law. Rival Intern, Lawful
Pleasure. What's the use of working hard and making money if you can't enjoy the finer things in life? Rival Intern, Any
Power. Money is fine, but real power means never having to say you're sorry. Rival Intern, Evil
Knowledge. The path to power and self-improvement is through knowledge. Sage, Neutral
Beauty. What is beautiful points us beyond itself toward what is true. Sage, Good
Logic. Emotions must not cloud our logical thinking. Sage, Lawful
No Limits. Nothing should fetter the infinite possibility inherent in all existence. Sage, Chaotic
Power. Knowledge is the path to power and domination. Sage, Evil
Self-Improvement. The goal of a life of study is the betterment of oneself. Sage, Any
Respect. The thing that keeps a ship together is mutual respect between captain and crew. Sailor, Good
Fairness. We all do the work, so we all share in the rewards. Sailor, Lawful
Freedom. The sea is freedom—the freedom to go anywhere and do anything. Sailor, Chaotic
Mastery. I'm a predator, and the other ships on the sea are my prey. Sailor, Evil
People. I'm committed to my crewmates, not to ideals. Sailor, Neutral
Aspiration. Someday, I'll own my own ship and chart my own destiny. Sailor, Any
Quisling. Supporting the rulers of the land and following the laws is the road to salvation. Secret Identity, Lawful
Scoflaw. The laws and lawmakers are corrupt. I follow laws only when it suits me. Secret Identity, Chaotic
Optimist. Everyone Is basically good. Though the government is misguided it will all be okay. Secret Identity, Any
Secretive. I am in the habit of not talking about myself. My business is none of yours. Secret Identity, Any
Heroic. I do everything I can to help non-humans, regardless of the personal cost to me. Secret Identity, Good
Depraved. I have lost my moral compass. The ends justify most any means. Secret Identity, Evil
Guild. My guild is all that really matters. Selesnya Initiate, Any
Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. Selesnya Initiate, Good
Order. Like a well-pruned tree, society thrives when everything is kept in good order. Selesnya Initiate, Lawful
Life. Preserving life and nature is always a worthwhile endeavor. Selesnya Initiate, Good
Humility. Ambition and pride are the roots of strife. Selesnya Initiate, Good
Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. Selesnya Initiate, Any
Hope. I know even if I need do evil acts, history will be my redemption. Shade Fanatic, Chaos
Dedicated. I can do anything I put my mind to Shade Fanatic, Lawful
Exciting. I have found the truth of the Shadovar and want to share it with everyone. Shade Fanatic, Any
Frugal. I horde my possessions knowing that someday I will be called upon to give everything I have to the cause Shade Fanatic, Any
Eloquent. I use my words to sway others to my beliefs. Shade Fanatic, Any
Compassionate. It is through love that others will join in our cause. Shade Fanatic, Good
Crew. If everyone on deck pitches in, we'll never sink. Shipwright, Good
Careful Lines. A ship must be balanced according to the laws of the universe. Shipwright, Lawful
Invention. Make what you need out of whatever is at hand. Shipwright, Chaotic
Perfection. To measure a being and find it lacking is the greatest disappointment. Shipwright, Evil
Reflection. Muddied water always clears in time. Shipwright, Any
Hope. The horizon at sea holds the greatest promise. Shipwright, Any
Guild. My guild is all that really matters. Simic Scientist, Any
Change. All life is meant to progress toward perfection, and our work is to hurry it along—no matter what must be upended along the way. Simic Scientist, Chaotic
Knowledge. Understanding the world is more important than what you do with your knowledge. Simic Scientist, Neutral
Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. Simic Scientist, Good
Logic. It's foolish to let emotions and principles interfere with the conclusions of logic. Simic Scientist, Lawful
Superiority. My vast intellect and strength are directed toward increasing my sway over others. Simic Scientist, Evil
Wealth Heaps of coins in a secure vault is all I dream of. Smuggler, Any
Smuggler's Code I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. Smuggler, Lawful
All for a Coin I'll do nearly anything if it means I turn a profit. Smuggler, Evil
Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. Smuggler, Good
People For all my many lies, I place a high value on friendship. Smuggler, Any
Daring I am most happy when risking everything. Smuggler, Any
Greater Good. Our lot is to lay down our lives in defense of others. Soldier, Good
Responsibility. I do what I must and obey just authority. Soldier, Lawful
Independence. When people follow orders blindly, they embrace a kind of tyranny. Soldier, Chaotic
Might. In life as in war, the stronger force wins. Soldier, Evil
Live and Let Live. Ideals aren't worth killing over or going to war for. Soldier, Neutral
Nation. My city, nation, or people are all that matter. Soldier, Any
Loss. I freely give those who offend me what was so brutally denied me, death. Stojanow Prisoner, Chaos
Dedication. I never betray those who trust me. Stojanow Prisoner, Law
Vengeance. I use any means to get information I need; I have been well taught. Stojanow Prisoner, Evil
Redemption. Everyone deserves a second chance. Stojanow Prisoner, Good
Resilience. I can survive any challenge Stojanow Prisoner, Any
Leadership. The best teams are made up of those that society has discarded. Stojanow Prisoner
Kinship. Family is most important in life. Though I may be far from my own, the bonds of family must be protected in others' lives as well. Ticklebelly Nomad, Good
Preservation. Nature must not be despoiled by encroaching civilization. Ticklebelly Nomad, Any
Wanderlust. One must expand their horizons by seeing the world and exploring. Ticklebelly Nomad, Chaos
Isolation. My tribe and its ways must be protected and shielded from outside influence. Ticklebelly Nomad, Neutral
Protection. Threats to the land and to the people must be dealt with at any and all costs. Ticklebelly Nomad, Law
Belonging: All creatures have a place in the world, so I strive to help others find theirs. Ticklebelly Nomad, Good
Hope. my job is to speak for the victim Trade Sheriff, Good
Dedicated. Once I start an investigation, until told to do so, I do not quit, not matter where it leads. Trade Sheriff, Lawful
Nation. My city, nation, or people are all that matter. Trade Sheriff, Any
Mercenary. When I do investigations, I expect answers immediately. Trade Sheriff, Any
Eloquent. I use my words to sway others to give me answers. Trade Sheriff, Good
Might. It is through threats and force that I get my answers. Trade Sheriff, Lawful
Respect. All people, rich or poor, deserve respect. Urchin, Good
Community. We have to take care of each other, because no one else is going to do it. Urchin, Lawful
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. Urchin, Chaotic
Retribution. The rich need to be shown what life and death are like in the gutters. Urchin, Evil
People. I help the people who help me—that's what keeps us alive. Urchin, Neutral
Aspiration. I'm going to prove that I'm worthy of a better life. Urchin, Any
Solidarity. The worthy must respect the worthy. In the afterlife, all will be united in goal and action. Vizier, Oketra
Knowledge. The worthy shall cultivate a nimble mind, so as to perceive the wonders beyond imagination that wait in the afterlife. Vizier, Kefnet
Strength. The worthy shall hone a strong body that can withstand the boundless energies of the afterlife. Vizier, Rhonas
Ambition. The worthy shall strive for greatness, for supremacy in life leads to supremacy in the afterlife. Vizier, Bontu
Zeal. The worthy shall rush to the God-Pharaoh's side with relentless passion, rising to overcome every obstacle in their way. Vizier, Hazoret
Naktamun. The life of the city is ordered according to the plan of the God-Pharaoh, and that order must be preserved at all costs. Vizier
Order. The will of the crown is absolute. Volstrucker Agent, Law
True Loyalty. The Cerberus Assembly is greater than any power, even the crown. Volstrucker Agent, Law
Death. The penalty for disloyalty is death. Volstrucker Agent, Evil
Determination. I cannot fail. Not ever. Volstrucker Agent, Neutral
Fear. People should not respect power. They should fear it. Volstrucker Agent, Evil
Escape. The Volstrucker are pure evil! I can't atone for what I've done for them, but I can escape with my life. Volstrucker Agent, Any
Friendship. I never leave a friend behind. Witchlight Hand, Good
Empathy. No creature should be made to suffer. Witchlight Hand, Good
Wanderlust. I prefer to take the less traveled path. Witchlight Hand, Chaotic
Changeability. Change is good, which is why I live by an ever-changing set of rules. Witchlight Hand, Chaotic
Honor. A deal is a deal, and I would never break one. Witchlight Hand, Lawful
Rule of Three. Everything in the multiverse happens in threes. I see the "rule of three" everywhere. Witchlight Hand, Lawful
Obsession. I won't let go of a grudge. Witchlight Hand, Evil
Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. Witchlight Hand, Evil
Bonds
I would die to recover an ancient relic of my faith that was lost long ago. Acolyte
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. Acolyte
I owe my life to the priest who took me in when my parents died. Acolyte
Everything I do is for the common people. Acolyte
I will do anything to protect the temple where I served. Acolyte
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. Acolyte
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. Anthropologist
Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. Anthropologist
Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them. Anthropologist
I want to learn more about a particular humanoid culture that fascinates me. Anthropologist
I seek to avenge a clan, tribe, kingdom, or empire that was wiped out. Anthropologist
I have a trinket that I believe is the key to finding a long-lost society. Anthropologist
Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books. Archaeologist
I want to find my mentor, who disappeared on an expedition some time ago. Archaeologist
I have a friendly rival. Only one of us can be the best, and I aim to prove it's me. Archaeologist
I won't sell an art object or other treasure that has historical significance or is one of a kind. Archaeologist
I'm secretly in love with the wealthy patron who sponsors my archaeological exploits. Archaeologist
I hope to bring prestige to a library, a museum, or a university. Archaeologist
My teammates are my family. Athlete
I will overcome a rival and prove myself their better. Athlete
My mistake got someone hurt. I'll never make that mistake again. Athlete
I will be the best for the honor and glory of my home. Athlete
The person who trained me is the most important person in my world. Athlete
I strive to live up to a specific hero's example. Athlete
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from the same fate. Azorius Functionary
I hope one day to write the laws, not just enforce them. Azorius Functionary
I tried and failed to prevent a murder, and I have sworn to find and arrest the perpetrator. Azorius Functionary
I successfully prevented a murder, and the would-be perpetrator wants me dead. Azorius Functionary
One of my parents was prominent in the guild, and I resent constantly being compared to that standard. Azorius Functionary
I've modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal. Azorius Functionary
I was framed for a crime I did not commit, and seek to bring the true culprit to justice. Black Fist Double Agent
I am a part of an underground network that smuggles innocent civilians out of the city prior to being raided by the authorities. Black Fist Double Agent
I miss the glory days of Phlan, before the coming of the dragon. Black Fist Double Agent
I seek to prove myself worthy of joining the Black Fist as a member of their order. Black Fist Double Agent
My sister was killed by a Tear of Virulence, and now I feed them false information whenever possible. Black Fist Double Agent
My family was wrongly imprisoned, and I act as an informant in order to secure their release. Black Fist Double Agent
I would lay down my life for Aurelia and the angels. Boros Legionnaire
I owe my life to the Boros captain who took me in when I was living on the streets. Boros Legionnaire
My fellow legionnaires are my family. Boros Legionnaire
I wield the same Boros weapon my grandparent did, for the honor of our family. Boros Legionnaire
I ran with the Rakdos in my youth, and I'm striving to atone for my past misdeeds. Boros Legionnaire
I do what I can to help out the spouse of a comrade who died in battle. Boros Legionnaire
My brother has a farm In Elmwood and I've helped him and his neighbors move their goods to Mulmaster and other surrounding towns. Those are good people. Caravan Specialist
A caravan I lead was attacked by bandits and many innocents died. I swear that I will avenge them by killing any bandits I encounter. Caravan Specialist
The Soldiery are mostly good guys who understand the importance of protecting the roads. The City Watch is who you have to look out for. If they are inspecting your goods, get ready to pay a fine. Caravan Specialist
The new commander of Southroad Tower, Capt. Holke, understands the importance of safe roads. He's hired me for several jobs and I'm grateful. Caravan Specialist
There's always a road I haven't traveled before. I'm always looking for new places to explore. Caravan Specialist
Wealth and power mean little without the freedom to go where and when you want. Caravan Specialist
While my parent was out adventuring, a servant raised me, and I care about that person more than anyone. Celebrity Adventurer's Scion
I consider every member of my parent's former adventuring party to be family. Celebrity Adventurer's Scion
Despite their absences, my famous parent was kind and generous. I love them and want to make them proud. Celebrity Adventurer's Scion
My parent once brought a cursed magic item home. It is my obsession. Celebrity Adventurer's Scion
My childhood home holds all my best memories, and its upkeep is my primary concern. Celebrity Adventurer's Scion
Growing up, I had an imaginary friend I could always count on. That friend is still with me. Celebrity Adventurer's Scion
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. Charlatan
I owe everything to my mentor—a horrible person who's probably rotting in jail somewhere. Charlatan
Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her. Charlatan
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. Charlatan
A powerful person killed someone I love. Some day soon, I'll have my revenge. Charlatan
I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. Charlatan
The elves took me in when I had nowhere else to go. In return, I do what I can to help elves in need. Cormanthor Refugee
I seek revenge against the people of Hillsfar for driving my family into the forest. Cormanthor Refugee
My family lost everything when they were driven from Hillsfar. I strive to rebuild that fortune. Cormanthor Refugee
The forest has provided me with food and shelter. In return, I protect forests and those who dwell within. Cormanthor Refugee
I am deeply, tragically in love with someone whose racial lifespan is far longer or shorter than mine. Cormanthor Refugee
Members of my extended family did not make it to the camps or have been kidnapped to fight in the Arena. I search for them tirelessly. Cormanthor Refugee
I'm trying to pay off an old debt I owe to a generous benefactor. Criminal
My ill-gotten gains go to support my family. Criminal
Something important was taken from me, and I aim to steal it back. Criminal
I will become the greatest thief that ever lived. Criminal
I'm guilty of a terrible crime. I hope I can redeem myself for it. Criminal
Someone I loved died because of a mistake I made. That will never happen again. Criminal
I discovered a secret I can't let anyone else uncover—including my guild superiors. Dimir Operative
I formed a close friendship or romance with someone in the guild I'm infiltrating. Dimir Operative
The Dimir agent who recruited me was unmasked and killed. My revenge on the killers will be thorough and painful. Dimir Operative
I spend as much time as I can in the Ismeri Library because I'm certain an information hub operates behind its facade. I want its secrets! Dimir Operative
I'm utterly loyal to my superior in the guild, more than to the guild or its guildmaster. Dimir Operative
Someone has discovered my true identity. Dimir Operative
I have sworn vengeance on the Maimed Virulence and those that follow him. Dragon Casualty
I long to reunite with friends and family who may dwell among the Phlan Refugees, and protect them. Dragon Casualty
While a prisoner of the Maimed Virulence, I overheard rumors of an item or treasure the Dragon seeks. I will have that treasure for myself! Dragon Casualty
I seek to reclaim and rebuild my former life to the best of my ability. Dragon Casualty
I have been reborn as a child of Vorgansharax. I will claim my birthright as his chosen heir and successor. Dragon Casualty
I attribute my survival to the work of the divine, and seek to prove myself worthy of the honor. Dragon Casualty
The people of the Earthspur mines are my family. I will do anything to protect them. Earthspur Miner
A deep gnome saved my life when I was injured and alone. I owe his people a great debt. Earthspur Miner
I must behold and preserve the natural beauty of places below the earth. Earthspur Miner
Gems hold a special fascination for me, more than gold, land, magic, or power. Earthspur Miner
I want to explore new depths and scale new heights. Earthspur Miner
Someday I'm going to find the mother lode, then I'll spend the rest of my life in luxury. Earthspur Miner
My instrument is my most treasured possession, and it reminds me of someone I love. Entertainer
Someone stole my precious instrument, and someday I'll get it back. Entertainer
I want to be famous, whatever it takes. Entertainer
I idolize a hero of the old tales and measure my deeds against that person's. Entertainer
I will do anything to prove myself superior to my hated rival. Entertainer
I would do anything for the other members of my old troupe. Entertainer
I do everything for my family. My first thought is keeping them safe. Faceless
What I do, I do for the world. The people don't realize how much they need me. Faceless
I've seen too many in need. I must not fail them as everyone else has. Faceless
I stand in opposition, lest the wicked go unopposed. Faceless
I am exceptional. I do this because no one else can, and no one can stop me. Faceless
I do everything for those who were taken from me. Faceless
My family means everything to me. I failed them before, and I must not do so again. Failed Merchant
My church provides a connection to my god, so I must ensure that it is protected and funded. Failed Merchant
My former business partner fell ill, and then our business failed. Part of my new venture involves earning enough to take care of their family. Failed Merchant
If I take care of my possessions, they'll take care of me. People come and go, but a weapon or a wand is something you can always rely on. Failed Merchant
Although my business failed, the people of my community were kind to me. I'll do everything in my power to protect them. Failed Merchant
I owe a dangerous person a lot of money. As long as they're happy, they let my debt rest unpaid. Failed Merchant
So long as I have this token from my homeland, I can face any adversity in this strange land. Far Traveler
The gods of my people are a comfort to me so far away from home. Far Traveler
I hold no greater cause than my service to my people. Far Traveler
My freedom is my most precious possession. I'll never let anyone take it from me again. Far Traveler
I'm fascinated by the beauty and wonder of this new land. Far Traveler
Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. Far Traveler
I would never break my word. Feylost
I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. Feylost
I do what I can to protect the natural world. Feylost
A trusted friend is the most important thing in the multiverse to me. Feylost
I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions. Feylost
The Witchlight Carnival feels like home to me. Feylost
I'm drawn to the Feywild and long to return there, if only for a short while. Feylost
I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose. Feylost
I lost something important in the deep sea, and I intend to find it. Fisher
Someone else's greed destroyed my livelihood, and I will be compensated. Fisher
I will fish the many famous waters of this land. Fisher
The gods saved me during a terrible storm, and I will honor their gift. Fisher
My destiny awaits me at the bottom of a particular pond in the Feywild. Fisher
I must repay my village's debt. Fisher
I have a family, but I have no idea where they are. One day, I hope to see them again. Folk Hero
I worked the land, I love the land, and I will protect the land. Folk Hero
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter. Folk Hero
My tools are symbols of my past life, and I carry them so that I will never forget my roots. Folk Hero
I protect those who cannot protect themselves. Folk Hero
I wish my childhood sweetheart had come with me to pursue my destiny. Folk Hero
One person in particular owes me a lot of money, and I need to keep them alive if I want to be repaid. Gambler
I'm loyal to the friend or family member who taught me how to gamble. Gambler
The person who saved me from my gambling addiction is the only reason I'm alive today. Gambler
A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash. Gambler
A criminal syndicate I once played for isn't happy I left the game, and its enforcers are looking for me. Gambler
Urchins once helped me find marks for my games. Now I'm driven to help them escape the streets. Gambler
The Joydancers of Lliira gave me my instrument when I really needed food. I hate them for that. Gate Urchin
Busking has taught me to love music above all else. Gate Urchin
The Rogues Guild spared me when I did a job without cutting them in. I owe them a great debt. Gate Urchin
I know people hate the Red Plumes, but some of them were really good to me. I help Red Plumes whenever I can, and I respect them. They're just doing what they have to do to get by in this world. Gate Urchin
I will be wealthy some day. My descendants will live in comfort and style. Gate Urchin
I know how hard life on the streets is. I do everything I can for those who have less than me. Gate Urchin
I cherish the finger of a family member who was petrified by a medusa. Golgari Agent
I have an identical twin who is as different from me as any person could be. Golgari Agent
I want to lead one faction of the guild to a new position of dominance. Golgari Agent
I love spending time in the moss-covered building where I took part in my first reclamation mission. Golgari Agent
I found something in the sewer that must never come to light. Golgari Agent
I am forever grateful to the reclaimer who found me floating facedown in the sewer, moments from death. Golgari Agent
I lost someone important to an agent of the Dwendalian Empire. That regime will fall. Grinner
The first people to be hurt by this war will be the common folk. I need to protect them. Grinner
Music helped me through a dark time in my life. Now, I'll use music to change the world. Grinner
I will be known as the greatest spy who ever lived. Grinner
All life is precious to me. I know I can change the world without taking a humanoid life. Grinner
The elite in their ivory towers don't understand how we suffer. I intend to show them. Grinner
I am determined that one day I will lead my clan—or a new one. Gruul Anarch
I would give my life for my clan chieftain. Gruul Anarch
The chieftain of another clan has a grudge against me. Gruul Anarch
I am devoted to a sacred site in the midst of the rubblebelt. Gruul Anarch
My weapon is made from the first raktusk I ever hunted. Gruul Anarch
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my siblings or ancestors.] Gruul Anarch
The workshop where I learned my trade is the most important place in the world to me. Guild Artisan
I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy. Guild Artisan
I owe my guild a great debt for forging me into the person I am today. Guild Artisan
I pursue wealth to secure someone's love. Guild Artisan
One day I will return to my guild and prove that I am the greatest artisan of them all. Guild Artisan
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. Guild Artisan
I once lost everything but my rowboat. I'll do anything to protect it. Harborfolk
My brother was in the Soldiery, but he was killed. I really look up to the men and women who serve. Harborfolk
The Cloaks killed my friend for spellcasting. I'll get them back somehow, someday. Harborfolk
The High House of Hurting helped me when I was hurt and asked nothing in return. I owe them my life. Harborfolk
I was robbed in the Zhent ghetto once. It will not happen again. Harborfolk
I would do anything to protect the other harborfolk. They are my family. Harborfolk
I desperately need to get back to someone or someplace, but I lost them in the Mists. Haunted One
Everything I do is in the service of a powerful master, one I must keep a secret from everyone. Haunted One
I owe much to my vanished mentor. I seek to continue their work even as I search to find them. Haunted One
I've seen great darkness, and I'm committed to being a light against it—the light of all lights. Haunted One
Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them. Haunted One
The world has been convinced of a terrible lie. It's up to me to reveal the truth. Haunted One
I deeply miss someone and am quick to adopt people who remind me of them. Haunted One
A great evil dwells within me. I will fight against it and the world's other evils for as long as I can. Haunted One
I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself. Haunted One
Spirits are drawn to me. I do all I can to help them find peace. Haunted One
I use my cunning mind to solve mysteries and find justice for those who've been wronged. Haunted One
I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit. Haunted One
Nothing is more important than the other members of my hermitage, order, or association. Hermit
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. Hermit
I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me. Hermit
I entered seclusion because I loved someone I could not have. Hermit
Should my discovery come to light, it could bring ruin to the world. Hermit
My isolation gave me great insight into a great evil that only I can destroy. Hermit
I am fiercely loyal to those with whom I work. Hillsfar Merchant
I must uphold the good name of my family. Hillsfar Merchant
I will prove myself to my family as an adventurer. Hillsfar Merchant
Deals are sacrosanct. I never go back on my word. Hillsfar Merchant
I love making deals and negotiating agreements. Hillsfar Merchant
I guard my wealth jealously. Hillsfar Merchant
I am loyal to the Rogues Guild and would do anything for them. Hillsfar Smuggler
I love the city of Hillsfar and my fellow Hillsfarians, despite the recent problems. Hillsfar Smuggler
I admire the elves. I help them whenever I can. Hillsfar Smuggler
A gnome helped me once. I pay the favor forward. Hillsfar Smuggler
I enjoy tricking the Red Plumes at every opportunity. Hillsfar Smuggler
I smuggled agricultural goods for non-human farmers. I try to help them when I can. Hillsfar Smuggler
My house is my family. I would do anything for it. House Agent
I love someone from another house, but the relationship is forbidden. House Agent
Someone I love was killed by a rival faction within my house, and I will have revenge. House Agent
I don't care about the house as a whole, but I would do anything for my old mentor. House Agent
My house must evolve, and I'll lead the evolution. House Agent
I'm determined to impress the leaders of my house, and to become a leader myself. House Agent
One of my crop-mates is my dearest friend, and I hope we will face each other in the final trial. Initiate
I am in love with a vizier. Initiate
I am particularly drawn to one of the five gods, and I want nothing more than to win that god's particular favor. Initiate
I am more devoted to Naktamun and its people than I am to any of the ideals of the gods. Initiate
My weapon was a gift from a beloved trainer who died in an accident. Initiate
I carry a memento of my time as an acolyte, and I treasure it above all other things. Initiate
I desperately need to get back to someone or someplace, but I lost them in the Mists. Investigator
Everything I do is in the service of a powerful master, one I must keep a secret from everyone. Investigator
I owe much to my vanished mentor. I seek to continue their work even as I search to find them. Investigator
I've seen great darkness, and I'm committed to being a light against it—the light of all lights. Investigator
Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them. Investigator
The world has been convinced of a terrible lie. It's up to me to reveal the truth. Investigator
I deeply miss someone and am quick to adopt people who remind me of them. Investigator
A great evil dwells within me. I will fight against it and the world's other evils for as long as I can. Investigator
I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself. Investigator
Spirits are drawn to me. I do all I can to help them find peace. Investigator
I use my cunning mind to solve mysteries and find justice for those who've been wronged. Investigator
I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit. Investigator
I cannot leave a harmed animal behind; I must save it or put it out of its misery. Iron Route Bandit
I leave behind my own personal calling cards when I do a job. Iron Route Bandit
I do not trust people who do not have a pet, mount, or furry companion. Iron Route Bandit
The pelt I wear on my back was from an animal that died saving my life, I will always cherish it. Iron Route Bandit
If my pet does not like you, I do not like you! Iron Route Bandit
Once you've ridden with me and fought by my side, I'll be there for you odds be damned. Iron Route Bandit
I have dedicated my life to finding a solution to a scientific problem. Izzet Engineer
I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me. Izzet Engineer
I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it. Izzet Engineer
I have the schematics for an invention that I hope to build one day, once I have the necessary resources. Izzet Engineer
A fellow student and I are racing to solve the same scientific puzzle. Izzet Engineer
I would do anything the guildmaster told me to do. Izzet Engineer
I face danger and evil to offset an unredeemable act in my past. Marine
I. Will. Finish. The. Job. Marine
I must set an example of hope for those who have given up. Marine
I'm searching for a fellow marine captured by an elusive enemy. Marine
Fear leads to tyranny, and both must be eradicated. Marine
My commander betrayed my unit, and I will have revenge. Marine
I have dedicated my wealth and my talents to the service of one of the city's many temples. Mulmaster Aristocrat
My family and I are loyal supporters of High Blade Jaseen Drakehorn. Our fortunes are inexorably tied to hers. I would do anything to support her. Mulmaster Aristocrat
Like many families who were close to High Blade Selfaril Uoumdolphin, mine has suffered greatly since his fall. We honor his memory in secret. Mulmaster Aristocrat
My family plotted with Rassendyll Uoumdolphin brother usurped brother as High Blade. Betrayal is the quickest route to power. Mulmaster Aristocrat
Wealth and power are nothing. Fulfillment can only be found in artistic expression. Mulmaster Aristocrat
It's not how you feel, who you know, or what you can do - it's how you look, and I look fabulous. Mulmaster Aristocrat
I will face any challenge to win the approval of my family. Noble
My house's alliance with another noble family must be sustained at all costs. Noble
Nothing is more important than the other members of my family. Noble
I am in love with the heir of a family that my family despises. Noble
My loyalty to my sovereign is unwavering. Noble
The common folk must see me as a hero of the people. Noble
The unbearable weight of my debt has driven me to desperation. Orzhov Representative
I'm duty-bound to obey the dictates of an ancestor on the Ghost Council. Orzhov Representative
I value my worldly goods more highly than my mortal life. Orzhov Representative
An oligarch publicly humiliated me, and I will exact revenge on that whole family. Orzhov Representative
My faith in the Obzedat never wavers. Orzhov Representative
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents' wealth. Orzhov Representative
My family, clan, or tribe is the most important thing in my life, even when they are far from me. Outlander
An injury to the unspoiled wilderness of my home is an injury to me. Outlander
I will bring terrible wrath down on the evildoers who destroyed my homeland. Outlander
I am the last of my tribe, and it is up to me to ensure their names enter legend. Outlander
I suffer awful visions of a coming disaster and will do anything to prevent it. Outlander
It is my duty to provide children to sustain my tribe. Outlander
I'll never let my fellow insurgents down. They are my only remaining friends. Phlan Insurgent
I was separated from a loved one during my escape from town. I will find them. Phlan Insurgent
One of the Tears of the Virulence was a trusted friend, until the day they betrayed the city. They will pay harshly for their transgressions. Phlan Insurgent
An item I hold close is my last remaining connection to the family I lost during the fall. Phlan Insurgent
The dragon who took my past life away from me will feel the full extent of my vengeance. Phlan Insurgent
The knowledge in Mantor's Library is an irreplaceable treasure that must be protected. Phlan Insurgent
I have the chance at a new life and this time I am going to do things right. Phlan Refugee
The Lord Regent brought this suffering upon his people. I will see him brought to justice. Phlan Refugee
I await the day I will be able to return to my home in Phlan. Phlan Refugee
I will never forget the debt owed to Glevith of the Welcomers. I will be ready to repay that debt when called upon. Phlan Refugee
There was someone I cared about in Phlan, I will find out what happened to them. Phlan Refugee
Some say my life wasn't worth saving, I will prove them wrong. Phlan Refugee
Others hurt in the same accident that hurt me are my new family. I'll make sure they're taken care of. Plaintiff
The rulers of this place were kind to me, and they have my lifelong devotion. Plaintiff
My parents worry about me, but I'll make them proud. Plaintiff
The only bond that matters is the one holding my money pouch to my belt. Plaintiff
The other new hires at Acquisitions Incorporated are my allies. We have each other's backs. Plaintiff
My legal counsel is my best friend. I owe all my forthcoming opportunities to their hard work. Plaintiff
I have belonged to the same performance troupe for years, and these people mean everything to me. Rakdos Cultist
A blood witch told me I have a special destiny to fulfill, and I'm trying to figure out what it is. Rakdos Cultist
I'm secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence. Rakdos Cultist
I own something that Rakdos once touched (it's seared black at the spot), and I cherish it. Rakdos Cultist
I want to be better at my chosen form of performance than any other member of my troupe. Rakdos Cultist
I am devoted to Rakdos and live to impress him. Rakdos Cultist
I have a family member in need. I consider them in everything I do. Rival Intern
My peers keep me grounded. Rival Intern
My past mistakes cost someone else dearly. I have to rectify that. Rival Intern
A childhood mentor put me on my current path. If I succeed, I want to repay that mentor in some way. Rival Intern
I value an oath of loyalty I took to a group of friends over everything else in my life. Rival Intern
Although I don't get along well with people, my pet means the world to me. Rival Intern
It is my duty to protect my students. Sage
I have an ancient text that holds terrible secrets that must not fall into the wrong hands. Sage
I work to preserve a library, university, scriptorium, or monastery. Sage
My life's work is a series of tomes related to a specific field of lore. Sage
I've been searching my whole life for the answer to a certain question. Sage
I sold my soul for knowledge. I hope to do great deeds and win it back. Sage
I'm loyal to my captain first, everything else second. Sailor
The ship is most important—crewmates and captains come and go. Sailor
I'll always remember my first ship. Sailor
In a harbor town, I have a paramour whose eyes nearly stole me from the sea. Sailor
I was cheated out of my fair share of the profits, and I want to get my due. Sailor
Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. Sailor
The humans of Hillsfar have inflicted terrible harm on me, my family, and my race. I will have revenge. Secret Identity
I am part of an underground network that smuggles non-humans into and out of the city. Secret Identity
I am a partisan. I commit minor acts of defiance against the First Lord and Red Plumes when I can. Secret Identity
I am a spy. I report on events in and around Hillsfar. Secret Identity
My secret identity is the only thing protecting me from the Arena. I will stop at nothing to maintain it. Secret Identity
I am madly in love with a human who does not know my true identity, and I fear rejection if I reveal it. Secret Identity
I would give my life in the defense of the small enclave where I first encountered Mat'Selesnya. Selesnya Initiate
I love beasts and plants of all kinds, and am loath to harm them. Selesnya Initiate
A healer nursed me to recovery from a mortal illness. Selesnya Initiate
I'll sing the invitation of Mat'Selesnya with my dying breath. Selesnya Initiate
I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree. Selesnya Initiate
Every member of the conclave is my kin, and I would fight for any one of them. Selesnya Initiate
They say the Shade broke the bonds of mortality; I want to find out how. Shade Fanatic
The whispers in my head remind me that there is power to be found in the shadows. Shade Fanatic
For the glory of Netheril, I will grow in power. Shade Fanatic
I once lived in Hillsfar, I was chased out before I was able to say farewell. Shade Fanatic
My true love was a killed by the Red Plumes; I plot to make them suffer. Shade Fanatic
I had a loved one die in the arena at Hillsfar; I am out to prove I am stronger than them! Shade Fanatic
I must visit all the oceans of the world and behold the ships that sail there. Shipwright
Much of the treasure I claim will be used to enrich my community. Shipwright
I must find a kind of wood rumored to possess magical qualities. Shipwright
I repair broken things to redeem what's broken in myself. Shipwright
I will craft a boat capable of sailing through the most dangerous of storms. Shipwright
A kraken destroyed my masterpiece; its teeth shall adorn my hearth. Shipwright
I helped create a krasis that I love like a pet and would carry with me everywhere... except it's the size of a building, and it might eat me. Simic Scientist
In my laboratory, I discovered something that I think could eliminate half the life on Ravnica. Simic Scientist
The other researchers in my clade are my family—a big, eccentric family including members and parts of many species. Simic Scientist
The laboratory where I did my research contains everything that is precious to me. Simic Scientist
I will get revenge on the shortsighted fool who killed my precious krasis creation. Simic Scientist
Everything I do is an attempt to impress someone I love. Simic Scientist
My vessel was stolen from me, and I burn with the desire to recover it. Smuggler
I intend to become the leader of the network of smugglers that I belong to. Smuggler
I owe a debt that cannot be repaid in gold. Smuggler
After one last job, I will retire from the business. Smuggler
I was tricked by a fellow smuggler who stole something precious from me. I will find that thief. Smuggler
I give most of my profits to a charitable cause, and I don't like to brag about it. Smuggler
I would still lay down my life for the people I served with. Soldier
Someone saved my life on the battlefield. To this day, I will never leave a friend behind. Soldier
My honor is my life. Soldier
I'll never forget the crushing defeat my company suffered or the enemies who dealt it. Soldier
Those who fight beside me are those worth dying for. Soldier
I fight for those who cannot fight for themselves. Soldier
I take up arms to help establish a free Phlan. Stojanow Prisoner
The horrors of my time in Stojanow haunt my dreams, only after a day of hard work can I find sleep. Stojanow Prisoner
I am indebted to those who freed me from prison, I will repay this debt. Stojanow Prisoner
My torturer survived the attack that set me free, I will find him/her. Stojanow Prisoner
I will not rest while others suffer fates similar to mine. Stojanow Prisoner
I am searching for a way to heal the scars of Stojanow, both physical and emotional. Stojanow Prisoner
I ache to return to my tribe and the family I left, but cannot until my obligations are fulfilled. Ticklebelly Nomad
The dragon cultists that invaded my homeland stole away one of my tribe's people. I will not know rest until I've found them. Ticklebelly Nomad
The dragon's presence in the hills destroyed valuable territory and resulted in deaths within my tribe. The creature must pay for what it has done. Ticklebelly Nomad
I carry a trinket that spiritually and emotionally ties me to my people and my home. Ticklebelly Nomad
I discovered a strange relic in the hills during my tribe's wanderings. I must discover what it is. Ticklebelly Nomad
One of the stone giant clans from the Giant's Cairn has graced me with a mark of kinship. Ticklebelly Nomad
To this day an unsolved case will always leave me haunted and bother me. Trade Sheriff
Through the might of my personality I will solve an investigation or puzzle. Trade Sheriff
It is my right to believe what I will, just try and stop me. Trade Sheriff
I need to prove my worth to my fellow Sheriffs Trade Sheriff
Someone I cared for died under suspicious circumstances. I will find out what happened to them and bring their killer to justice. Trade Sheriff
I speak for those that cannot speak for themselves. Trade Sheriff
My town or city is my home, and I'll fight to defend it. Urchin
I sponsor an orphanage to keep others from enduring what I was forced to endure. Urchin
I owe my survival to another urchin who taught me to live on the streets. Urchin
I owe a debt I can never repay to the person who took pity on me. Urchin
I escaped my life of poverty by robbing an important person, and I'm wanted for it. Urchin
No one else should have to endure the hardships I've been through. Urchin
My loyalty to my companions embodies the ideal of loyalty to my god. Vizier, Oketra
The teachings of my god are more precious to me than any possession. Vizier, Kefnet
I would do anything to defend the temple of my god from any harm or desecration. Vizier, Rhonas
I am committed to the service of my god—because it's my sure ticket into the afterlife. Vizier, Bontu
I love my god and never want my service to end. Vizier, Hazoret
I have a close friend or lover who is also a vizier. Vizier
The job is all that matters. I will see it through. Volstrucker Agent
My orders are important, but my comrades are worth more than anything. I would die for them. Volstrucker Agent
Everything I've done, I've done to protect someone close to me. Volstrucker Agent
If the empire falls, all of civilization falls with it. I will hold back chaos and barbarism at any cost. Volstrucker Agent
I would never break my word. Witchlight Hand
I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. Witchlight Hand
I do what I can to protect the natural world. Witchlight Hand
A trusted friend is the most important thing in the multiverse to me. Witchlight Hand
I can't bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions. Witchlight Hand
The Witchlight Carnival feels like home to me. Witchlight Hand
I'm drawn to the Feywild and long to return there, if only for a short while. Witchlight Hand
I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose. Witchlight Hand
Flaws
I judge others harshly, and myself even more severely. Acolyte
I put too much trust in those who wield power within my temple's hierarchy. Acolyte
My piety sometimes leads me to blindly trust those that profess faith in my god. Acolyte
I am inflexible in my thinking. Acolyte
I am suspicious of strangers and expect the worst of them. Acolyte
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. Acolyte
Boats make me seasick. Anthropologist
I talk to myself, and I don't make friends easily. Anthropologist
I believe that I'm intellectually superior to people from other cultures and have much to teach them. Anthropologist
I've picked up some unpleasant habits living among goblins, lizardfolk, or orcs. Anthropologist
I complain about everything. Anthropologist
I wear a tribal mask and never take it off. Anthropologist
I have a secret fear of some common wild animal - and in my work, I see them everywhere. Archaeologist
I can't leave a room without searching it for secret doors. Archaeologist
When I'm not exploring dungeons or ruins. I get jittery and impatient. Archaeologist
I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition. Archaeologist
When given the choice of going left or right, I always go left. Archaeologist
I can't sleep except in total darkness. Archaeologist
I indulge in a habit that threatens my reputation or my health. Athlete
I'll do absolutely anything to win. Athlete
I ignore anyone who doesn't compete and anyone who loses to me. Athlete
I have lingering pain from old injuries. Athlete
Any defeat or failure on my part is because my opponent cheated. Athlete
I must be the captain of any group I join. Athlete
I'm unable to distinguish between the letter and the spirit of the law. Azorius Functionary
I seem like a harsh judge to others, but I judge myself most harshly of all. Azorius Functionary
I have a secret, illegal vice. Azorius Functionary
I was traumatized by witnessing a crime as a child. Azorius Functionary
I'm incapable of deception. Azorius Functionary
I wish I had joined the Boros, but I fear they'd never accept me. Azorius Functionary
I think too highly of myself, and have an exaggerated sense of self-importance. Black Fist Double Agent
I have difficulty trusting strangers. I see spies and informants everywhere. Black Fist Double Agent
Years of getting away with minor crimes has left me believing that I am above the law, and have diplomatic immunity above my station. Black Fist Double Agent
Years of seeing innocent people suffer have left me despondent and pessimistic for the future. Black Fist Double Agent
My desire for vengeance often gets me into trouble. Black Fist Double Agent
I am spendthrift, and share my wealth with the patrons of my favorite tavern. Black Fist Double Agent
I act bravely when I'm in a group, but I'm a coward when I'm alone. Boros Legionnaire
I see everything in clear-cut black and white. Boros Legionnaire
I'm just a little fascinated by the ways of the Gruul. Boros Legionnaire
I trust the chain of command more than anything—more even than my closest friends. Boros Legionnaire
I'm slow to trust members of other guilds. Boros Legionnaire
I've been known to turn a blind eye to injustice, with the help of a modest bribe. Boros Legionnaire
I have trouble trusting people I've just met. Caravan Specialist
I enjoy the open road. Underground and tight spaces make me very nervous. Caravan Specialist
I expect others to heed my orders and have little respect or sympathy if they don't. Caravan Specialist
I am very prideful and have trouble admitting when I'm wrong. Caravan Specialist
Once I decide on a course of action, I do not waiver. Caravan Specialist
I like to explore, and my curiosity will sometimes get me into trouble. Caravan Specialist
You don't know what I'm going through. You never can. Celebrity Adventurer's Scion
You. Fetch my cloak. And maybe rub my feet for a while. Celebrity Adventurer's Scion
My comrades are brave, but I must defeat this threat alone to prove my worth. Celebrity Adventurer's Scion
Oh, yeah, that spell? Named after my parent's best friend. Let me tell you about them. Celebrity Adventurer's Scion
My best days are behind me. Ahead lies only toil, pain, and death. Celebrity Adventurer's Scion
You have to look out for yourself. No one else will. Celebrity Adventurer's Scion
I can't resist a pretty face. Charlatan
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in. Charlatan
I'm convinced that no one could ever fool me the way I fool others. Charlatan
I'm too greedy for my own good. I can't resist taking a risk if there's money involved. Charlatan
I can't resist swindling people who are more powerful than me. Charlatan
I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough. Charlatan
I am very uncomfortable indoors and underground. Cormanthor Refugee
I am haughty. I grew up among the elves and emulate them. Other races are crude in comparison. Cormanthor Refugee
Elf this, elf that. I am sick and tired of the elves. Cormanthor Refugee
I am a miser. Having lost everything once before, I clutch my possessions and wealth very tightly. Cormanthor Refugee
I am a moocher. I am so used to others providing for me that I have come to expect everyone to do it. Cormanthor Refugee
I believe the gods have cursed me, my family, and all of the Cormanthor refugees. We are all doomed, doomed I tell you! Cormanthor Refugee
When I see something valuable, I can't think about anything but how to steal it. Criminal
When faced with a choice between money and my friends, I usually choose the money. Criminal
If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. Criminal
I have a 'tell' that reveals when I'm lying. Criminal
I turn tail and run when things look bad. Criminal
An innocent person is in prison for a crime that I committed. I'm okay with that. Criminal
I like secrets so much that I'm reluctant to share details of a plan even with those who need to know. Dimir Operative
I would let my friends die rather than reveal my true identity. Dimir Operative
I have trouble trusting anyone but myself. Dimir Operative
I have a particular vice that puts all my secrets at risk if I'm not careful. Dimir Operative
I'm pretty sure I've done something horrible that I can't remember because of the guild's mind magic. Dimir Operative
I put too much trust in the people who give me orders. Dimir Operative
I have been touched with dragon-greed, and have a lust for wealth which can never be satisfied. Dragon Casualty
I secretly believe others are plotting to harm me. Dragon Casualty
I no longer enjoy the simple pleasures in life. Food is but ashes and bile in my throat. Dragon Casualty
Anyone who refuses to celebrate my celebrity does not deserve my company. Dragon Casualty
I am paranoid and overly suspicious of others. Anyone may be an agent of the Maimed Virulence. Dragon Casualty
Once I make up my mind, I follow my chosen course of action regardless of the consequences. Dragon Casualty
I'm uncomfortable spending time under the open sky. I'd rather be indoors or underground. Earthspur Miner
I'm not used to being around other people much and sometimes get grouchy about it. Earthspur Miner
Good tools are more reliable than people. In a cave in, I would save a sturdy pick before a stranger. Earthspur Miner
I jealously guard my secrets, because I think others will take advantage of me if they learn what I know. Earthspur Miner
I am obsessed with getting rich. I always have a scheme brewing for making it big. Earthspur Miner
I'm afraid of the dark. Earthspur Miner
I'll do anything to win fame and renown. Entertainer
I'm a sucker for a pretty face. Entertainer
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around. Entertainer
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat. Entertainer
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. Entertainer
Despite my best efforts, I am unreliable to my friends. Entertainer
I am callous about death. It comes to us all eventually. Faceless
I never make eye contact or hold it unflinchingly. Faceless
I have no sense of humor. Laughing is uncomfortable and embarrassing. Faceless
I overexert myself, sometimes needing to recuperate for a day or more. Faceless
I think far ahead, a detachedness often mistaken for daydreaming. Faceless
I see morality entirely in black and white. Faceless
Why spend gold here when you can buy the same thing for copper in the next town? Failed Merchant
I must have the best of everything. Like, right now. Failed Merchant
You haven't heard of me? I'm sure that's because of your ignorance and low breeding. Failed Merchant
I failed, but I'm awesome. So when anyone else is successful, it must be because of nepotism, dishonesty, or dumb luck. Failed Merchant
I find that most people are trustworthy. Hey, where's my belt pouch? Failed Merchant
Nothing gets between me and danger except my fellow adventurers. So I'll be sure to put them there. Failed Merchant
I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land. Far Traveler
I pretend not to understand the local language in order to avoid interactions I would rather not have. Far Traveler
I have a weakness for the new intoxicants and other pleasures of this land. Far Traveler
I don't take kindly to some of the actions and motivations of the people of this land, because these folks are different from me. Far Traveler
I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst. Far Traveler
I have a weakness for the exotic beauty of the people of these lands. Far Traveler
I easily lose track of time. My poor sense of time means I'm always late. Feylost
I think the whole multiverse is out to get me. Feylost
I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule. Feylost
I'm a kleptomaniac who covets shiny, sparkling treasure. Feylost
I'm forgetful. Sometimes I can't remember even the simplest things. Feylost
I never give away anything for free and always expect something in return. Feylost
I have many vices and tend to indulge them. Feylost
I'm always changing my mind—well, almost always. Feylost
I am judgmental, especially of those I deem homebodies or otherwise lazy. Fisher
I become depressed and anxious if I'm away from the sea too long. Fisher
I have lived a hard life and find it difficult to empathize with others. Fisher
I am inclined to tell long-winded stories at inopportune times. Fisher
I work hard, but I play harder. Fisher
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits. Fisher
The tyrant who rules my land will stop at nothing to see me killed. Folk Hero
I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Folk Hero
The people who knew me when I was young know my shameful secret, so I can never go home again. Folk Hero
I have a weakness for the vices of the city, especially hard drink. Folk Hero
Secretly, I believe that things would be better if I were a tyrant lording over the land. Folk Hero
I have trouble trusting in my allies. Folk Hero
I don't know when to quit. Especially when everyone else is telling me to. Gambler
I save my sympathy for my friends, and I have no friends. Gambler
You think we're in trouble now? Let me tell you how bad things are likely to get! Gambler
You can loan me a little, right? I've got a sure thing. I'll double your money, guaranteed. Gambler
I was once a terribly flawed person, like you. Let me tell you how you can save yourself. Gambler
I'm a great gambler. I'm just bad at math and logic. Gambler
Though I no longer live at the Gate, I am still always concerned about where I will get my next meal. Gate Urchin
Years of thieving have become habit. I sometimes steal from strangers without thinking about it. Gate Urchin
I am ashamed of my origins. I pretend I am higher-born and fear others will find out the truth. Gate Urchin
I think people who grew up in houses are soft, spoiled, and ungrateful. I frequently tell them so. Gate Urchin
I am still very uncomfortable wearing nice clothes, sleeping in a warm bed, and eating fine food. Gate Urchin
I do not trust anyone who has not had a hard life. Gate Urchin
Death comes for us all, so you can't expect me to take care of someone who can't fight it off. Golgari Agent
I assume that anyone outside the Golgari looks down on me. Golgari Agent
I feel a need for revenge against those who enjoy the privilege of living above ground. Golgari Agent
I don't bother to couch my opinions in flattering words. Golgari Agent
I can't help but pocket any trinket or coin I come across, no matter how worthless. Golgari Agent
I'm convinced that I'm better and stronger than members of other guilds, isolated as they are from the realities of life and death. Golgari Agent
I've never lied once in my life. What? No, I'm not crossing my fingers! Grinner
I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem? Grinner
Being a spy in wartime is painful. I've seen so much suffering, I think I'm losing my mind. Grinner
I can't focus on my mission. I just want to carouse and sing and play! Grinner
Yeah, that's my name. Yeah, I'm a Grinner spy. Who cares about staying undercover? Grinner
I can't afford to trust anyone. Not. Anyone. Grinner
If you question my courage, I will never back down. Gruul Anarch
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one.] Gruul Anarch
I'm as stubborn as a batterboar. Gruul Anarch
I'm so convinced of my superiority over soft, civilized people that I'll take great risks to prove it. Gruul Anarch
I'm easily manipulated by people I find attractive. Gruul Anarch
I'm not actually all that angry. Gruul Anarch
I'll do anything to get my hands on something rare or priceless. Guild Artisan
I'm quick to assume that someone is trying to cheat me. Guild Artisan
No one must ever learn that I once stole money from guild coffers. Guild Artisan
I'm never satisfied with what I have—I always want more. Guild Artisan
I would kill to acquire a noble title. Guild Artisan
I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals. Guild Artisan
I drink too much, which causes me to miss the tide. Harborfolk
I killed a drunk member of the City Watch in a brawl. I am terrified that they might find out. Harborfolk
I oversell myself and make promises I can't keep when I want to impress someone. Harborfolk
Book learning is a waste of time. I have no patience for people who don't speak from experience. Harborfolk
I almost always cheat. I can't help myself. Harborfolk
I am a secret informant for the Hawks. I send them reports about everything I see and hear, even what my friends and allies are up to. Harborfolk
I believe doom follows me and that anyone who gets close to me will face a tragic end. Haunted One
I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could. Haunted One
I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists. Haunted One
I've done unspeakable evil and will do anything to prevent others from finding out. Haunted One
I am exceptionally credulous and believe any story or legend immediately. Haunted One
I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits. Haunted One
I know my future is written and that anything I do will lead to a prophesied end. Haunted One
I need to find the best in everyone and everything, even when that means denying obvious malice. Haunted One
I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there. Haunted One
I'm exceptionally cautious, planning laboriously and devising countless contingencies. Haunted One
I have a reputation for defeating a great evil, but that's a lie and the wicked force knows. Haunted One
I know the ends always justify the means and am quick to make sacrifices to attain my goals. Haunted One
Now that I've returned to the world, I enjoy its delights a little too much. Hermit
I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell. Hermit
I am dogmatic in my thoughts and philosophy. Hermit
I let my need to win arguments overshadow friendships and harmony. Hermit
I'd risk too much to uncover a lost bit of knowledge. Hermit
I like keeping secrets and won't share them with anyone. Hermit
I am a braggart. I promote myself shamelessly. Hillsfar Merchant
I am vain. I always wear the latest fashions. Hillsfar Merchant
I am a glutton. I eat and drink to excess. Hillsfar Merchant
I am a snob. I want only the finest things in life. Hillsfar Merchant
I am lazy. I want others to take care of everything. Hillsfar Merchant
I am overconfident. I overestimate my abilities. Hillsfar Merchant
My hatred for the Red Plumes burns so brightly that I have difficulty suppressing It around them. Hillsfar Smuggler
The Red Plumes caught me once before, and I was branded for my crime. If they catch me again, for any offense, the punishment will be dire. Hillsfar Smuggler
I treat all Hillsfarans poorly. I am disgusted with their failure to revolt against the Great Law of Humanity. Hillsfar Smuggler
I have difficulty trusting strangers. Anyone could be a spy for the authorities. Hillsfar Smuggler
I am greedy. There Isn't much I won't do for money. Hillsfar Smuggler
I'm an informant for the Red Plumes. They let me continue my activities, so long as I pass them information about illegal activity in Hillsfar. Hillsfar Smuggler
I'm fixated on following official protocols. House Agent
I'm obsessed with conspiracy theories and worried about secret societies and hidden demons. House Agent
My house and bloodline make me the best! House Agent
My secret could get me expelled from my house. House Agent
My religious beliefs aren't widespread in my house. House Agent
I'm working for a hidden faction in my house that gives me secret assignments. House Agent
I'm easily distracted by an attractive person, which could be the death of me in the trials. Initiate
I really wanted to be a vizier, and I'm angry at the god who didn't choose me. Initiate
Training for a lifetime to die in the end seems like a big waste of energy. Initiate
I'm not at all sure I'll be able to grant a glorified death to any of my crop-mates. Initiate
I have a lasting grudge against one of my crop-mates, and each of us wants to see the other fail. Initiate
I think I've figured out that this world is not what it seems. Something dark is going on here. Initiate
I believe doom follows me and that anyone who gets close to me will face a tragic end. Investigator
I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could. Investigator
I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists. Investigator
I've done unspeakable evil and will do anything to prevent others from finding out. Investigator
I am exceptionally credulous and believe any story or legend immediately. Investigator
I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits. Investigator
I know my future is written and that anything I do will lead to a prophesied end. Investigator
I need to find the best in everyone and everything, even when that means denying obvious malice. Investigator
I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there. Investigator
I'm exceptionally cautious, planning laboriously and devising countless contingencies. Investigator
I have a reputation for defeating a great evil, but that's a lie and the wicked force knows. Investigator
I know the ends always justify the means and am quick to make sacrifices to attain my goals. Investigator
I talk to animals; I believe they understand me, even if they do not. Iron Route Bandit
I growl at and bite anyone who gets too close to my food while I am eating. Iron Route Bandit
I strongly dislike enclosed spaces and require intoxication or firm encouragement to enter them. Iron Route Bandit
I robbed the wrong caravan once. The owner is a powerful merchant who holds a grudge. Iron Route Bandit
I'm an inveterate gambler. Iron Route Bandit
I judge people based on how well they stand their ground in a fight. I got not time for cowards... Iron Route Bandit
If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it. Izzet Engineer
I get bored easily, and if nothing is happening I'll make something happen. Izzet Engineer
Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated. Izzet Engineer
I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety. Izzet Engineer
I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect. Izzet Engineer
I'm incapable of admitting a flaw in my logic. Izzet Engineer
I grow combative and unpredictable when I drink. Marine
I find civilian life difficult and struggle to say the right thing in social situations. Marine
My intensity can drive others away. Marine
I hold grudges and have difficulty forgiving others. Marine
I become irrational when innocent people are hurt. Marine
I sometimes stay up all night listening to the ghosts of my fallen enemies. Marine
I have difficulty caring about anyone or anything other than myself. Mulmaster Aristocrat
Having grown up with wealth, I am careless with my finances. I overspend and am overly generous. Mulmaster Aristocrat
The ends (my advancement) justify any means. Mulmaster Aristocrat
I must have what I want and will brook no delay. Mulmaster Aristocrat
My family has lost everything. I must keep up appearances, lest we become a laughingstock. Mulmaster Aristocrat
I have no artistic sense. I hide that fact behind extreme opinions and have become a trendsetter. Mulmaster Aristocrat
I secretly believe that everyone is beneath me. Noble
I hide a truly scandalous secret that could ruin my family forever. Noble
I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger. Noble
I have an insatiable desire for carnal pleasures. Noble
In fact, the world does revolve around me. Noble
By my words and actions, I often bring shame to my family. Noble
I hold a scandalous secret that could ruin my family forever—but could also earn me the favor of the Ghost Council. Orzhov Representative
I'm convinced that everyone I know is plotting against me. Orzhov Representative
I'll brave any risk if the monetary reward is great enough. Orzhov Representative
I am convinced that I am far more important than anyone else is willing to acknowledge. Orzhov Representative
I have little respect for anyone who isn't wealthy. Orzhov Representative
I'll take any opportunity to steal from wealthier people, even for worthless trinkets. Orzhov Representative
I am too enamored of ale, wine, and other intoxicants. Outlander
There's no room for caution in a life lived to the fullest. Outlander
I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. Outlander
I am slow to trust members of other races, tribes, and societies. Outlander
Violence is my answer to almost any challenge. Outlander
Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. Outlander
I have no respect for those who flee. I harbor a deep grudge against the citizens who abandoned Phlan. Phlan Insurgent
Ale is the only way I can escape the desperation of my circumstances. Phlan Insurgent
It doesn't take much to get me into a fight. Phlan Insurgent
Being an insurgent means doing things that aren't always ethical. I'm still learning to live with that. Phlan Insurgent
My desire to liberate Phlan oftentimes clouds my judgment, despite my best efforts. Phlan Insurgent
I relentlessly despise the Maimed Virulence and his allies. I'd abandon other goals in order to strike out at them. Phlan Insurgent
I used the lives of children to facilitate my escape from Phlan. Phlan Refugee
I am a sucker for the underdog, and always bet on the loosing team. Phlan Refugee
I am incapable of standing up for myself. Phlan Refugee
I will borrow money from friends with no intention to repay it. Phlan Refugee
I am unable to keep secrets. A secret is just an untold story. Phlan Refugee
When something goes wrong, it's never my fault. Phlan Refugee
The person who gains the most reward for the least effort wins. Plaintiff
Three magic beans for just one cow? What a deal! Plaintiff
I have only one vice, but it controls my life. Plaintiff
Sleep is for the weak. We need to keep training more if we're going to be ready for the challenges ahead. Plaintiff
Until my songs are sung in every tavern in this realm, I won't be satisfied. Plaintiff
If people find me unpleasant, that's their problem. Plaintiff
My family is prominent in another guild. I enjoy my wild life, but I don't want to embarrass them. Rakdos Cultist
I couldn't hide my emotions and opinions even if I wanted to. Rakdos Cultist
I throw caution to the wind. Rakdos Cultist
I resent the rich and powerful. Rakdos Cultist
When I'm angry, I lash out in violence. Rakdos Cultist
There's no such thing as too much pleasure. Rakdos Cultist
I know what's best. Trust me. Rival Intern
Flaw? I have no flaws. I'm perfect. Rival Intern
My loyalties are... fluid. Rival Intern
If anything goes wrong, it must be someone else's fault. Let me explain that in detail. Rival Intern
There's right and there's wrong, and there's no gray area in between. Rival Intern
Our superiors might not like what you're doing. I'm going to have to put that in my report. Rival Intern
I am easily distracted by the promise of information. Sage
Most people scream and run when they see a demon. I stop and take notes on its anatomy. Sage
Unlocking an ancient mystery is worth the price of a civilization. Sage
I overlook obvious solutions in favor of complicated ones. Sage
I speak without really thinking through my words, invariably insulting others. Sage
I can't keep a secret to save my life, or anyone else's. Sage
I follow orders, even if I think they're wrong. Sailor
I'll say anything to avoid having to do extra work. Sailor
Once someone questions my courage, I never back down no matter how dangerous the situation. Sailor
Once I start drinking, it's hard for me to stop. Sailor
I can't help but pocket loose coins and other trinkets I come across. Sailor
My pride will probably lead to my destruction. Sailor
After years of denying who I am, I now despise myself and other members of my pathetic race. Secret Identity
Years of hiding have made me somewhat paranoid. I trust no one. Secret Identity
I've been lying so often and for so long that I can't help it anymore. I frequently lie for no reason at all. Secret Identity
I am ashamed. I failed to protect a member of my family who was seized and thrown into the Area. Secret Identity
I am struggling with maintaining my secret identity. I subconsciously want to get caught and therefore sometimes let my secret identity slip. Secret Identity
Years of successfully deceiving others have made me cocky. I think no one can see through my lies. Secret Identity
I'm terrified of getting into a fight where my side is outnumbered. Selesnya Initiate
I assume that people mean well until they prove otherwise. Selesnya Initiate
I enjoy comfort and quiet, and prefer to avoid extra effort. Selesnya Initiate
I have a fierce temper that doesn't reflect the inner calm I seek. Selesnya Initiate
I'm convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do. Selesnya Initiate
I'm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits. Selesnya Initiate
I always over exaggerate my abilities. Shade Fanatic
I cannot bear to let those I care for out of my sight. Shade Fanatic
I am incapable of standing up for myself. Shade Fanatic
The group I am with has committed atrocities; I am always worried their actions will become public. Shade Fanatic
I always enjoy a good mug of ale... or five. Shade Fanatic
I know what I do is wrong, but am afraid to speak up about it. Shade Fanatic
I don't know when to throw something away. You never know when it might be useful again. Shipwright
I get frustrated to the point of distraction by shoddy craftsmanship. Shipwright
Though I am an excellent crafter, my work tends to look as though it belongs on a ship. Shipwright
I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping. Shipwright
I'm judgmental of those who are not skilled with tools of some kind. Shipwright
I sometimes take things that don't belong to me, especially if they are very well made. Shipwright
I have a rather embarrassing mutation that I do everything I can to keep hidden. Simic Scientist
I'm more interested in taking notes on monstrous anatomy than in fighting monsters. Simic Scientist
Every social situation I'm in seems to lead to my asking rude personal questions. Simic Scientist
I'm supremely confident in my ability to adapt to any situation and handle any danger. Simic Scientist
I'll take any risk to earn recognition for my scientific brilliance. Simic Scientist
I have a tendency to take shortcuts in my research and any other tasks I have to complete. Simic Scientist
Lying is reflexive, and I sometimes engage in it without realizing. Smuggler
I tend to assess my relationships in terms of profit and loss. Smuggler
I believe everyone has a price and am cynical toward those who present themselves as virtuous. Smuggler
I struggle to trust the words of others. Smuggler
Few people know the real me. Smuggler
Though I act charming, I feel nothing for others and don't know what friendship is. Smuggler
The monstrous enemy we faced in battle still leaves me quivering with fear. Soldier
I have little respect for anyone who is not a proven warrior. Soldier
I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. Soldier
My hatred of my enemies is blinding and unreasoning. Soldier
I obey the law, even if the law causes misery. Soldier
I'd rather eat my armor than admit when I'm wrong. Soldier
During stressful times, I find myself crying for no reason. Stojanow Prisoner
My nerve endings are shot from the interrogations; I am numb to all but the harshest touch. Stojanow Prisoner
I am incapable of standing up for myself. Stojanow Prisoner
I folded under the torture, and gave information that I promised would be kept secret. My life would be in jeopardy if others found out. Stojanow Prisoner
Survival is worth more than friendship. Stojanow Prisoner
The ghosts from my past hinder my actions. Stojanow Prisoner
I throw myself and my friends into situations rarely ever thinking about consequences. Ticklebelly Nomad
Unfamiliar people and surroundings put me on edge. Ticklebelly Nomad
I have absolutely no patience for slowpokes and those who prove indecisive. Ticklebelly Nomad
My desire to experience new things causes me to make unsafe choices. Ticklebelly Nomad
I am overly protective of nature, sometimes to the detriment of my companions and myself. Ticklebelly Nomad
My lack of worldliness often proves my undoing in social, commercial, and hostile situations. Ticklebelly Nomad
I always over exaggerate my abilities. Trade Sheriff
I cannot bear to let those I care for out of my sight. Trade Sheriff
I took a bribe to tank an investigation and I would do anything to keep it secret. Trade Sheriff
I have little respect for those that are of "low" intelligence/race. Trade Sheriff
I always enjoy a good mug of ale... or five to cover up my past. Trade Sheriff
I speak for the First Lord of Hillsfar and make sure everyone knows it. Trade Sheriff
If I'm outnumbered, I will run away from a fight. Urchin
Gold seems like a lot of money to me, and I'll do just about anything for more of it. Urchin
I will never fully trust anyone other than myself. Urchin
I'd rather kill someone in their sleep than fight fair. Urchin
It's not stealing if I need it more than someone else. Urchin
People who can't take care of themselves get what they deserve. Urchin
I am in love with an initiate, and I want to shield this person from death in the trials. Vizier
I secretly wish I had not been chosen as a vizier, so I could participate in the trials as an initiate. Vizier
I secretly question whether the gods care at all about us or what we do. Vizier
A vizier of another god seeks my death in retribution for a past insult. Vizier
I am terrified of what lies beyond the Gate to the Afterlife. Vizier
I secretly believe the God-Pharaoh's return will not bring blessing to this world. Vizier
I drink to dull the pain in the back of my head. Volstrucker Agent
I go a bit mad when I see blood. Volstrucker Agent
I can hear the voices of everyone I've killed. I see their faces. I can't be free of these ghosts. Volstrucker Agent
Fear is a powerful motivator. I will do whatever it takes to prevent those who know what I am from seeing me fail, and from those I care about from knowing what I am. Volstrucker Agent
I easily lose track of time. My poor sense of time means I'm always late. Witchlight Hand
I think the whole multiverse is out to get me. Witchlight Hand
I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule. Witchlight Hand
I'm a kleptomaniac who covets shiny, sparkling treasure. Witchlight Hand
I'm forgetful. Sometimes I can't remember even the simplest things. Witchlight Hand
I never give away anything for free and always expect something in return. Witchlight Hand
I have many vices and tend to indulge them. Witchlight Hand
I'm always changing my mind—well, almost always. Witchlight Hand

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