Kassoon
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Exploration Map

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Locations

1

Description | New Events
Sights: A limping bailiff and his badly beaten prisoner are walking down the road. The man is being returned to jail for theft and assaulting a member of justice. The prisoner claims that he was only stealing bread to avoid starvation and was defending himself from an overzealous bailiff. The prisoner swears on his honor that if the party pays his fine of 25 gold pieces that he will stay with the group to work off the debt by being the party’s servant. He originally offers his services for one gold per day but is willing to haggle. If the fine is paid the prisoner stays with the party for only half of any agreed time before attempting to run away in the night.

2

Description | New Events
Sights: Intact statue of a person or deity.

3

Description | New Events
Sights: Boulder carved with talking faces.

4

Description | New Events
Sights: Great stone wall in ruins.

5

Description | New Events
Sights: A stone well with the symbol of a deity, the water gives the effect of random ability score decrease -1 for 1d4 days.

6

Description | New Events
Sights: In the middle of a copse in a strange swamp lies a smooth altar made of red stone, with strange carvings of trees and water all around its base. Upon touching the altar, you will hear a voice in your mind ‘sacrifice”, and you will feel a strange primal urge to sacrifice a creature on top of it.

7

Description | New Events
Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.

8

Description | New Events
Sights: An armoured horse with no rider emerges at a gallop.

9

Description | New Events
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

10

Description | New Events
Sights: An inn that has been carefully constructed to appear as if it was turned upside-down.

11

Description | New Events
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

12

Description | New Events
Sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.

13

Description | New Events
Sights: It’s a massive dome-like stone formation that shines pearlescent in the moonlight. It lays in a bare outcropping of rock and is warm to the touch.

14

Description | New Events
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.

15

Description | New Events
Sights: A series of vaguely conic stone spires lined up along a gentle arc. Each is over 15ft tall and 5ft across at the base, and tapers to a narrow tip. Nobody knows the origin of this formation. Some say the teeth are all that remains from some colossal dragon skeleton, others think the stones were placed there by a dragon cult, or as a sign from Bahamut.

16

Description | New Events
Sights: A seemingly average looking berry bush that happens to grow small jewels instead of berries. If one where to try and consume one of the jewels picked off of the bush within 24hrs, that person gains a temporary magical effect or bonus, otherwise it’s a normal jewel.

17

Description | New Events
Sights: Canyon containing a dragons' graveyard.

18

Description | New Events
Sights: A Haunted locale (Tasha's pg. 154).

19

Description | New Events
Sights: An enormous statue of a rooster, made from a strange metal, finely detailed and colored. It is hollow, and when the first ray of sunrise strikes it, a great, sad-sounding crow arises from it. Legend says that it commemorates a great battle in the distant past.

20

Description | New Events
Sights: Forest of petrified or awakened trees.

21

Description | New Events
Sights: d6 rations spoil.

22

Description | New Events
Sights: A well by the side of the road that is a base in a local hafling tradition that if one where to lose a tooth, that it is to be tossed in the well with a tip of the hat. When doing so, good fortune is sure to come. Characters that throw in teeth later find small amounts of wet coins in various locations on their person. Characters that throw rubbish, or are otherwise disrespectful of the well, find their respective objects on their person once more soaking wet and covered in bite marks.

23

Description | New Events
Sights: A sentient door in the side of a mountain that has short term memory loss. He has no idea of his name or how to open himself but enjoys talking with travelers none the less. Speaking the magic word “please” will cause the door to open revealing a shortcut through the mountain. No form of magic or otherwise can lead through or get around this door without speaking the magic word due to an ancient magical barrier.

24

Description | New Events
Sights: A ranger patrol, with a cheerful leader, is heard laughing from down the path. The man, tall and burly loves jokes and will reward any player that can make him laugh until he cries. However he hates puns as he thinks they are a cheap form of laughter.

25

Description | New Events
Sights: All that remains of an ancient fortress, the remarkably well constructed staircase rises for 3 stories out of the ground at the end of an ancient road, and then just abruptly stops.

26

Description | New Events
Sights: Dashed upon the rocks are the remains of a large merchant ship. Weathered and ancient, the skeletons of the crew still scattered around though most everything of value has long since been looted.

27

Description | New Events
Sights: An enormous stone of a singular soft yellow color. It is hot to the touch but by day it is warm and comfortable simply standing near it. By night however the stone begins to glow brightly, illuminating its surroundings in radiant golden light. Large chips of the same stone can be found in the foliage growing around it. With similar glowing properties.

28

Description | New Events
Sights: Young lovers have sought refuge to meet, their families do not approve.

29

Description | New Events
Sights: Wishing well.

30

Description | New Events
Sights: Forest of petrified or awakened trees.

31

Description | New Events
Sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way

32

Description | New Events
Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

33

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

34

Description | New Events
Sights: An area of Blessed Radiance. One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration without expending a spell slot and requiring no material components.

35

Description | New Events
Sights: Ruined or toppled obelisk.

36

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

37

Description | New Events
Sights: A secluded hot spring, with the initials of many young lovers carved into nearby rocks. Discarded and forgotten undergarments can be found on tree branches in the area.

38

Description | New Events
Sights: 6 web cocoons hanging from the branches, holding withered carcasses

39

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

40

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

41

Description | New Events
Sights: On the side of a rocky cliff are a well carved trio of protruding faces all looking the same direction.

42

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

43

Description | New Events
Sights: Canyon containing a dragons' graveyard.

44

Description | New Events
Sights: River ferry guided by a skeletal captain.

45

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

46

Description | New Events
Sights: A blind alchemist (or witch) living in some crumbling ruins.

47

Description | New Events
Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

48

Description | New Events
Sights: A roadside corpse.

49

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

50

Description | New Events
Sights: Deep in the woods, a small group of trees whose leaves are bright red. They contrast starkly with the normal trees around them. The Candle trees appear otherwise normal, but the dried leaves can be brewed into a tea that warms the bones even on the coldest nights.

51

Description | New Events
Sights: A half-collapsed stone tower with curious triangular architecture. The bones of a lonely watchman sitting in a chair lie atop it. The watchman wears a helmet shaped like a triangular pyramid. Several towers of this type can be found around the same area.

52

Description | New Events
Sights: A traveling merchant selling standard equipment at 10% over book price.

53

Description | New Events
Sights: River ferry guided by a skeletal captain.

54

Description | New Events
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.

55

Description | New Events
Sights: Ruined or toppled statue of a person or deity.

56

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

57

Description | New Events
Sights: A series of jutting tooth like spires of black igneous rock which rise out from the sea. These “teeth” have proven to be an extreme hazard to sailors and shipping which pass too near to them. Tearing hulls and ripping sails.

58

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

59

Description | New Events
Sights: Ruined or toppled circle of standing stones.

60

Description | New Events
Sights: A collection of several dozen poles each with a dozen or more signs mounted to them pointing towards various distant lands, nearby businesses, and bizarre joke locations. It started with travelers who erected a signpost pointing to their distant homelands which other travelers added to. Eventually it got out of hand.

61

Description | New Events
Sights: Intact circle of standing stones.

62

Description | New Events
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

63

Description | New Events
Sights: An armoured horse with no rider emerges at a gallop.

64

Description | New Events
Sights: On top of this hill is a pool surrounded with stone. The water is always cool, and at night the full moon can always be seen in its reflection, regardless of clouds or moon cycle.

65

Description | New Events
Sights: A hunter (scout) who was lured here by their prey.

66

Description | New Events
Sights: 3 merchants with their donkey (they're bandits that may attack weak-looking PCs).

67

Description | New Events
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

68

Description | New Events
Sights: A blind alchemist (or witch) living in some crumbling ruins.

69

Description | New Events
Sights: Pranked by a Faerie Dragon. The dragon lures a skunk into their camp while they are sleeping. The party is sprayed giving disadvantage on stealth rolls until they can shower and launder their cloths.

70

Description | New Events
Sights: An Infested location (Tasha's pg. 156).

71

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

72

Description | New Events
Sights: Dead magic zone (similar to antimagic field).

73

Description | New Events
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.

74

Description | New Events
Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

75

Description | New Events
Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.

76

Description | New Events
Sights: d6 rations spoil.

77

Description | New Events
Sights: Farmers on their way to the market.

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