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Exploration Map

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Locations

1

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

2

Description | New Events
Sights: A Haunted locale (Tasha's pg. 154).

3

Description | New Events
Sights: A garden from a former ancient culture, which vanished out of unknown reasons. One of the only things found was this tree garden. Are the trees made of stone or turned to, no one knows.

4

Description | New Events
Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.

5

Description | New Events
Sights: A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool.

6

Description | New Events
Sights: An ornate, but empty, chest of silver and pearl sitting by the road. It will not move by any means.

7

Description | New Events
Sights: An evil race (drow, monster, etc) is being executed.

8

Description | New Events
Sights: A religious procession.

9

Description | New Events
Sights: An area touched by the Far Realm (Tasha's pg. 152).

10

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

11

Description | New Events
Sights: There’s a strange dune of sand in the middle of this grassy field, covered in scorpions.

12

Description | New Events
Sights: A secluded hot spring, with the initials of many young lovers carved into nearby rocks. Discarded and forgotten undergarments can be found on tree branches in the area.

13

Description | New Events
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.

14

Description | New Events
Sights: Ancient tree containing a trapped spirit.

15

Description | New Events
Sights: A collection of several dozen poles each with a dozen or more signs mounted to them pointing towards various distant lands, nearby businesses, and bizarre joke locations. It started with travelers who erected a signpost pointing to their distant homelands which other travelers added to. Eventually it got out of hand.

16

Description | New Events
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.

17

Description | New Events
Sights: A grove of Magic Mushrooms (Tasha's pg. 166).

18

Description | New Events
Sights: A large whale skeleton surrounded by petunias. The whale is miles away from the sea and the petunias aren’t native to this location.

19

Description | New Events
Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

20

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

21

Description | New Events
Sights: A redheaded elf lass is overly friendly and talks to whichever group member seems most willing to isolate. She gets them away from the group and picks their pocket for half their gold.

22

Description | New Events
Sights: A hunter (scout) who was lured here by their prey.

23

Description | New Events
Sights: Dead magic zone (similar to antimagic field).

24

Description | New Events
Sights: A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool.

25

Description | New Events
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.

26

Description | New Events
Sights: A friendly arcanaloth using alter self spells to assume Humanoid form as it searches for one of the Books of Keeping.

27

Description | New Events
Sights: Fountain.

28

Description | New Events
Sights: A game warden with a broken bow and empty scabbard, fuming as he walks, emerges from the woods. He tells the party how he was disarmed by an extremely clever badger that threw his sword into the river and cracked his bow in two. The badger is actually a druid in animal form who hates anything to do with hunting including those who attempt to govern it.

29

Description | New Events
Sights: An enormous stone of a singular soft yellow color. It is hot to the touch but by day it is warm and comfortable simply standing near it. By night however the stone begins to glow brightly, illuminating its surroundings in radiant golden light. Large chips of the same stone can be found in the foliage growing around it. With similar glowing properties.

30

Description | New Events
Sights: Permanent portal to another plane of existence.

31

Description | New Events
Sights: A small waterfall that appears to reverse direction on every night with a bright full moon, running up instead of down.

32

Description | New Events
Sights: A cave with a chest that says, ‘if you take something, leave something.’ It’s unlocked and has several trinkets inside.

33

Description | New Events
Sights: Intact statue of a person or deity.

34

Description | New Events
Sights: A fairly tall and elaborate tree made entirely out of glass raises from the earth, at its base there is a plaque written in dwarven, it’s to commemorate a dwarf leader who fell in battle.

35

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

36

Description | New Events
Sights: An area of strong Psychic Resonance (Tasha's pg. 160).

37

Description | New Events
Sights: In the middle of a grassy field stands an 8ft slim cone made of iron bars, in the middle of the structure lies a sun-bleached skeleton bound in iron shackles.

38

Description | New Events
Sights: A blood moon rises, all PCs lose Inspiration.

39

Description | New Events
Sights: Boulder carved with talking faces.

40

Description | New Events
Sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.

41

Description | New Events
Sights: An entrance to the Underdark.

42

Description | New Events
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

43

Description | New Events
Sights: A small stone platform on the top of a hill, standing on the platform makes a person irrationally angry. Barbarians may involuntarily rage as a result.

44

Description | New Events
Sights: At a crossroads sits an unusual statue, made of stone it stands over 10 feet tall and has arms sticking out in every direction with their palm turned upwards. In nearly every hand there is a candle, some still lit but most are fully melted. Placing a candle in one of the hands and lighting it will give the player the blessing of ‘A helping hand.’ When a player next fails a roll, they may roll an additional d6 and add it to their total.

45

Description | New Events
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

46

Description | New Events
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.

47

Description | New Events
Sights: What once was a small shack. The windows are broken, some walls have crumbled away, and parts of the roof are open and fallen in.

48

Description | New Events
Sights: A half-collapsed stone tower with curious triangular architecture. The bones of a lonely watchman sitting in a chair lie atop it. The watchman wears a helmet shaped like a triangular pyramid. Several towers of this type can be found around the same area.

49

Description | New Events
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

50

Description | New Events
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

51

Description | New Events
Sights: An enormous stone of a singular soft yellow color. It is hot to the touch but by day it is warm and comfortable simply standing near it. By night however the stone begins to glow brightly, illuminating its surroundings in radiant golden light. Large chips of the same stone can be found in the foliage growing around it. With similar glowing properties.

52

Description | New Events
Sights: Deep in a forest, trees are marred with years old axe and sword marks. Hundreds of skeletons dressed in rusted armor and weapons lie in this area. Taking a trinket, or even loitering may be unwise.

53

Description | New Events
Sights: An Infested location (Tasha's pg. 156).

54

Description | New Events
Sights: A series of jutting tooth like spires of black igneous rock which rise out from the sea. These “teeth” have proven to be an extreme hazard to sailors and shipping which pass too near to them. Tearing hulls and ripping sails.

55

Description | New Events
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.

56

Description | New Events
Sights: Fountain.

57

Description | New Events
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.

58

Description | New Events
Sights: Sealed burial mound or pyramid.

59

Description | New Events
Sights: A farmer returning from town with his three daughters is seen on the side of the road huddled beneath their damaged cart. The family has been attacked by a swarm of stirges as the evidenced by the presence of a stirge, bludgeoned with a shovel. The family asks the party to escort them the remainder of the way home. Their home is an hours walk out of the way for the party and an hour is needed to fix the cart.

60

Description | New Events
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

61

Description | New Events
Sights: A Shadowfell crossing (DMG pg. 51).

62

Description | New Events
Sights: Young lovers have sought refuge to meet, their families do not approve.

63

Description | New Events
Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.

64

Description | New Events
Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.

65

Description | New Events
Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.

66

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

67

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

68

Description | New Events
Sights: A natural rock formation that just happens to look like the face of an old man with a long beard. Ruins of temples from several ancient civilizations can be found in the valley below, apparently attracted there to worship the face, or perhaps just to be under his watchful gaze. Most humanoid races in the region are sure the old man looks like their race and have their own legend about him.

69

Description | New Events
Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

70

Description | New Events
Sights: A Haunted locale (Tasha's pg. 154).

71

Description | New Events
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

72

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

73

Description | New Events
Sights: An area touched by the Far Realm (Tasha's pg. 152).

74

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

75

Description | New Events
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.

76

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

77

Description | New Events
Sights: Canyon containing a dragons' graveyard.

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