Kassoon
800

Exploration Map

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Locations

1

Description | New Events
Sights: Crystal cave that mystically answers questions.

2

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

3

Description | New Events
Sights: Great stone wall in ruins.

4

Description | New Events
Sights: Totem pole.

5

Description | New Events
Sights: A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless.

6

Description | New Events
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

7

Description | New Events
Sights: A ranger patrol, with a cheerful leader, is heard laughing from down the path. The man, tall and burly loves jokes and will reward any player that can make him laugh until he cries. However he hates puns as he thinks they are a cheap form of laughter.

8

Description | New Events
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

9

Description | New Events
Sights: Canyon containing a dragons' graveyard.

10

Description | New Events
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.

11

Description | New Events
Sights: Permanent portal to another plane of existence.

12

Description | New Events
Sights: Intact statue of a person or deity.

13

Description | New Events
Sights: Two sequoia trees whose bases are over a hundred feet apart have grown together and connect about 160 to 180 feet off the ground. The branches and leaves of these giant trees create a pleasantly shaded area below which is often used by the local populace as sites of wedding ceremonies.

14

Description | New Events
Sights: A secluded hot spring, with the initials of many young lovers carved into nearby rocks. Discarded and forgotten undergarments can be found on tree branches in the area.

15

Description | New Events
Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

16

Description | New Events
Sights: A blind alchemist (or witch) living in some crumbling ruins.

17

Description | New Events
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

18

Description | New Events
Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

19

Description | New Events
Sights: Ruined or toppled circle of standing stones.

20

Description | New Events
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

21

Description | New Events
Sights: For a few hundred feet, wherever the characters step, flowers bloom and emit soft light.

22

Description | New Events
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.

23

Description | New Events
Sights: A cairn set atop a low hill

24

Description | New Events
Sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.

25

Description | New Events
Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.

26

Description | New Events
Sights: A Feywild crossing (DMG pg. 50).

27

Description | New Events
Sights: Crystal cave that mystically answers questions.

28

Description | New Events
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.

29

Description | New Events
Sights: Totem pole.

30

Description | New Events
Sights: Totem pole.

31

Description | New Events
Sights: Mutated animals are spotted feasting on a corpse.

32

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

33

Description | New Events
Sights: In a valley, there are 8-10 adult dragon skeletons, half-buried.

34

Description | New Events
Sights: 2 web cocoons hanging from the branches, holding withered carcasses

35

Description | New Events
Sights: A game warden with a broken bow and empty scabbard, fuming as he walks, emerges from the woods. He tells the party how he was disarmed by an extremely clever badger that threw his sword into the river and cracked his bow in two. The badger is actually a druid in animal form who hates anything to do with hunting including those who attempt to govern it.

36

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

37

Description | New Events
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.

38

Description | New Events
Sights: A lost, weeping child. If the characters take the child home, the parents reward them with 2 potions of healing.

39

Description | New Events
Sights: a druid harvesting mistletoe

40

Description | New Events
Sights: Dashed upon the rocks are the remains of a large merchant ship. Weathered and ancient, the skeletons of the crew still scattered around though most everything of value has long since been looted.

41

Description | New Events
Sights: Deep in a forest, trees are marred with years old axe and sword marks. Hundreds of skeletons dressed in rusted armor and weapons lie in this area. Taking a trinket, or even loitering may be unwise.

42

Description | New Events
Sights: A funerary procession carrying a large coffin.

43

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

44

Description | New Events
Sights: 5 travellers (infected by a brain parasite).

45

Description | New Events
Sights: Giant crystal shard protruding from the ground.

46

Description | New Events
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

47

Description | New Events
Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

48

Description | New Events
Sights: A traveling merchant that loves to watch games but also likes things balanced. Tells the party that if they can play a chess game where the outcome is a draw he will give them an award. Let the players play a game of chess, and if they get a draw give them a prize.

49

Description | New Events
Sights: A lost, weeping child. If the characters take the child home, the parents reward them with 2 potions of healing.

50

Description | New Events
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.

51

Description | New Events
Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.

52

Description | New Events
Sights: An enormous statue of a rooster, made from a strange metal, finely detailed and colored. It is hollow, and when the first ray of sunrise strikes it, a great, sad-sounding crow arises from it. Legend says that it commemorates a great battle in the distant past.

53

Description | New Events
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.

54

Description | New Events
Sights: Crystal cave that mystically answers questions.

55

Description | New Events
Sights: A fleet of airships fights a dragon.

56

Description | New Events
Sights: Ruined or toppled obelisk.

57

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

58

Description | New Events
Sights: A natural rock formation that just happens to look like the face of an old man with a long beard. Ruins of temples from several ancient civilizations can be found in the valley below, apparently attracted there to worship the face, or perhaps just to be under his watchful gaze. Most humanoid races in the region are sure the old man looks like their race and have their own legend about him.

59

Description | New Events
Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.

60

Description | New Events
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

61

Description | New Events
Sights: Giant crystal shard protruding from the ground.

62

Description | New Events
Sights: All that remains of an ancient fortress, the remarkably well constructed staircase rises for 3 stories out of the ground at the end of an ancient road, and then just abruptly stops.

63

Description | New Events
Sights: A big, old tree which seems to be made of iron, but as far as anyone can tell, is alive and growing, if slowly.

64

Description | New Events
Sights: There is a patch of trees here with a non-stop turbulent wind rustling the leaves and branches violently. The leaves’ edges appear to be razor sharp.

65

Description | New Events
Sights: A clear pool of water with 2 sleeping animals lying around its edge

66

Description | New Events
Sights: A large, symmetrical hill where the site of a great battle once was. Stone rubble and ruins barely peaks out from the top. Flowers are left there every so often.

67

Description | New Events
Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

68

Description | New Events
Sights: A local bard offers a gold to whoever can make his bodyguard laugh.

69

Description | New Events
Sights: 5 travellers (infected by a brain parasite).

70

Description | New Events
Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

71

Description | New Events
Sights: A small but clearly once-bustling town lays abandoned inside of a titan’s skull. The skull is half buried in the sand; its eye sockets and mouth aim up at an angle. Walking through its mouth is the only way to enter the town. The skull looks to be that of an enormous version of whatever scariest creature lives in that area. It provides ample shade during most of the day.

72

Description | New Events
Sights: Great stone arch.

73

Description | New Events
Sights: A local bard offers a gold to whoever can make his bodyguard laugh.

74

Description | New Events
Sights: There’s a strange dune of sand in the middle of this grassy field, covered in scorpions.

75

Description | New Events
Sights: 4 merchants with their donkey (they're bandits that may attack weak-looking PCs).

76

Description | New Events
Sights: Mutated animals are spotted feasting on a corpse.

77

Description | New Events
Sights: It’s an oak tree with the word hope carved into it in large letters. No one knows who did it or why, but it’s turned into a useful landmark for the local village.

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