Kassoon
800

Exploration Map

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Seed:
Towns:
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Season:
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Locations

1

Description | New Events
Sights: A large, symmetrical hill where the site of a great battle once was. Stone rubble and ruins barely peaks out from the top. Flowers are left there every so often.

2

Description | New Events
Sights: Mutated animals are spotted feasting on a corpse.

3

Description | New Events
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

4

Description | New Events
Sights: In an open field there is a 10ft wide and 50ft deep pit with no life growing around it. The walls of this chasm are lined with dark cobblestone and going down there are three uneven sized holes that are covered by iron bars. At the bottom there are a large pile of bones.

5

Description | New Events
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

6

Description | New Events
Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.

7

Description | New Events
Sights: A Mirror Zone (Tasha's pg. 158).

8

Description | New Events
Sights: 2 web cocoons hanging from the branches, holding withered carcasses

9

Description | New Events
Sights: Pranked by a Faerie Dragon. The dragon lures a skunk into their camp while they are sleeping. The party is sprayed giving disadvantage on stealth rolls until they can shower and launder their cloths.

10

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

11

Description | New Events
Sights: Plundered burial mound or pyramid.

12

Description | New Events
Sights: a druid harvesting mistletoe

13

Description | New Events
Sights: In a valley, there are 8-10 adult dragon skeletons, half-buried.

14

Description | New Events
Sights: A lost, weeping child. If the characters take the child home, the parents reward them with 1 potions of healing.

15

Description | New Events
Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

16

Description | New Events
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

17

Description | New Events
Sights: A short pathway of stone carved into a mountain, roughly five feet wide with names of couples and graffiti on the stone walls. The pathway always has a thick eerie fog settled over it.

18

Description | New Events
Sights: A large swath of woods where all the trees in a massive circle have been bent at a 90-degree angle towards the center but continue to grow that way. There is nothing (currently) anomalous at the center, but a powerful coven of druids hold it as one of their holiest places and guards it closely.

19

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

20

Description | New Events
Sights: A roadside corpse.

21

Description | New Events
Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.

22

Description | New Events
Sights: A copse of trees growing in a single spot on an otherwise barren mountain. Unbeknownst to the world, it is the burial place of a great wizard of earthen magics. It is watched over by a trio of stone golems and a handful of slumbering treants to guard the immense knowledge held within the tomb.

23

Description | New Events
Sights: A sentient door in the side of a mountain that has short term memory loss. He has no idea of his name or how to open himself but enjoys talking with travelers none the less. Speaking the magic word “please” will cause the door to open revealing a shortcut through the mountain. No form of magic or otherwise can lead through or get around this door without speaking the magic word due to an ancient magical barrier.

24

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

25

Description | New Events
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.

26

Description | New Events
Sights: A grove of Magic Mushrooms (Tasha's pg. 166).

27

Description | New Events
Sights: A 120ft diameter crater. Now filled with water and inhabited by pond creatures.

28

Description | New Events
Sights: A half-collapsed stone tower with curious triangular architecture. The bones of a lonely watchman sitting in a chair lie atop it. The watchman wears a helmet shaped like a triangular pyramid. Several towers of this type can be found around the same area.

29

Description | New Events
Sights: Barrow mound.

30

Description | New Events
Sights: Faces carved into a mountainside or cliff.

31

Description | New Events
Sights: An obelisk, comprised of rose quartz and decorated with sylvan runes, appears to be of fey origin. it is surrounded in a 120-foot field of wild magic.

32

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

33

Description | New Events
Sights: A minor noble returning from an unsuccessful hunt, with retinue. The noble is not a skilled hunter yet thinks himself to be the greatest in the land, partially due to the plethora of compliments he receives on a daily basis from his followers. He challenges the party to a contest of who can bring down the largest brown bear and wagers his pouch of gold.

34

Description | New Events
Sights: Barrow mound.

35

Description | New Events
Sights: A series of jutting tooth like spires of black igneous rock which rise out from the sea. These “teeth” have proven to be an extreme hazard to sailors and shipping which pass too near to them. Tearing hulls and ripping sails.

36

Description | New Events
Sights: 4 merchants with their donkey (they're bandits that may attack weak-looking PCs).

37

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

38

Description | New Events
Sights: 2 web cocoons hanging from the branches, holding withered carcasses

39

Description | New Events
Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

40

Description | New Events
Sights: An enormous statue of a rooster, made from a strange metal, finely detailed and colored. It is hollow, and when the first ray of sunrise strikes it, a great, sad-sounding crow arises from it. Legend says that it commemorates a great battle in the distant past.

41

Description | New Events
Sights: A person looks to be threatened by a skeleton, but on closer inspection the skeleton is assisting them.

42

Description | New Events
Sights: Farmers on their way to the market.

43

Description | New Events
Sights: The legs of a giant metal statue standing beside the top of a waterfall overlooking the valley below. At the bottom of the lake below the falls, the head and torso can be found. It appears to be the likeness of a famous ancient hero that a PC might recognize.

44

Description | New Events
Sights: All that remains of an ancient fortress, the remarkably well constructed staircase rises for 3 stories out of the ground at the end of an ancient road, and then just abruptly stops.

45

Description | New Events
Sights: A farmer returning from town with his three daughters is seen on the side of the road huddled beneath their damaged cart. The family has been attacked by a swarm of stirges as the evidenced by the presence of a stirge, bludgeoned with a shovel. The family asks the party to escort them the remainder of the way home. Their home is an hours walk out of the way for the party and an hour is needed to fix the cart.

46

Description | New Events
Sights: A fleet of airships fights a dragon.

47

Description | New Events
Sights: A cleric comes down the path followed by a small retinue of acolytes, full of confidence. The acolytes are convinced that the cleric they follow has been bestowed with powers from the gods. In reality he has routinely gotten lucky with every miracle he has performed. The acolytes wish to see his strength in action and vehemently challenge the party on his behalf to a gentleman’s duel. The cleric, unable to say no to the wishes of his followers, confides in secret to the party that he has no powers and begs them to let him win.

48

Description | New Events
Sights: Ancient tree containing a trapped spirit.

49

Description | New Events
Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

50

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

51

Description | New Events
Sights: A small stone platform on the top of a hill, standing on the platform makes a person irrationally angry. Barbarians may involuntarily rage as a result.

52

Description | New Events
Sights: A talking dog has decided to follow the party and wants to make them happy.

53

Description | New Events
Sights: A traveling merchant that loves to watch games but also likes things balanced. Tells the party that if they can play a chess game where the outcome is a draw he will give them an award. Let the players play a game of chess, and if they get a draw give them a prize.

54

Description | New Events
Sights: Local constable and his posse, with a suspicious outlook of strangers. He explains that there has been a series of murders in the area over the last month and demands to know the party’s business in these parts. He encourages that the party keep their business above board.

55

Description | New Events
Sights: A diseased person.

56

Description | New Events
Sights: A copse of trees growing in a single spot on an otherwise barren mountain. Unbeknownst to the world, it is the burial place of a great wizard of earthen magics. It is watched over by a trio of stone golems and a handful of slumbering treants to guard the immense knowledge held within the tomb.

57

Description | New Events
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.

58

Description | New Events
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.

59

Description | New Events
Sights: 2 web cocoons hanging from the branches, holding withered carcasses

60

Description | New Events
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.

61

Description | New Events
Sights: It’s an oak tree with the word hope carved into it in large letters. No one knows who did it or why, but it’s turned into a useful landmark for the local village.

62

Description | New Events
Sights: A farmer returning from town with his three daughters is seen on the side of the road huddled beneath their damaged cart. The family has been attacked by a swarm of stirges as the evidenced by the presence of a stirge, bludgeoned with a shovel. The family asks the party to escort them the remainder of the way home. Their home is an hours walk out of the way for the party and an hour is needed to fix the cart.

63

Description | New Events
Sights: An enormous statue of a rooster, made from a strange metal, finely detailed and colored. It is hollow, and when the first ray of sunrise strikes it, a great, sad-sounding crow arises from it. Legend says that it commemorates a great battle in the distant past.

64

Description | New Events
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.

65

Description | New Events
Sights: Great stone wall in ruins.

66

Description | New Events
Sights: A bizarre building with a strange mushroom-shaped metal lattice on top. It was the lab of a researcher studying non-magical electricity who died from electrocution.

67

Description | New Events
Sights: A large whale skeleton surrounded by petunias. The whale is miles away from the sea and the petunias aren’t native to this location.

68

Description | New Events
Sights: 6 travellers (infected by a brain parasite).

69

Description | New Events
Sights: Battlefield where lingering fog occasionally assumes humanoid forms.

70

Description | New Events
Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

71

Description | New Events
Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

72

Description | New Events
Sights: Great stone wall in ruins.

73

Description | New Events
Sights: Weak gravity. Jump distance and carrying capacity are doubled, walking speed increases by 10ft, and fall damage is halved.

74

Description | New Events
Sights: A cliff that has been entirely covered in paint from hundreds of people.

75

Description | New Events
Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.

76

Description | New Events
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.

77

Description | New Events
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

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