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Weekly devlogs: Rogue Legend 2

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Maps - May 29 Weekly Devlogs

Do you feel lost in life? Perhaps you need a map.

Do you feel lost in life? Perhaps you need a map.

You can now access the map in your journal, which will reveal the area around you as you explore.

As you explore, you should experience a smoother experience. Much of the optimization work is done, and I'm now getting around 90 fps in towns and 120+ fps in the wilderness.

Patch Notes
* Maps

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Research and XP - July 9 Weekly Devlogs

There's a new update, retooling and simplifying research.

There's a new update, retooling and simplifying research.

Now instead of breaking down items to research their components, you gain XP by discovering and collecting new items. Same basic idea, but a little more streamlined and easier to figure out for new players. There's also a couple new items added and some further optimizations.

Patch Notes
	* Resarch now uses XP, which is gained from discovering new items, farming, and defeating enemies
	* Added Sunglasses, can be crafted at a tinker table
	* Added Ancient Thesaurus, can be found in gifts
	* Tileset optimization

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The Underside - July 19 Weekly Devlogs

The underside is deep, deep underground.

The underside is deep, deep underground.

The deepest part. It's a dangerous land of obsidian and lava where eventually the strongest materials and enemies live.

Patch Notes
	* Added the Underside, a dangerous world deep underground
	* Added debuff when in owned territory
	* Fixed most cases where attacks wouldn't hit properly
	* Reduced villager jumping
	* Fixed ocean being at a weird elevation

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