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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Strorbotir Steelshield
Character Name
Bard 1
Class & Level
Folk Hero
Background
Mountain Dwarf
Race
Lawful Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
13
+
2
(Race)
DEXTERITY
+0
11
11
+
0
(Race)
CONSTITUTION
+1
13
11
+
2
(Race)
INTELLIGENCE
+3
16
16
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
25 ft
HIT POINTS
Max:
13
13
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Warhammer+41d8+2 Bludgeoning%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
13
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Barbarian Features
Hit PointsPHB, pg. 47
ProficienciesPHB, pg. 47
Athletics
Intimidation
RageDamage +2PHB, pg. 48

As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Rage: 1 Bonus Action
Uses:
/
Long Rest
Unarmored DefensePHB, pg. 48

While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

RACIAL TRAITS
DarkvisionBR, pg. 20

You can see in darkness (shades of gray) up to 60 ft.

Dwarven ResilienceBR, pg. 20

You have advantage on saves against poison and resistance against poison damage.

Dwarven Combat TrainingBR, pg. 20

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool ProficiencyBR, pg. 20

You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.

Smith's Tools
StonecunningBR, pg. 20

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

Dwarven Armor TrainingBR, pg. 20
You have proficiency with light and medium armor.
Barbarian Features
Hit PointsPHB, pg. 47
ProficienciesPHB, pg. 47
Athletics
Intimidation
RageDamage +2PHB, pg. 48
As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Rage: 1 Bonus Action
Uses:
/
Long Rest
Unarmored DefensePHB, pg. 48
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

RACIAL TRAITS
DarkvisionBR, pg. 20
You can see in darkness (shades of gray) up to 60 ft.

Dwarven ResilienceBR, pg. 20
You have advantage on saves against poison and resistance against poison damage.

Dwarven Combat TrainingBR, pg. 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool ProficiencyBR, pg. 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.

Smith's Tools
StonecunningBR, pg. 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

Dwarven Armor TrainingBR, pg. 20
You have proficiency with light and medium armor.
FEATURES & TRAITS
d12
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Scale Mail
Shield
Warhammer
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
5gp
WEALTH
Proficiencies: light armor, medium armor, smith's tools, battleaxe, handaxe, light hammer, warhammer,
Languages: Common, Dwarvish
PROFICIENCIES & LANGUAGES
If someone is in trouble, I’m always ready to lend help.
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
PERSONALITY TRAITS
Fairness. No one should get preferential treatment before the law, and no one is above the law.
IDEALS
I protect those who cannot protect themselves
BONDS
I have trouble trusting in my allies.
FLAWS
 
DESCRIPTION & EXTRA INFO
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