5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Dagger | +4 | 1d4+2 piercing | 20/60 | |
| Spell Attack | X+2 X | %3% | %3% |
Darkvision
You can see in darkness (shades of gray) up to 60 ft.
Fey AncestryYou have advantage on saving throws against being charmed, and magic can’t put you to sleep.
ClassSpellcasting
Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.
SpellsAt 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.
Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Spellcasting Focus: Arcane Focus
[Cantrips Known:
- Acid Splash
- Chill Touch
- Prestidigitation
- Ray of Frost
- Burning Hands
- Comprehend Languages (R)
- Detect Magic (R)
- Find Familiar (R)
- Mage Armor
- Magic Missile
[b]Darkvision[/b]
You can see in darkness (shades of gray) up to 60 ft.
[b]Fey Ancestry[/b]
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
[b]Class[/b]
Spellcasting
Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.
Spells
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.
[b]Arcane Recovery[/b]
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
[b]Spellcasting Focus:[/b] Arcane Focus
[b][Cantrips Known:[/b]
[*]Acid Splash
[*]Chill Touch
[*]Prestidigitation
[*]Ray of Frost
[b]Spells Known:[/b]
[*]Burning Hands
[*]Comprehend Languages (R)
[*]Detect Magic (R)
[*]Find Familiar (R)
[*]Mage Armor
[*]Magic Missile
Light Armor, Medium Armor, Shields
Weapons:
Simple Weapons
Tools:
Alchemist's Supplies, Disguise Kit, Thieves' Tools, Tinker's Tools
Languages:
Common, Draconic, Dwarvish, Elvish, Sylvan
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