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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
D4m14n
Character Name
Cleric 2
Class & Level
Soldier
Background
Warforged
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
9
+
1
(Race)
DEXTERITY
+3
17
17
+
0
(Race)
CONSTITUTION
+0
10
8
+
2
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
17(+2)
INITIATIVE
+
PROFICIENCY
+
2
2
+
0
PERCEPTION
1214
+
2
SPEED
30 ft
HIT POINTS
Max:
13
13
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Mace+21d6 bludgeonmelee
Dagger+21d4 piercingmelee
Light crossbow+21d8 piercing80/320
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
word of radience (cantrip)
Sacred flame (cantrip)
Spare the dying (cantrip)
Light (cantrip)
Burning Hands (lvl 1)
Faerie Fire (lvl 1)
Cure wounds (lvl 1)
Bless (lvl 1)
Guiding Bolt (lvl 1)
Thaumaturgy (lvl 1)
KNOWN
12
DC
Cast Mod
3
Cantrip:
3
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
You gain a [+1] bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Torch Mace
Dagger
Light Crossbow, 20 bolts
Shield
Scale Mail
Explorer's Pack :Backpack, a tinderbox. The pack also has 50 feet of hempen rope strapped to the side of it.
Sacred Symbol
Set of gaming dice
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
20gp
WEALTH
Proficiencies: Light armor, medium armor, shields. All simple weapons. Vehicles land. dice gaming set.
Languages: Common, Elvish.
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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