Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Joshua Hightower
Character Name
Warlock 1
Class & Level
Noble
Background
Variant Human
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
9
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
0
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1414
+
SPEED
30
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
No (8-15)
Picture URL:
https://i.pinimg.com/564x/31/fb/21/31fb21757aed7328a4f4621791c4195b.jpg
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
+41d8+2 Piercing %2%%3%
+41d4 + 2 Piercing %2%%3%
-11d6 - 1 Bludgeoning %2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
C - Light
C - Sacred Flame
C - Eldritch Blast
C - Prestidigitation
1 - Cure Wounds
1 - Protection from Evil and Good
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Warlock 1 | Charisma
Warlock 1 | Charisma
SPELLCASTING
[+instructions]
- Position of Privilege:

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

- Moderately Armored:
Prerequisite: Proficient with light armor
Increase your Strength or Dexterity by 1, to a maximum of 20.

You become proficient with medium armor and shields.


- Bonus Cantrips:

At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

- Healing Light

At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
- Position of Privilege:
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

- Moderately Armored:
Prerequisite: Proficient with light armor
Increase your Strength or Dexterity by 1, to a maximum of 20.
You become proficient with medium armor and shields.


- Bonus Cantrips:
At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

- Healing Light
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
FEATURES & TRAITS
1D8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Leather Armor
Light Crossbow
Quarterstaff
Dagger (2)
Bolts (20)
Arcane Focus
Backpack
Book of Lore
Bottle of Ink
Ink Pen
Parchment Sheets (10)
Bag of Sand
Small Knife
Set of Fine Clothes
Signet Ring
Scroll of Pedigree
Purse
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25 GP
WEALTH
Common
Halfish
Celestial

Dice

Simple Weapons

Light Armor
Medium Armor
Shields
PROFICIENCIES & LANGUAGES
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
PERSONALITY TRAITS
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
IDEALS
The common folk must see me as a hero of the people.
BONDS
By my words and actions, I often bring shame to my family.
FLAWS
 
DESCRIPTION & EXTRA INFO

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