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Weekly devlogs: Rogue Legend 2

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October 26 - Wear Your Harvest

Goggles

Your goggles will now show up on your head. This was the very important first step to allow unique 3D equipment appearances. With this in place I'll be going through the existing clothing and adding more cloth and hangy bits to make them pop a bit more. Also hats.

Harvesting

After some playtesting I decided that I didn't like the butcher table, since it either meant filling up your inventory with carcasses or carrying the table with you which doesn't feel "right." Now enemies won't automatically disappear when defeated, you'll need to go over and harvest them. Once you do you'll get resources just the same as if you butchered.

Some inventory tweaks and improvements for all my drag-and-droppers out there. You can now drag an item from an inventory slot out into the world and release to use it, so dragging and dropping a chair from inventory to world is a single click. This also means less accidental usage of items when dragging them around. Also, your starting inventory is bigger now.

Town names

Finally, I added a bunch more town names to the "don't care" button. About a million more.

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November 1 - Hats For Animals

Hats for everyone

Now your animal friends can dress up with you, sporting all new hats. Keeps their head dry!

Visual Improvements

Lots of work on shaders and post-processing effects to make everything look a bit better.

New Tools, New Goodies

Rabbit Traps help you catch those sneaky rabbits.
Caves now go deeper underground and become larger and more cavernous.
You can craft an umbrella hat to stay dry in the rain.
Stay sheltered from the wind behind walls.
Get spicy peppers from the Volcano, but watch out for heat stroke.

Continue Reading in the Dev Forums >>

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November 9 - Hugging Trailer

There's a new trailer for RL2! Featuring tactical animal hugging gameplay.

Continue Reading in the Dev Forums >>

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