Weekly devlogs: Rogue Legend 2
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August 23 - Checking Every Cranny
Hey there, this was a bug fix week. So I fixed a lot of bugs.
OK, there were a couple other things. Aboveground/belowground lighting is gone FOREVER and has been replaced by indoor/outdoor lighting. When you go into a house, or a cave, or anywhere the sun is blocked by a roof your view will adjust to the new lighting. Same when you go outside again. You know when you've been inside all day and then go out and it's bright and you cover your eyes like "agh! The Daystar!" That's what this new lighting change is like. This is partly made possible by global illumination being added, and will work best if you have it set to at least low. Global illumination simulates the bouncing of indirect ambient light to fill unlit areas. Adding some more candles, windows, and torches inside should help too.
I managed to get a couple survival mode things done between fixes. Sharp attacks will give you cuts that need to be cleaned and bandaged, and I added two sources of antiseptics in Yarrow plants and honeycomb. Depending on if that made you go "cool" or "ugh" will probably help you determine whether or not to play on survival mode.
There's some small changes to combat that managed to sneak into this week's build as well. If you play on peaceful or normal there will be additional UI indicators that help with timing. While locked on to an enemy you'll be able to see a warning on the ground when they're about to attack via a circle that fills with color. Similar to them turning red in RL1, this one's just a bit more informative. This won't be available on hard or bushido, so you'll still need to memorize attack patterns if you're playing on hard.
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August 31 - Some Seasoning
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September 6 - Illumination, Globally
Hope you had a good labor day! Between that and last week's late build, this week is mostly fixes. That's austerity for you!
Further tweaks and improvements to lighting outdoors:
This will be an ongoing thing most likely, but I like to post pictures frequently to map out the progress. If you're on an older machine and Global Illumination wasn't working for you, it should now, so you too can enjoy improved lighting fidelity.
Fish are now easier to see from the surface of the water. Once you get the fishing rod, you'll be able to spy fish spots from the shore to aim your casts at. I'll talk more about the specifics of fishing once the rod is available.
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Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, John Driggers, Warren Clarida, Brian Rivers, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
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