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Weekly devlogs: Rogue Legend 2

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November 8 - A Tale of Two Realities

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November 15 - Great/Good/Average Scott!

Great Scott! Or maybe Good Scott, that depends entirely on your skills as a farmer and also I guess how Scott has been doing.

Great Turnip

There's new crop qualities you can grow, which are both more nutritious and more valuable. They may pop up occasionally while farming, and will eventually require you to invest more seriously in fertilizing, irrigation, and pest control to guarantee. Your journal has also been greatly expanded with more badges and Things To Do, so there's plenty of Business for you to now Get Down To that doesn't necessarily involve The Huns, depending on your view of Greks.

Smooth Drilling

There's been a bunch of tweaks to the early game, to make it a bit less overwhelming, a bit more focused, and a bit more streamlined towards getting set up. Just a bit. There needs to be some more finessing as I'm going through it, and you can help this process by sharing your experiences and any difficulties you have on the forums. At a glance, your first drill is easier to get, caves are more common, ores are easier to find, some of the quests have been tweaked/fixed, and the quest list can no longer get overwhelmed.

Also a WHOLE BUNCH of fixes, tweaks, and functionality for multiplayer. I've been playing multiplayer every night, writing down and then fixing any issues I encounter. The good news is most of the basic functionality is working fine and the game is totally playable with 2 or more players. The bad news is now the issues remaining are the really Weird Shit Psyduck

Oh and drills now smooth as you dig, so it should be a bit easier to climb out of that pit you dug yourself into. Or you can always just dig up!

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November 22 - Come Out Of Your Shell

Hello~

Athletic Male

hi there ;)

Athletic Female

A fantastically fit faction of fine friends has joined the roster. I should have used a letter besides f to alliterate with. Anyway, you can use one of these new appearances when you create your character, which you'll be able to do on both new saves and old.

Suddenly it seems succinct to segue into seashells, a new savvy search sighted at the seashore. You can find seashells, down by the seashore. You can sell them there as well, but it seems wiser to bring them in-land a bit where your outrageous prices will seem a bit more reasonable than just walking over to one and picking it up for free.

Expensive Log

I made some general "erosion" changes to how the world is generated, and it's had a number of effects: Ore is more uniformly available, can be found more along the surface, caves are more common, and have changed a bit as you get deeper down. I'm sure you won't notice.

Deep Underground It's Bright

Lots more multiplayer changes, and some quality of life things. Night isn't quite as dark, and greks will eventually realize they have something better to do. Oh and you can toggle friendliness to attack anyone again, but you would never harm your friends, would you?

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