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Weekly devlogs: Rogue Legend 2

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June 13 - Total Immersion

https://www.youtube.com/watch?v=kpALIiq_yJY

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July 19 - Get the Rhythm

Mostly focused on combat balance and tweaks this week. Want to get attacking, dodging, and positioning all feeling good and it feels mostly there. There were a number of bugs with dodge that made it awkward to use, with those fixed dodging enemy attacks and maneuvering behind/around them feels much better. Enemy AI and aggressiveness is something I'll want to iterate on as I add more enemy types, but right now combat feels pretty tense, methodical, and rewarding, which was the goal.

Worked on a lot of bugs, too.

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July 25 - Who likes gathering?

GREETINGS!!!! This week sees 3 major changes: well rested buffs for gathering, drills, and click-and-hold action cancelling.

New drill interface

Once per day, when you sleep in your bed you'll receive a random buff for most of the next day. It can be a bonus to wood harvesting, digging, harvesting your plants, more produce from animals, or more drops from hunting. The buff can range from 200% to 500% (!!!) bonus, making it really worthwhile to dedicate at least part of your day to gathering that resource to maximize your collecting.

Well rested buffs

Drills have gotten a bit of a revamp, and are now craftable. Now when you make and use a drill you'll get a special reticule in the middle of the screen, and the blocks your drill reaches will be highlighted. When you click and hold all the blocks will be drilled and broken, and you'll collect the blocks. The drill makes digging underground much much faster and easier. You should find it more fun to explore around underground for ores and caves with your drill.

Also, interaction has been changed. Instead of clicking on something and waiting for it to complete, you now click and hold until it completes. If you release the button, you'll cancel the action. So if you misclick on a block and didn't want to break it, just release the button and you'll stop before it breaks.

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