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Wilderness Travel

Wilderness Travel

2024 Version
Biome:
Season:

Forest (Spring)

NavigateDC 15ForageDC 10
Climate16°C (61°F) at day. 28°C (82.5°F) at night.
WeatherClear and sunny.
No wind.
No encounters
 

Possible sights: Ramparts, high hills, and trenches filled with water that stretch for mile marking the location an ancient battlefield. It has grown over.

Description, or something interesting.

Successful foraging: Takes 6 hours or slow travel pace. 5+Wis pounds food, 1+Wis gallons water

  • A salad of coral mushrooms, knotweed, and wood sorrel
  • honey
  • chicory

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: Typically 24 miles/day unencumbered for 8 hours. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 6 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.

Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

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