Wilderness Travel
Forest (Spring)
| Navigate | DC 15 | Forage | DC 10 |
|---|---|---|---|
| Climate | 9°C (49°F) at day. 6°C (43°F) at night. | ||
| Weather | A thunder storm (as the spell Thunderwave). No wind. | ||
| Night | 1 badger or 2 poisonous snakes | ||
Possible sights: A sentient door in the side of a mountain that has short term memory loss. He has no idea of his name or how to open himself but enjoys talking with travelers none the less. Speaking the magic word “please” will cause the door to open revealing a shortcut through the mountain. No form of magic or otherwise can lead through or get around this door without speaking the magic word due to an ancient magical barrier.
Description, or something interesting.
Successful foraging: Takes 6 hours or slow travel pace. 3+Wis pounds food, 3+Wis gallons water
- A salad of bog myrtle, lobster mushroom, and coral mushrooms
- mahonia aquifolium
- pignut
Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.
Navigation: Typically 24 miles/day unencumbered for 8 hours. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 2 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.
Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.
Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/
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