Kassoon

Trap Generator

Trap Generator




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Plant Growth Trap

A trivially easy riddle etched on a surface is enchanted to trigger when the answer is heard, which releases the spell stored within the trapped object.

Effect: +8 to hit against one target, Casts Plant Growth centered on the trigger with DC 15 (if relevant)

Trigger: false riddle, activates when an easy riddle is answered correctly.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the riddle. A successful dispel magic (DC 15) cast on the riddle destroys the trap.

Casting dispel magic (DC 15) on the trap will cancel the stored spell.

Crushing Walls

A trivially easy riddle etched on a surface is enchanted to trigger when the answer is heard, which causes the walls close in and crush anyone trapped between.

Effect: Targets all creatures within a 10 ft. square area, DC 15 DEX save or take 30 (4d10) bludgeoning damage

Trigger: false riddle, activates when an easy riddle is answered correctly.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the riddle. A successful dispel magic (DC 15) cast on the riddle destroys the trap.

A sufficiently strong brace can be bridged between the walls and prevent them from closing. Higher level traps close faster and with greater force.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)1 (1d4)7 (2d4)
Small (chest, lute)5 (1d6)13 (3d6)
Medium (barrel, chandelier)8 (1d8)17 (4d8)
Large (cart, 10x10 ft. window)7 (1d10)46 (5d10)

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