Kassoon

Trap Generator

Trap Generator




[Permalink]

Wind Trap

Targets all creatures within a 20 ft. cone, huge fans begin to spin and blow a strong gust of air, pushing any targets prone and straight out of the area, possibly into other hazards.

Trigger: trip wire, activates when wire is tripped.

Countermeasures: A successful DC 10 Wisdom (Perception) check will spot the trip wire, and a DC 20 Dexterity check using thieves' tools disables the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.

Symbol of Hypnosis

A lever is rigged to activate when pulled that activates a rune of power, hypnotizing the target.

Effect: Targets all creatures within 10 ft., DC 11 CON save or become incapacitated for 2 (1d4) rounds

Trigger: lever, activates when the wrong lever is pulled.

Countermeasures: A successful DC 10 Intelligence (Investigation) check allows a character to deduce the trap's presence from connections in the lever's mechanism to it. A successful DC 20 Dexterity check using thieves' tools disarms the trap, rendering the lever useless, or connecting it to some other mechanism. Unsuccessfully attempting to pick the lever triggers the trap.

Casting dispel magic (DC 20) will dispel the runes in the symbol.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)2 (1d4)2 (2d4)
Small (chest, lute)2 (1d6)10 (3d6)
Medium (barrel, chandelier)3 (1d8)7 (4d8)
Large (cart, 10x10 ft. window)1 (1d10)19 (5d10)

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Elycoralisia, Moonstar Morris, Michael Sangregorio, I_Maximus, Oliver Young, Isaac Bergum, Grey, Richard Cotterill, Keaton Permenter, Shazear , John Nazario, Gary , Gordon Alexander Fallon, Sunscryer, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Username:
Password:
Forgot?

Register

Username:
Password:
Recovery Email (Optional):

Gift Premium