Trap Generator

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Rune of Fear
A fragile porcelain orb is precariously perched on a pedestal at the end of a hallway. Strong enough vibrations can cause the orb to fall and shatter, triggering the trap that activates a rune of power, fearing the target.
Effect: Targets all creatures within 10 ft., DC 11 WIS save or become frightened for 3 (1d4) rounds
Trigger: shatter, activates when a precariously balanced porcelain orb falls and shatters.
Countermeasures: A spell or other effect that can protect the orb from shattering, such as feather fall, will disarm the trap. A successful DC 10 Dexterity (Sleight of Hand) check will carefully remove the orb without breaking it. Disruptive effects like combat or running will vibrate the orb and cause it to fall.
Casting dispel magic (DC 10) will dispel the runes in the symbol.Sacred Flame Trap
This trap is activated when an intruder steps on a hidden pressure plate that releases the spell stored within the trapped object.
Effect: +3 to hit against one target, Casts Sacred Flame centered on the trigger with DC 11 (if relevant)
Trigger: pressure plate, activates when 20 or more pounds are placed on it.
Countermeasures: A successful DC 10 Wisdom (Perception) check will spot the pressure plate, and wedging an iron spike or other object under the pressure plate prevents the trap from activating.
Casting dispel magic (DC 10) on the trap will cancel the stored spell.Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 4 (1d4) | 7 (2d4) |
Small (chest, lute) | 4 (1d6) | 9 (3d6) |
Medium (barrel, chandelier) | 3 (1d8) | 12 (4d8) |
Large (cart, 10x10 ft. window) | 3 (1d10) | 26 (5d10) |
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