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Trap Generator

Trap Generator




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Push Trap

A passage is trapped with glowing runes which must be covered or toggled to display a specific password. If the wrong runes are showing then the trap is triggered, which causes the wall along a narrow ledge to push out, forcing intruders off the ledge and into the pit below. There's a narrow ledge overlooking a hazard.

Effect: Targets all creatures within a 10 ft. square area, the wall pushes out along a narrow ledge, pushing targets into the pit below which deals 12 (2d10) damage.

Trigger: runes, a surface is covered in glowing runes that can be touched or covered to form specific words, the correct word must be found to stop the trap.

Countermeasures: A successful DC 15 Intelligence (Arcana) check allows a character to figure out that the runes can be toggled or covered to make out different words. A successful dispel magic (DC 14) cast on the eye disables the trap. An unsuccessful check triggers the trap.

Guillotine Blade

An enemy in disguise asks for help and triggers the trap when the PCs get close, which drops a guillotine blade from a slit in the ceiling. There are slits in the ceiling camouflaged with vines or chains.

Effect: +7 to hit (or DC 14) against one target, 13 (2d10) slashing damage

Trigger: enemy, an enemy in disguise asks for help.

Countermeasures: A successful DC 15 Insight check can tell that the enemy is lying. A successful DC 20 Dexterity check using thieves' tools disarms the trap.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)2 (1d4)5 (2d4)
Small (chest, lute)3 (1d6)15 (3d6)
Medium (barrel, chandelier)2 (1d8)15 (4d8)
Large (cart, 10x10 ft. window)2 (1d10)31 (5d10)
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