Trap Generator

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Acid Fog Trap
This trap is activated when a creature touches its surface, which causes hidden pipes to spew out an acid fog, obscuring the area and burning anyone inside. The area is a little foggy and there's exposed pipes.
Effect: Targets all creatures within a 10 ft. square area, heavily obscures sight and each turn in the fog deals 11 (2d10) acid damage
Trigger: touch trigger, activates when surface is touched by a creature.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 13) cast on the surface destroys the trap. A strong gust of wind (at least 10mph) will disperse the fog.
Falling Block
A stuck door must be broken down to pass but breaking down the door causes the PC to stumble into the trap, which collapses the supports keeping an unstable section of a ceiling in place. There are shoddy-looking supports scattered around the area.
Effect: Targets all creatures within a 10 ft. square area, DC 13 DEX save or take 5 (2d10) damage
Trigger: stuck door, a stuck door that must be broken down to pass.
Countermeasures: Destroying or circumventing the door in some way other than smashing it down avoids the trap. The supports holding up the section can be destroyed, triggering the trap from a safe distance.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 2 (1d4) | 4 (2d4) |
Small (chest, lute) | 5 (1d6) | 11 (3d6) |
Medium (barrel, chandelier) | 6 (1d8) | 14 (4d8) |
Large (cart, 10x10 ft. window) | 5 (1d10) | 38 (5d10) |
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