Puzzle Generator
The room appears as an area in ruins might. It is dark with scattered stone pavers along the floor and has a very strong smell of sage. There are stone columns protruding from the stone walls, and some have even broken and fallen on the floor. The stone and sandy walls are not intact, and appear to be falling apart, either from force or erosion. In the middle of the room is a decorative stone basin that is empty, but appears to have contained liquid at some point. It is spotless on the inside. It is a mysteriously magical basin that will turn dirt, stone and rocks into clean, drinkable water. The only caveat is the water is red.
The exit from the room is an iron door sealed tightly. Engraved on the door is the depiction of an expression-less, cloaked figure with his arms outstretched and water pouring from his sleeves onto the ground beneath him, and a mountain behind him. To the left and right of the door are two vases mounted on the wall, crudely, like torch braziers might be. When the characters do enough creative and cool shit, let them through.
OR
There is a door in a smuggler's den. The door has a few archaic symbols at the top (This is a red herring. It's Theives Cant describing whatever's inside the room, you can be as subtle or as blatant as you like if you have a rogue) and what looks like seven locks with various writings on it. There is a thick iron turning handle in the centre of the door.
The first lock says 'Open' in Common. The second lock says 'Close' in Elvish. The third lock says 'Open' in Dwarvish. The fourth lock says 'Close' in Infernal. The fifth lock says 'Open' in Giant. The seventh lock says 'Close' in Halfling. The sixth lock says 'Close' in Undercommon.
The objective of the puzzle is to unlock the locks which say 'Open' (DC 10, or the trap goes off) and to leave the locks which say 'Close' closed, and then turn the door handle, otherwise the Lightning Rune in the centre of the hallway (or another trap of your design) activates. The challenge comes from the character's language limitations. Sometimes they will have to do some guess-work.
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