Gunter Deighton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Eccentric and domineering, Gunter will drive conversation. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1500 sp.
Gunter Marston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. His brown hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Carter, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 50 pp.
Miles Hailey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His red hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Harley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered longsword and tarnished pickaxe as well. He keeps his red hair in a flapper bob. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Guy was raised in a hard working conservative environment. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Painter again.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Superior lock. 1 Masterwork Musical instrument.
Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white coat over a red low-cut shirt, and a broad hat upon his head. His chestnut hair is greasy and uncared for. His eyes are a pleasant gray.
Personality: Eccentric and domineering, Percival will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
