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NPC Generator

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Advanced [show]


Hubert Snape, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Ideals: Extrovert. Flaws: PTSD, Greedy. Bonds: Attractive, Immigrant, Family. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Snape, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 18 (+4)7 (-2) 14 (+2)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Perry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts, and carries axes. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Bertram Perry, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 13 (+1)7 (-2)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Banded agate (12 gp). Onyx (20 gp).


Social Check DCs


Robert Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a blue and black handkerchief worn on his right side. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.

Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Robert Cooper, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Aquamarine (700 gp). Blue quartz (10 gp).


Social Check DCs


Adelard Stanford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long auburn hair kept up in a rat tail. This amber eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Adelard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Adelard Stanford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Trym Upton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing violet shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His hair is short and white. He wears a mask on his face.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Extrovert, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Trym Upton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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