William Blakeley, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Laborer uniform, he is not a threatening figure. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: William hails from a village terrorized by illithids. Like his mother and his brother before him, after school he went straight into learning to become a Laborer. He has achieved small success as a Laborer.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he wants revenge against illithids
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Attractive, Enemies. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also has developed a complete distrust of the Interpreter profession.
History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Fighting, Athletic, Impeccable. Bonds: Job, Immigrant. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 10 pp.
Gunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his father was called into army service. A freak accident while working with his Bowyer father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Military. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Alexandrite (500 gp).
Miles Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and prefers to wear flannel. His silver hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born on a small isolated farm. He worked as a nervous Server and found it very stressful. He has achieved small success as a Server.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Server
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
William Beckwith, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His blonde hair is singed and shortened. His fierce hazel eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Seamstress, but he was a colossal failure. He now owns his own business.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. Golden yellow topaz (1300 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
