Balimaar Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and he perpetually has his whip ready. He sports a long red beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 5 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane, Racist. Bonds: Immigrant. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2800 sp. Rock crystal (30 gp). Emerald (600 gp). Deep green spinel (50 gp).
Everard Pickering, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He also is a firm believer in the manly ideal.
History: Everard hails from a village terrorized by illithids. He worked as a nervous Carter and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Enemies. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp. Golden yellow topaz (600 gp). Lapis lazuli (8 gp).
Reynard Northcott, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has silver hair. His amber eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Tailor mother left him crippled. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Racist, Disease, Depressed. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Azurite (15 gp). Jet (70 gp). Alexandrite (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Cory Blankley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Job. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Simon Hornsby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with red colored cloaks and clothing, he is not a threatening figure. His black hair is heavily combed to the left. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and he's repulsed by the pc
Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 9000 cp.
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