Bertram Perry, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears a green shirt with thin black vertical stripes and grey pants. He keeps his blonde hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Humans.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Mentor. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 50 pp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).
Cory Marston, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long auburn hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Addict, Antagonistic, Impulsive. Bonds: Rich, Religious. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp.
Thomas Chester, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his tan robe and has his scimitar always slung over his shoulder. He has a long black beard with little hanging trinkets. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: He was raised in a forest tribe. A freak accident while working with his Sculptor mother left him crippled. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Mundane, Selfish, Disease. Bonds: Nature. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Banded mail. 1 Darkwood Shield. 1 Banded mail.
Theobald Clinton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in black turtlenecks beneath a grey coat with tan slacks. He keeps his black hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: Theobald was born in the north. At a young age he loved to build and create. In his 10th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against goblins.
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. Fire opal pendant on a fine gold chain (900 gp).
Ernest Coombs, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a brown and black robe with the hood down and is in decent physical shape. His small hat is riddled with cuts and holes. He has hazel eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a drow raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has decided he is irredeemable; and a deep hatred of drow
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Poor, Enemies. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Large well-done wool tapestry (400 gp). A delicate brass dragon egg (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
