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Advanced [show]


Charles Stratford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His black hair is kept up in a ponytail inside a small hat. His amber eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his sister recently and the two have been together since.

Motivation: Wants a kiss; and wants to raise his children well

Flaws: Racist. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Stratford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Solomon Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear blue pants and tee shirts, he is not a threatening figure. With bright golden hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Joker, Professionalism. Bonds: Poor, Adventurer, Family. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Berkeley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2700 sp. Fire opal (700 gp). Onyx (50 gp).


Social Check DCs


Norman Soames, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Justice, Persistence. Bonds: Poor, Adventurer. Occupation: Architect

Voice: German accent

Attributes [hide]

Norman Soames, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a shortspear. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Arnold Kimberly, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)17 (+3) 12 (+1)5 (-3)
Skills Persuasion -1
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Raymond Bentley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 5 (-3)11 (+0)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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