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NPC Generator

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Advanced [show]


Richard Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a green scarf. His skin is fair and his fingers are delicate and long. He wears his golden hair down. His amber eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Richard was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Marshal.

Motivation: To unite with his brother; and he is a bit of a kleptomaniac

Ideals: Joker, Persistence. Bonds: Criminal record, Job, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Richard Windsor, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)17 (+3) 17 (+3)15 (+2)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Lewis Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and red robe with the hood down. His chestnut hair is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Bonds: Job, Adventurer, Poor, In love. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Lewis Ramsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Morley, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit. He is muscular with a powerful set of arms. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Morley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Trollope, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man usually wears his blue robe and has his sickle always slung over his shoulder. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Clerebold will drive conversation. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Athletic, Extrovert. Flaws: Impulsive, Mundane. Bonds: Immigrant. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Clerebold Trollope, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Sardonyx (30 gp). Lapis lazuli (4 gp). Coral (120 gp).


Social Check DCs


Hugh Tickle, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered dagger and tarnished morningstar as well. He keeps his long silver hair kept up in a rat tail. His gray eyes are passionate and lively.

Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Adventurer, Religious. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Hugh Tickle, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs

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