Randal Upton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a tan suit, black shirt, and white tie. His hair is silver, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Randal took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp).
Dustin Lester, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and is renowned for his bright red suits and hats. His right hand appears badly burned and disfigured. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Sage, Dustin learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Sage.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Smoky quartz (70 gp). Tourmaline (50 gp). Moss agate (15 gp). 1 Masterwork Thieves’ tools.
Gerard Clive, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Dyer.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Chrysoprase (20 gp). Chrysoberyl (40 gp).
Odo Churchill, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a violet shirt with thin red vertical stripes and blue pants. He wears his white hair up in a very large beehive style do. His blue eyes are slightly larger than normal.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Stylist, who enjoyed hunting, Odo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Artistic. Flaws: Fearful, Insomniac. Bonds: Nature, Rich. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 11000 cp. Malachite (9 gp).
Gerard Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is silver. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic, Philantrophist. Flaws: Disease, Addict. Bonds: Nature, Job. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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