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NPC Generator

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Advanced [show]


Shane Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He wears his red hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Flaws: Insane. Bonds: Enemies, Criminal record, Military, Religious. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Shane Tickle, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)7 (-2) 10 (+0)11 (+0)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Ansley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black tunic with blue highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. Cursed with unlife at a very young age, Lance has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Nature, In love, Job. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Lance Ansley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Simon Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a pastel and tan robe with the hood down. He has styled his chestnut hair well, parting it to the right. He has a dull look in his hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small mountains village. His necromantic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Bonds: Has a crush, Adventurer, Nature, Rich. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Simon Stafford, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)9 (-1) 10 (+0)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Stableman, Heward learned a great deal about his mother's area of expertise. A freak accident while working with his Sculptor mother left him crippled. He became a Stableman soon after.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Flaws: Secretive, Disease. Bonds: Attractive, Family, Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Heward Fulton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has no hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Chatham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 16 (+3)9 (-1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Solid gold idol (600 gp). Solid gold idol (600 gp). 1 Half-Plate.


Social Check DCs

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