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NPC Generator

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Advanced [show]


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His hair is black and very short. He has a dull look in his blue eyes.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born the only child of a wealthy merchant. Solomon was born on a far southern plains where he grew up under the tutelage of his mother, an expert Banker. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Has a crush, Enemies. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Solomon Hornsby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Randal Richie, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His chestnut hair is long and unkept. He has a dull look in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Richie, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 44000 sp. Deep blue spinel (600 gp).


Social Check DCs


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Bowyer, who enjoyed hunting, Anthony was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Gentry, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. His childhood dream was to be a Tanner, but he was a colossal failure. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Joker. Flaws: Depressed, Fearful. Bonds: Nature, Job. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Benson, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Nicholas Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He keeps his white hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Athletic, Joker. Bonds: Attractive, Enemies, Nature. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Nicholas Bradford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)11 (+0) 16 (+3)9 (-1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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