Bertram Bradford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long black beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Shy, Disease. Bonds: Rich, Attractive, Military. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Richard Garrick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His head has been shaved. His eyes are blue and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Bowyer business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Bowyer.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new bowyer responsibilities is difficult
Flaws: Ugly, Shy, Impulsive, Fearful. Bonds: Job, Rich. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Randal Hallewell, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown shirt with thin red vertical stripes and blue pants. His golden hair is cut short. His green eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Has a crush, Mentor. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 8000 cp. 1 Minor magic item.
Lance Lincoln, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.
Personality: He is happy with his job as a Soapmaker. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of drow once and for all.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: He desires power and/or immortality; and someone believes him a fraud
Bonds: Adventurer, Job, Enemies, Rich, Immigrant. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Peter Harley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a lot of dark rich colors, with gold accents. With bright chestnut hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Fisher business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently the stress of being a Fisher has made it difficult for him to sleep.
Motivation: An old rival family wants him found; and further expansion of business
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
