Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant, Slave, Has a crush. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a black costume with the symbols of death on his torso. His black hair is lengthy. His eyes are gray.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to reunite with his absent mother
Ideals: Logical, Entrepeneur. Bonds: Enemies, Job, Family. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Everburning torch.
Anthony Blankley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: He comes from a rich northern family. His martial abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 12000 cp.
Arnold Blythe, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears bulky grey painted plate armor. His whole body is exceptionally muscular. With a patchy blonde beard and wild blonde hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Military, Religious. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Richard Kent, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and black robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.
History: Richard was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: An old rival family wants him found; and he has decided he is irredeemable
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
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