Lance Braxton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, grey shirt, and red tie. He is physically well-built. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north, but his parents moved at a very young age to the west. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure
Ideals: Extrovert. Flaws: Shy, Greedy. Bonds: Immigrant, Rich. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anthony Nash, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting red shirt and pants. His clothes are grease stained in places. His red hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Lapis lazuli (14 gp). Alexandrite (800 gp).
Gunter Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Glassblower in town.
History: Born in the north to a Glassblower, Gunter learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gerald Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Laborer. He is muscular with a powerful set of arms. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gerald was born in the east. At a young age he loved to build and create. His childhood dream was to be a Dilettante, but he was a colossal failure. He struck the Laborer job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Extrovert, Justice, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 5 (-3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Simon Pickering, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case, marred by beers. His black hair is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: A powerful necromancer made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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