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Advanced [show]


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His hair is auburn and curly. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: Born to a Glassblower, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To share knowledge with the world; and to be a glassblower again

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Alexandre Staurheim, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jade (50 gp). Obsidian (7 gp). Rich purple corundum (500 gp).


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear black pants and tee shirts, he is not a threatening figure. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Marlowe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Fortune-teller uniform. He has wavy red hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Bonds: Job, Attractive, Nature. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Anselm Addington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Frederick England, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He sports tan clothing, slightly heavier than average wear, and his gloved hand is found clutching a greatsword. His long blonde hair is drawn into a two foot long braid. He has a dull look in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Frederick England, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Yardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, green cloak. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Drogo Yardley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 16 (+3)14 (+2)
Skills History +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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