Drogo Harlow, Male Human [Permalink]
Personal [hide]
Description: This northern man is well dressed, constantly wearing a tan suit, pastel shirt, and black tie. His clothes are grease stained in places. His chestnut hair is thinning but still full. His green eyes peer out from beneath his feathered tan hat.
Personality: Calm and collected, he is a well trained Server. He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Server.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Lazy. Bonds: Poor, Immigrant, Job, Nature. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (150 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Minor magic item.
Bernard Cason, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear tan clothing when he does not wear armor. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A powerful slaver made him what he is. A few years later when the south was not economically sound they moved to his current location. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to settle down with his crush
Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Mentor, Has a crush, Debt. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 3000 cp. 1 Masterwork Common Melee.
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a simple pastel robe with black stripes complete with hood. His hair, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Optimist, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. 1 Everburning torch.
Manfred Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Justice, Artistic. Bonds: Attractive, Religious, Rich. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Silver pearl (110 gp). Golden pearl (110 gp). Jade (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trey Clinton, Male Human [Permalink]
Personal [hide]
Description: This man has a large red mantle and cape that has been intricately interwoven into his blue robe, and sports empty pouches on his belt. His black hair is knotted and matted. His hazel eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Trey was born on a far western desert where he grew up under the tutelage of his mother, an expert Shepherd. He became a Shepherd soon after.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp. Chalcedony (20 gp). Blue quartz (12 gp). Alexandrite (900 gp). Deep green spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!