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NPC Generator

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Advanced [show]


Guy Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Stableman does. With a patchy red beard and wild red hair. He has hazel eyes.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Langdon, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)12 (+1) 10 (+0)7 (-2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Iolite (40 gp). Coral (90 gp). Banded agate (7 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs


Arnold Harrington, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he likes to wear white tank tops with green pants. His auburn hair is thinning but still full. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Arnold Harrington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Eye agate (12 gp). Chrysoprase (80 gp).


Social Check DCs


Gunter Axton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Axton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Coral (100 gp). Chalcedony (20 gp). Moss agate (15 gp).


Social Check DCs


Norman Kimberley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a grey vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Pacifist, Athletic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Norman Kimberley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 6 (-2)12 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Red spinel (130 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp).


Social Check DCs


Balimaar Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He wears a deerstalker hat to cover his moderate length golden hair. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Barton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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