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NPC Generator

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Advanced [show]


Don Langston, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Poor, Attractive, Job, Military. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Don Langston, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)18 (+4)
Skills Athletics +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Tinley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man very much looks the part of a Jeweler. He sports a long auburn beard, and similarly colored long hair. His eyes are gray and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and human compassion

Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Job. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Peter Tinley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Actor business at a young age. His childhood dream was to be a Jeweler, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of giants.

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Enemies, Job. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Ernest Vance, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)7 (-2) 7 (-2)13 (+1)
Skills Arcana +0, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Job. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Trym Cornish, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey cloak and cross-gartered tan stockings. His whole body is exceptionally muscular. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He dislikes all the random violence that takes place in the west. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Ploughman, who enjoyed hunting, Drogo was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Yeardley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork Light steel shield.


Social Check DCs

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