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Advanced [show]


Heward Fawcett, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He has shaved his head bald. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Terse. Bonds: Adventurer, Rich, Military. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Heward Fawcett, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is matted, messy, and big. His eyes are blue and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Poor, Criminal record. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

William Spaulding, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Walcott, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his sickle ready. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful brothel owner made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family, Mentor. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Reynard Walcott, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Raymond Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is cut close to his head. He has gray eyes.

Personality: Eccentric and domineering, Raymond will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Extrovert, Optimist. Bonds: Poor, Mentor, Has a crush. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Raymond Ryley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)16 (+3) 8 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Red garnet (60 gp). Star ruby (800 gp). Deep blue spinel (700 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Conrad Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and green robe with the hood down. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant gray.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Conrad's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's in love

Ideals: Opinionated, Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Conrad Gladstone, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)11 (+0) 16 (+3)10 (+0)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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