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NPC Generator

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Advanced [show]


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. With bright silver hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Wymar Budd, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 14 (+2)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Black pearl (200 gp). Star rose quartz (50 gp). Zircon (50 gp).


Social Check DCs


Miles Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair reaches down to his waist. His violet eyes peer out from beneath his Stetson green hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Joker. Flaws: Racist, Disease. Bonds: Criminal record. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Hartford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Payton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of southern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Opinionated. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Alex Payton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 18 (+4)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. 1 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Don Washington, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Don was born with his mother's beautiful face. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and to reunite with his absent mother

Flaws: Impulsive. Bonds: Attractive, Nature, Rich, Family. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Don Washington, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 17 (+3)5 (-3)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Sardonyx (20 gp). Azurite (14 gp). Freshwater pearl (14 gp).


Social Check DCs


John Blakeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His head has been shaved. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

John Blakeley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp).


Social Check DCs

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