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Trey Sharps, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: Human compassion; and expand his business

Ideals: Opinionated, Joker, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Trey Sharps, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple blue line shooting up and back down. He wears a colorful flower in his silver hair. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the east. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. Trey was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Pacifist. Bonds: Attractive, Family, Immigrant. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Trey Windsor, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright red hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

William Garrick, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 18 (+4)6 (-2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His white hair is smooth and relatively long. His half smiles and gray eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Trey will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Rich. Occupation: Laborer

Voice: American accent

Attributes [hide]

Trey Myerscough, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp. A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Cynical. Bonds: Rich, Military. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Richard Vance, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 17 (+3)9 (-1)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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